Revision: 41916
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=41916
Author:   blendix
Date:     2011-11-16 14:13:43 +0000 (Wed, 16 Nov 2011)
Log Message:
-----------
Fix #29160: material node "Texture" didn't use default texture coordinates
anymore when nothing was connected to the socket.

Modified Paths:
--------------
    trunk/blender/source/blender/nodes/shader/nodes/node_shader_texture.c

Modified: trunk/blender/source/blender/nodes/shader/nodes/node_shader_texture.c
===================================================================
--- trunk/blender/source/blender/nodes/shader/nodes/node_shader_texture.c       
2011-11-16 13:49:51 UTC (rev 41915)
+++ trunk/blender/source/blender/nodes/shader/nodes/node_shader_texture.c       
2011-11-16 14:13:43 UTC (rev 41916)
@@ -51,6 +51,7 @@
        if(data && node->id) {
                ShadeInput *shi= ((ShaderCallData *)data)->shi;
                TexResult texres;
+               bNodeSocket *sock_vector= node->inputs.first;
                float vec[3], nor[3]={0.0f, 0.0f, 0.0f};
                int retval;
                short which_output = node->custom1;
@@ -63,7 +64,8 @@
                texres.nor= nor;
                texres.tr= texres.tg= texres.tb= 0.0f;
                
-               if(in[0]->hasinput) {
+               /* don't use in[0]->hasinput, see material node for explanation 
*/
+               if(sock_vector->link) {
                        nodestack_get_vec(vec, SOCK_VECTOR, in[0]);
                        
                        if(in[0]->datatype==NS_OSA_VECTORS) {

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