Revision: 41757
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=41757
Author:   campbellbarton
Date:     2011-11-11 13:09:14 +0000 (Fri, 11 Nov 2011)
Log Message:
-----------
correct indentation and some whitespace edits (no functional changes)

Modified Paths:
--------------
    trunk/blender/intern/audaspace/ffmpeg/AUD_FFMPEGReader.cpp
    trunk/blender/intern/audaspace/intern/AUD_ConverterReader.cpp
    trunk/blender/intern/boolop/intern/BOP_Face2Face.cpp
    trunk/blender/intern/boolop/intern/BOP_Interface.cpp
    trunk/blender/intern/boolop/intern/BOP_Mesh.cpp
    trunk/blender/intern/bsp/intern/CSG_BooleanOps.cpp
    trunk/blender/intern/container/CTR_UHeap.h
    trunk/blender/intern/decimation/intern/LOD_QSDecimator.cpp
    trunk/blender/intern/ghost/GHOST_ISystem.h
    trunk/blender/intern/ghost/GHOST_ISystemPaths.h
    trunk/blender/intern/ghost/intern/GHOST_DisplayManagerCarbon.cpp
    trunk/blender/intern/ghost/intern/GHOST_System.h
    trunk/blender/intern/ghost/intern/GHOST_SystemCocoa.mm
    trunk/blender/intern/ghost/intern/GHOST_SystemPaths.h
    trunk/blender/intern/ghost/intern/GHOST_SystemPathsCocoa.h
    trunk/blender/intern/ghost/intern/GHOST_SystemPathsWin32.h
    trunk/blender/intern/ghost/intern/GHOST_SystemPathsX11.h
    trunk/blender/intern/ghost/intern/GHOST_SystemX11.cpp
    trunk/blender/intern/ghost/intern/GHOST_SystemX11.h
    trunk/blender/intern/ghost/intern/GHOST_WindowWin32.cpp
    trunk/blender/intern/ghost/test/gears/GHOST_Test.cpp
    trunk/blender/intern/memutil/MEM_CacheLimiter.h
    trunk/blender/release/plugins/sequence/dnr.c
    trunk/blender/release/plugins/sequence/gamma.c
    trunk/blender/source/blender/avi/intern/avi.c
    trunk/blender/source/blender/blenkernel/BKE_DerivedMesh.h
    trunk/blender/source/blender/blenkernel/BKE_bmfont.h
    trunk/blender/source/blender/blenkernel/BKE_fluidsim.h
    trunk/blender/source/blender/blenkernel/BKE_mesh.h
    trunk/blender/source/blender/blenkernel/BKE_paint.h
    trunk/blender/source/blender/blenkernel/BKE_sequencer.h
    trunk/blender/source/blender/blenkernel/intern/brush.c
    trunk/blender/source/blender/blenkernel/intern/cdderivedmesh.c
    trunk/blender/source/blender/blenkernel/intern/cloth.c
    trunk/blender/source/blender/blenkernel/intern/curve.c
    trunk/blender/source/blender/blenkernel/intern/customdata.c
    trunk/blender/source/blender/blenkernel/intern/depsgraph.c
    trunk/blender/source/blender/blenkernel/intern/implicit.c
    trunk/blender/source/blender/blenkernel/intern/library.c
    trunk/blender/source/blender/blenkernel/intern/mball.c
    trunk/blender/source/blender/blenkernel/intern/multires.c
    trunk/blender/source/blender/blenkernel/intern/node.c
    trunk/blender/source/blender/blenkernel/intern/pointcache.c
    trunk/blender/source/blender/blenkernel/intern/seqeffects.c
    trunk/blender/source/blender/blenkernel/intern/sequencer.c
    trunk/blender/source/blender/blenkernel/intern/softbody.c
    trunk/blender/source/blender/blenkernel/intern/writeffmpeg.c
    trunk/blender/source/blender/blenlib/BLI_fnmatch.h
    trunk/blender/source/blender/blenlib/BLI_pbvh.h
    trunk/blender/source/blender/blenlib/BLI_vfontdata.h
    trunk/blender/source/blender/blenlib/intern/BLI_heap.c
    trunk/blender/source/blender/blenlib/intern/edgehash.c
    trunk/blender/source/blender/blenlib/intern/pbvh.c
    trunk/blender/source/blender/blenlib/intern/scanfill.c
    trunk/blender/source/blender/blenloader/intern/readfile.c
    trunk/blender/source/blender/collada/ArmatureExporter.cpp
    trunk/blender/source/blender/collada/ArmatureImporter.cpp
    trunk/blender/source/blender/collada/ArmatureImporter.h
    trunk/blender/source/blender/editors/armature/editarmature.c
    trunk/blender/source/blender/editors/armature/editarmature_retarget.c
    trunk/blender/source/blender/editors/curve/curve_intern.h
    trunk/blender/source/blender/editors/curve/editcurve.c
    trunk/blender/source/blender/editors/include/ED_sculpt.h
    trunk/blender/source/blender/editors/include/UI_interface.h
    trunk/blender/source/blender/editors/interface/interface.c
    trunk/blender/source/blender/editors/interface/interface_draw.c
    trunk/blender/source/blender/editors/mesh/editmesh_lib.c
    trunk/blender/source/blender/editors/mesh/editmesh_mods.c
    trunk/blender/source/blender/editors/mesh/editmesh_tools.c
    trunk/blender/source/blender/editors/mesh/mesh_data.c
    trunk/blender/source/blender/editors/object/object_edit.c
    trunk/blender/source/blender/editors/object/object_hook.c
    trunk/blender/source/blender/editors/object/object_select.c
    trunk/blender/source/blender/editors/sculpt_paint/paint_stroke.c
    trunk/blender/source/blender/editors/sculpt_paint/sculpt.c
    trunk/blender/source/blender/editors/space_file/file_draw.c
    trunk/blender/source/blender/editors/space_logic/logic_window.c
    trunk/blender/source/blender/editors/space_node/drawnode.c
    trunk/blender/source/blender/editors/space_node/node_draw.c
    trunk/blender/source/blender/editors/space_sequencer/sequencer_edit.c
    trunk/blender/source/blender/editors/space_sequencer/sequencer_ops.c
    trunk/blender/source/blender/editors/space_text/text_intern.h
    trunk/blender/source/blender/editors/space_view3d/view3d_draw.c
    trunk/blender/source/blender/editors/space_view3d/view3d_snap.c
    trunk/blender/source/blender/editors/transform/transform_conversions.c
    trunk/blender/source/blender/editors/transform/transform_orientations.c
    trunk/blender/source/blender/gpu/intern/gpu_buffers.c
    trunk/blender/source/blender/gpu/intern/gpu_codegen.c
    trunk/blender/source/blender/gpu/intern/gpu_draw.c
    trunk/blender/source/blender/gpu/intern/gpu_extensions.c
    trunk/blender/source/blender/imbuf/IMB_imbuf.h
    trunk/blender/source/blender/imbuf/intern/IMB_indexer.h
    trunk/blender/source/blender/imbuf/intern/anim_movie.c
    trunk/blender/source/blender/imbuf/intern/indexer.c
    trunk/blender/source/blender/imbuf/intern/jpeg.c
    trunk/blender/source/blender/imbuf/intern/png.c
    trunk/blender/source/blender/imbuf/intern/scaling.c
    trunk/blender/source/blender/imbuf/intern/thumbs_blend.c
    trunk/blender/source/blender/makesdna/DNA_ID.h
    trunk/blender/source/blender/makesdna/DNA_object_force.h
    trunk/blender/source/blender/makesdna/DNA_sensor_types.h
    trunk/blender/source/blender/makesrna/intern/rna_curve.c
    trunk/blender/source/blender/makesrna/intern/rna_lamp.c
    trunk/blender/source/blender/makesrna/intern/rna_mesh.c
    trunk/blender/source/blender/makesrna/intern/rna_meta.c
    trunk/blender/source/blender/makesrna/intern/rna_scene.c
    trunk/blender/source/blender/modifiers/intern/MOD_armature.c
    trunk/blender/source/blender/modifiers/intern/MOD_array.c
    trunk/blender/source/blender/modifiers/intern/MOD_boolean.c
    trunk/blender/source/blender/modifiers/intern/MOD_curve.c
    trunk/blender/source/blender/modifiers/intern/MOD_displace.c
    trunk/blender/source/blender/modifiers/intern/MOD_hook.c
    trunk/blender/source/blender/modifiers/intern/MOD_lattice.c
    trunk/blender/source/blender/modifiers/intern/MOD_mirror.c
    trunk/blender/source/blender/modifiers/intern/MOD_smooth.c
    
trunk/blender/source/blender/nodes/composite/nodes/node_composite_diffMatte.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_image.c
    trunk/blender/source/blender/python/generic/noise_py_api.c
    trunk/blender/source/blender/quicktime/apple/qtkit_import.m
    trunk/blender/source/blender/quicktime/apple/quicktime_export.c
    trunk/blender/source/blender/quicktime/apple/quicktime_import.c
    trunk/blender/source/blender/render/extern/include/RE_pipeline.h
    trunk/blender/source/blender/render/intern/source/imagetexture.c
    trunk/blender/source/blender/render/intern/source/occlusion.c
    trunk/blender/source/blender/render/intern/source/pipeline.c
    trunk/blender/source/blender/render/intern/source/render_texture.c
    trunk/blender/source/blender/render/intern/source/shadbuf.c
    trunk/blender/source/blender/windowmanager/intern/wm_event_system.c
    trunk/blender/source/blender/windowmanager/intern/wm_operators.c
    trunk/blender/source/gameengine/Converter/BL_ShapeActionActuator.cpp
    trunk/blender/source/gameengine/Expressions/IntValue.h
    trunk/blender/source/gameengine/GameLogic/SCA_MouseSensor.h
    trunk/blender/source/gameengine/GamePlayer/common/GPC_Canvas.cpp
    trunk/blender/source/gameengine/Ketsji/BL_Action.cpp
    trunk/blender/source/gameengine/Ketsji/BL_Shader.cpp
    trunk/blender/source/gameengine/Ketsji/KX_Dome.cpp
    trunk/blender/source/gameengine/Ketsji/KX_IpoActuator.h
    trunk/blender/source/gameengine/Ketsji/KX_MouseFocusSensor.h
    trunk/blender/source/gameengine/Ketsji/KX_NearSensor.h
    trunk/blender/source/gameengine/Ketsji/KX_Scene.cpp
    trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
    trunk/blender/source/gameengine/VideoTexture/Texture.h

Modified: trunk/blender/intern/audaspace/ffmpeg/AUD_FFMPEGReader.cpp
===================================================================
--- trunk/blender/intern/audaspace/ffmpeg/AUD_FFMPEGReader.cpp  2011-11-11 
12:00:08 UTC (rev 41756)
+++ trunk/blender/intern/audaspace/ffmpeg/AUD_FFMPEGReader.cpp  2011-11-11 
13:09:14 UTC (rev 41757)
@@ -395,7 +395,7 @@
        {
                data_size = AUD_MIN(pkgbuf_pos, left * sample_size);
                m_convert((data_t*) buf, (data_t*) m_pkgbuf.getBuffer(),
-                                 data_size / AUD_FORMAT_SIZE(m_specs.format));
+                         data_size / AUD_FORMAT_SIZE(m_specs.format));
                buf += data_size / AUD_FORMAT_SIZE(m_specs.format);
                left -= data_size/sample_size;
        }

Modified: trunk/blender/intern/audaspace/intern/AUD_ConverterReader.cpp
===================================================================
--- trunk/blender/intern/audaspace/intern/AUD_ConverterReader.cpp       
2011-11-11 12:00:08 UTC (rev 41756)
+++ trunk/blender/intern/audaspace/intern/AUD_ConverterReader.cpp       
2011-11-11 13:09:14 UTC (rev 41757)
@@ -73,5 +73,5 @@
        m_reader->read(length, eos, m_buffer.getBuffer());
 
        m_convert((data_t*)buffer, (data_t*)m_buffer.getBuffer(),
-                         length * specs.channels);
+                 length * specs.channels);
 }

Modified: trunk/blender/intern/boolop/intern/BOP_Face2Face.cpp
===================================================================
--- trunk/blender/intern/boolop/intern/BOP_Face2Face.cpp        2011-11-11 
12:00:08 UTC (rev 41756)
+++ trunk/blender/intern/boolop/intern/BOP_Face2Face.cpp        2011-11-11 
13:09:14 UTC (rev 41757)
@@ -167,39 +167,41 @@
                MT_Point3 p2 = mesh->getVertex(faceA->getVertex(1))->getPoint();
                MT_Point3 p3 = mesh->getVertex(faceA->getVertex(2))->getPoint();
 
-       /* get (or create) bounding box for face A */
+               /* get (or create) bounding box for face A */
                if( faceA->getBBox() == NULL )
-               faceA->setBBox(p1,p2,p3);
+                       faceA->setBBox(p1,p2,p3);
                BOP_BBox *boxA = faceA->getBBox();
 
        /* start checking B faces with the previously stored split index */
 
                for(unsigned int idxFaceB=faceA->getSplit();
-                       idxFaceB<facesB->size() && (faceA->getTAG() != BROKEN) 
&& (faceA->getTAG() != PHANTOM);) {
+                   idxFaceB<facesB->size() && (faceA->getTAG() != BROKEN) && 
(faceA->getTAG() != PHANTOM);) {
                        BOP_Face *faceB = (*facesB)[idxFaceB];
                        faceA->setSplit(idxFaceB);
                        if ((faceB->getTAG() != BROKEN) && (faceB->getTAG() != 
PHANTOM)) {
 
-       /* get (or create) bounding box for face B */
-                               if( faceB->getBBox() == NULL )
-                               
faceB->setBBox(mesh->getVertex(faceB->getVertex(0))->getPoint(),
-                    mesh->getVertex(faceB->getVertex(1))->getPoint(),
-                    mesh->getVertex(faceB->getVertex(2))->getPoint());
-                         BOP_BBox *boxB = faceB->getBBox();
+                               /* get (or create) bounding box for face B */
+                               if( faceB->getBBox() == NULL ) {
+                                       
faceB->setBBox(mesh->getVertex(faceB->getVertex(0))->getPoint(),
+                                                      
mesh->getVertex(faceB->getVertex(1))->getPoint(),
+                                                      
mesh->getVertex(faceB->getVertex(2))->getPoint());
+                               }
+                               BOP_BBox *boxB = faceB->getBBox();
 
-                         if (boxA->intersect(*boxB)) {
-                           MT_Plane3 planeB = faceB->getPlane();
-                           if (BOP_containsPoint(planeB,p1) && 
-                               BOP_containsPoint(planeB,p2) && 
-                               BOP_containsPoint(planeB,p3)) {
-                             if (BOP_orientation(planeB,planeA)>0) {
-                                   
BOP_intersectCoplanarFaces(mesh,facesB,faceA,faceB,false);
-                             }
-                           }
-                           else {
-                             
BOP_intersectNonCoplanarFaces(mesh,facesA,facesB,faceA,faceB);
-                           }
-                         }                       
+                               if (boxA->intersect(*boxB)) {
+                                       MT_Plane3 planeB = faceB->getPlane();
+                                       if (BOP_containsPoint(planeB,p1) &&
+                                               BOP_containsPoint(planeB,p2) &&
+                                               BOP_containsPoint(planeB,p3))
+                                       {
+                                               if 
(BOP_orientation(planeB,planeA)>0) {
+                                                       
BOP_intersectCoplanarFaces(mesh,facesB,faceA,faceB,false);
+                                               }
+                                       }
+                                       else {
+                                               
BOP_intersectNonCoplanarFaces(mesh,facesA,facesB,faceA,faceB);
+                                       }
+                               }
                        }
                        idxFaceB++;
                }
@@ -656,16 +658,16 @@
  * @param invert indicates if faceA has priority over faceB
  * @param segmemts array of the output x-segments
  */
- void BOP_createXS(BOP_Mesh*    mesh, 
-        BOP_Face*    faceA, 
-        BOP_Face*    faceB, 
-        BOP_Segment  sA, 
-        BOP_Segment  sB, 
-        bool         invert, 
-        BOP_Segment* segments) {    
-        BOP_createXS(mesh, faceA, faceB, faceA->getPlane(), faceB->getPlane(),
-                sA, sB, invert, segments);
- }
+void BOP_createXS(BOP_Mesh*    mesh,
+                  BOP_Face*    faceA,
+                  BOP_Face*    faceB,
+                  BOP_Segment  sA,
+                  BOP_Segment  sB,
+                  bool         invert,
+                  BOP_Segment* segments) {
+       BOP_createXS(mesh, faceA, faceB, faceA->getPlane(), faceB->getPlane(),
+                    sA, sB, invert, segments);
+}
 
 /**
  * Computes the x-segment of two segments (the shared interval). The segments 
needs to have sA.m_cfg1 > 0 && sB.m_cfg1 > 0 .
@@ -1169,7 +1171,7 @@
 void BOP_removeOverlappedFaces(BOP_Mesh *mesh,  BOP_Faces *facesA,  BOP_Faces 
*facesB)
 {
        for(unsigned int i=0;i<facesA->size();i++) {
-               BOP_Face *faceI = (*facesA)[i];       
+               BOP_Face *faceI = (*facesA)[i];
                if (faceI->getTAG()==BROKEN) continue;
                bool overlapped = false;
                MT_Point3 p1 = mesh->getVertex(faceI->getVertex(0))->getPoint();
@@ -1178,21 +1180,23 @@
                for(unsigned int j=0;j<facesB->size();) {
                        BOP_Face *faceJ = (*facesB)[j];
                        if (faceJ->getTAG()!=BROKEN) {
-                         MT_Plane3 planeJ = faceJ->getPlane();
-                         if (BOP_containsPoint(planeJ,p1) && 
BOP_containsPoint(planeJ,p2) 
-                             && BOP_containsPoint(planeJ,p3)) {
-                           MT_Point3 q1 = 
mesh->getVertex(faceJ->getVertex(0))->getPoint();
-                           MT_Point3 q2 = 
mesh->getVertex(faceJ->getVertex(1))->getPoint();
-                           MT_Point3 q3 = 
mesh->getVertex(faceJ->getVertex(2))->getPoint();
-                           if 
(BOP_overlap(MT_Vector3(planeJ.x(),planeJ.y(),planeJ.z()),
-                                           p1,p2,p3,q1,q2,q3)) {
-                             
facesB->erase(facesB->begin()+j,facesB->begin()+(j+1));
-                             faceJ->setTAG(BROKEN);
-                             overlapped = true;
-                           }
-                           else j++;
-                         }
-                         else j++;
+                               MT_Plane3 planeJ = faceJ->getPlane();
+                               if (BOP_containsPoint(planeJ,p1) && 
BOP_containsPoint(planeJ,p2)
+                                       && BOP_containsPoint(planeJ,p3))
+                               {
+                                       MT_Point3 q1 = 
mesh->getVertex(faceJ->getVertex(0))->getPoint();
+                                       MT_Point3 q2 = 
mesh->getVertex(faceJ->getVertex(1))->getPoint();
+                                       MT_Point3 q3 = 
mesh->getVertex(faceJ->getVertex(2))->getPoint();
+                                       if 
(BOP_overlap(MT_Vector3(planeJ.x(),planeJ.y(),planeJ.z()),
+                                                       p1,p2,p3,q1,q2,q3))
+                                       {
+                                               
facesB->erase(facesB->begin()+j,facesB->begin()+(j+1));
+                                               faceJ->setTAG(BROKEN);
+                                               overlapped = true;
+                                       }
+                                       else j++;
+                               }
+                               else j++;
                        }else j++;
                }
                if (overlapped) faceI->setTAG(OVERLAPPED);

Modified: trunk/blender/intern/boolop/intern/BOP_Interface.cpp
===================================================================
--- trunk/blender/intern/boolop/intern/BOP_Interface.cpp        2011-11-11 
12:00:08 UTC (rev 41756)
+++ trunk/blender/intern/boolop/intern/BOP_Interface.cpp        2011-11-11 
13:09:14 UTC (rev 41757)
@@ -46,23 +46,23 @@
 #endif
 
 BoolOpState BOP_intersectionBoolOp(BOP_Mesh*  meshC,
-                                                                  BOP_Faces* 
facesA,
-                                                                  BOP_Faces* 
facesB,
-                                                                  bool       
invertMeshA,
-                                                                  bool       
invertMeshB);
+                                   BOP_Faces* facesA,
+                                   BOP_Faces* facesB,
+                                   bool       invertMeshA,
+                                   bool       invertMeshB);
 BOP_Face3* BOP_createFace(BOP_Mesh* mesh, 
-                                                 BOP_Index vertex1, 
-                                                 BOP_Index vertex2, 
-                                                 BOP_Index vertex3, 
-                                                 BOP_Index origFace);
+                          BOP_Index vertex1,
+                          BOP_Index vertex2,
+                          BOP_Index vertex3,
+                          BOP_Index origFace);
 void BOP_addMesh(BOP_Mesh*                     mesh,
-                                BOP_Faces*                    meshFacesId,
-                                CSG_FaceIteratorDescriptor&   face_it,
-                                CSG_VertexIteratorDescriptor& vertex_it,
-                                bool                          invert);
+                 BOP_Faces*                    meshFacesId,
+                 CSG_FaceIteratorDescriptor&   face_it,
+                 CSG_VertexIteratorDescriptor& vertex_it,
+                 bool                          invert);
 BSP_CSGMesh* BOP_newEmptyMesh();
 BSP_CSGMesh* BOP_exportMesh(BOP_Mesh*                  inputMesh, 
-                                                       bool                    
   invert);
+                            bool                       invert);
 void BOP_meshFilter(BOP_Mesh* meshC, BOP_Faces* faces, BOP_BSPTree* bsp);
 void BOP_simplifiedMeshFilter(BOP_Mesh* meshC, BOP_Faces* faces, BOP_BSPTree* 
bsp, bool inverted);
 void BOP_meshClassify(BOP_Mesh* meshC, BOP_Faces* faces, BOP_BSPTree* bsp);

Modified: trunk/blender/intern/boolop/intern/BOP_Mesh.cpp
===================================================================
--- trunk/blender/intern/boolop/intern/BOP_Mesh.cpp     2011-11-11 12:00:08 UTC 
(rev 41756)
+++ trunk/blender/intern/boolop/intern/BOP_Mesh.cpp     2011-11-11 13:09:14 UTC 
(rev 41757)
@@ -788,20 +788,20 @@
 
 bool BOP_Mesh::isClosedMesh()
 {
-        for(unsigned int i=0; i<m_edges.size(); i++) {
-                        BOP_Edge *edge = m_edges[i];
-                        BOP_Indexs faces = edge->getFaces();
-                        unsigned int count = 0;
-                        const BOP_IT_Indexs facesEnd = faces.end();
-                        for(BOP_IT_Indexs it = 
faces.begin();it!=facesEnd;it++) {
-                                        if (m_faces[*it]->getTAG()!=BROKEN)
-                                                        count++;
-                        }
+       for(unsigned int i=0; i<m_edges.size(); i++) {
+               BOP_Edge *edge = m_edges[i];
+               BOP_Indexs faces = edge->getFaces();
+               unsigned int count = 0;
+               const BOP_IT_Indexs facesEnd = faces.end();
+               for(BOP_IT_Indexs it = faces.begin();it!=facesEnd;it++) {
+                       if (m_faces[*it]->getTAG()!=BROKEN)
+                               count++;
+               }
 
-                        if ((count%2)!=0) return false;
-        }
+               if ((count%2)!=0) return false;
+       }
 
-        return true;
+       return true;
 }
 
 

Modified: trunk/blender/intern/bsp/intern/CSG_BooleanOps.cpp
===================================================================
--- trunk/blender/intern/bsp/intern/CSG_BooleanOps.cpp  2011-11-11 12:00:08 UTC 
(rev 41756)
+++ trunk/blender/intern/bsp/intern/CSG_BooleanOps.cpp  2011-11-11 13:09:14 UTC 
(rev 41757)
@@ -91,14 +91,14 @@
        
        switch( op_type ) {
        case e_csg_union:
-         boolType = BOP_UNION;
-         break;

@@ Diff output truncated at 10240 characters. @@
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