Revision: 41926
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=41926
Author:   campbellbarton
Date:     2011-11-16 17:37:20 +0000 (Wed, 16 Nov 2011)
Log Message:
-----------
replace macros with math functions

Modified Paths:
--------------
    branches/bmesh/blender/source/blender/blenlib/intern/scanfill.c
    branches/bmesh/blender/source/blender/bmesh/intern/bmesh_interp.c
    branches/bmesh/blender/source/blender/bmesh/intern/bmesh_newcore.c
    branches/bmesh/blender/source/blender/bmesh/intern/bmesh_polygon.c
    branches/bmesh/blender/source/blender/bmesh/intern/bmesh_queries.c
    branches/bmesh/blender/source/blender/bmesh/operators/primitiveops.c
    branches/bmesh/blender/source/blender/bmesh/operators/subdivideop.c
    branches/bmesh/blender/source/blender/bmesh/tools/BME_bevel.c
    branches/bmesh/blender/source/blender/bmesh/tools/BME_weld.c
    branches/bmesh/blender/source/blender/editors/mesh/bmesh_tools.c
    branches/bmesh/blender/source/blender/modifiers/intern/MOD_array.c
    branches/bmesh/blender/source/blender/modifiers/intern/MOD_edgesplit.c

Modified: branches/bmesh/blender/source/blender/blenlib/intern/scanfill.c
===================================================================
--- branches/bmesh/blender/source/blender/blenlib/intern/scanfill.c     
2011-11-16 17:09:41 UTC (rev 41925)
+++ branches/bmesh/blender/source/blender/blenlib/intern/scanfill.c     
2011-11-16 17:37:20 UTC (rev 41926)
@@ -869,8 +869,8 @@
                        if( compare_v3v3(v2, eve->co, COMPLIMIT)==0) {
                                float inner = angle_v3v3v3(v1, v2, eve->co);
                                
-                               if (fabs(inner-M_PI) < limit || fabs(inner) < 
limit) {
-                                       eve = eve->next;        
+                               if (fabsf(inner-M_PI) < limit || fabsf(inner) < 
limit) {
+                                       eve = eve->next;
                                        continue;
                                }
 

Modified: branches/bmesh/blender/source/blender/bmesh/intern/bmesh_interp.c
===================================================================
--- branches/bmesh/blender/source/blender/bmesh/intern/bmesh_interp.c   
2011-11-16 17:09:41 UTC (rev 41925)
+++ branches/bmesh/blender/source/blender/bmesh/intern/bmesh_interp.c   
2011-11-16 17:37:20 UTC (rev 41926)
@@ -621,7 +621,7 @@
                           y
                *****/
                  
-               sides = sqrt(mdp->totdisp);
+               sides = (int)sqrt(mdp->totdisp);
                for (y=0; y<sides; y++) {
                        add_v3_v3v3(co1, mdn->disps[y*sides], mdl->disps[y]);
                        mul_v3_fl(co1, 0.5);
@@ -660,7 +660,7 @@
                else
                        mdl2 = CustomData_bmesh_get(&bm->ldata, 
l->radial_next->next->head.data, CD_MDISPS);
                        
-               sides = sqrt(mdl1->totdisp);
+               sides = (int)sqrt(mdl1->totdisp);
                for (y=0; y<sides; y++) {
                        int a1, a2, o1, o2;
                        
@@ -729,12 +729,12 @@
 
        /* find best projection of face XY, XZ or YZ: barycentric weights of
           the 2d projected coords are the same and faster to compute */
-       xn= (float)fabs(source->no[0]);
-       yn= (float)fabs(source->no[1]);
-       zn= (float)fabs(source->no[2]);
-       if(zn>=xn && zn>=yn) {ax= 0; ay= 1;}
-       else if(yn>=xn && yn>=zn) {ax= 0; ay= 2;}
-       else {ax= 1; ay= 2;} 
+       xn= fabsf(source->no[0]);
+       yn= fabsf(source->no[1]);
+       zn= fabsf(source->no[2]);
+       if (zn >= xn && zn >= yn)       { ax= 0; ay= 1; }
+       else if (yn >= xn && yn >= zn)  { ax= 0; ay= 2; }
+       else                            { ax= 1; ay= 2; }
        
        /* scale source face coordinates a bit, so points sitting directonly on 
an
           edge will work.*/

Modified: branches/bmesh/blender/source/blender/bmesh/intern/bmesh_newcore.c
===================================================================
--- branches/bmesh/blender/source/blender/bmesh/intern/bmesh_newcore.c  
2011-11-16 17:09:41 UTC (rev 41925)
+++ branches/bmesh/blender/source/blender/bmesh/intern/bmesh_newcore.c  
2011-11-16 17:37:20 UTC (rev 41926)
@@ -589,7 +589,7 @@
                        if (!md->totdisp || !md->disps)
                                continue;
                                        
-                       sides=sqrt(md->totdisp);
+                       sides= (int)sqrt(md->totdisp);
                        co = md->disps;
                        
                        for (x=0; x<sides; x++) {

Modified: branches/bmesh/blender/source/blender/bmesh/intern/bmesh_polygon.c
===================================================================
--- branches/bmesh/blender/source/blender/bmesh/intern/bmesh_polygon.c  
2011-11-16 17:09:41 UTC (rev 41925)
+++ branches/bmesh/blender/source/blender/bmesh/intern/bmesh_polygon.c  
2011-11-16 17:37:20 UTC (rev 41926)
@@ -108,12 +108,13 @@
 #if 0
                sub_v3_v3v3(v1, w, v);
                sub_v3_v3v3(v2, v, u);
-               Normalize_d(v1);
-               Normalize_d(v2);
+               normalize_v3(v1);
+               normalize_v3(v2);
 
-               l = INPR(v1, v2);
-               if (ABS(l-1.0) < 0.1)
+               l = dot_v3v3(v1, v2);
+               if (fabsf(l-1.0) < 0.1f) {
                        continue;
+               }
 #endif
                /* newell's method
                
@@ -516,7 +517,7 @@
 
 /* detects if two line segments cross each other (intersects).
    note, there could be more winding cases then there needs to be. */
-static int linecrosses(double *v1, double *v2, double *v3, double *v4)
+static int UNUSED_FUNCTION(linecrosses)(double *v1, double *v2, double *v3, 
double *v4)
 {
        int w1, w2, w3, w4, w5;
        
@@ -602,13 +603,14 @@
           this probably isn't all that accurate, but it has the advantage of
           being fast (especially compared to projecting into the face 
orientation)
        */
-       xn= (float)fabs(f->no[0]);
-       yn= (float)fabs(f->no[1]);
-       zn= (float)fabs(f->no[2]);
-       if(zn>=xn && zn>=yn) {ax= 0; ay= 1;}
-       else if(yn>=xn && yn>=zn) {ax= 0; ay= 2;}
-       else {ax= 1; ay= 2;}
+       xn= fabsf(f->no[0]);
+       yn= fabsf(f->no[1]);
+       zn= fabsf(f->no[2]);
 
+       if (zn >= xn && zn >= yn)       { ax= 0; ay= 1; }
+       else if (yn >= xn && yn >= zn)  { ax= 0; ay= 2; }
+       else                            { ax= 1; ay= 2; }
+
        co2[0] = co[ax];
        co2[1] = co[ay];
        co2[2] = 0;

Modified: branches/bmesh/blender/source/blender/bmesh/intern/bmesh_queries.c
===================================================================
--- branches/bmesh/blender/source/blender/bmesh/intern/bmesh_queries.c  
2011-11-16 17:09:41 UTC (rev 41925)
+++ branches/bmesh/blender/source/blender/bmesh/intern/bmesh_queries.c  
2011-11-16 17:37:20 UTC (rev 41926)
@@ -457,18 +457,14 @@
 
 float BM_Face_Angle(BMesh *UNUSED(bm), BMEdge *e)
 {
-       BMLoop *l1, *l2;
-       int radlen;
-       float edge_angle_cos = 0.0;
-
-       radlen = BM_Edge_FaceCount(e);
-       if(radlen == 2){
-               l1 = e->l;
-               l2 = e->l->radial_next;
-               edge_angle_cos = INPR(l1->f->no, l2->f->no);
+       if (BM_Edge_FaceCount(e) == 2) {
+               BMLoop *l1= e->l;
+               BMLoop *l2= e->l->radial_next;
+               return acosf(dot_v3v3(l1->f->no, l2->f->no));
        }
-       return acos(edge_angle_cos);
-
+       else {
+               return (float)M_PI / 2.0f; /* acos(0.0) */
+       }
 }
 
 /*

Modified: branches/bmesh/blender/source/blender/bmesh/operators/primitiveops.c
===================================================================
--- branches/bmesh/blender/source/blender/bmesh/operators/primitiveops.c        
2011-11-16 17:09:41 UTC (rev 41925)
+++ branches/bmesh/blender/source/blender/bmesh/operators/primitiveops.c        
2011-11-16 17:37:20 UTC (rev 41926)
@@ -427,7 +427,7 @@
                tv[i]= BM_Make_Vert(bm, v, NULL);
                BMO_SetFlag(bm, tv[i], VERT_MARK);
 
-               tv[monkeynv+i]= (fabs(v[0]= -v[0])<0.001)?tv[i]: 
(eve=BM_Make_Vert(bm, v, NULL), mul_m4_v3(mat, eve->co), eve);
+               tv[monkeynv+i]= (fabsf(v[0]= -v[0]) < 0.001f) ? tv[i]: (eve= 
BM_Make_Vert(bm, v, NULL), mul_m4_v3(mat, eve->co), eve);
                BMO_SetFlag(bm, tv[monkeynv+i], VERT_MARK);
 
                mul_m4_v3(mat, tv[i]->co);

Modified: branches/bmesh/blender/source/blender/bmesh/operators/subdivideop.c
===================================================================
--- branches/bmesh/blender/source/blender/bmesh/operators/subdivideop.c 
2011-11-16 17:09:41 UTC (rev 41925)
+++ branches/bmesh/blender/source/blender/bmesh/operators/subdivideop.c 
2011-11-16 17:37:20 UTC (rev 41926)
@@ -886,10 +886,11 @@
                        normalize_v3(vec1);
                        normalize_v3(vec2);
 
-                       angle = INPR(vec1, vec2);
-                       angle = ABS(angle);
-                       if (ABS(angle - 1.0f) < 0.01f)
+                       angle = dot_v3v3(vec1, vec2);
+                       angle = fabsf(angle);
+                       if (fabsf(angle - 1.0f) < 0.01f) {
                                totesel = 0;
+                       }
                }
 
                if (BMO_TestFlag(bmesh, face, FACE_CUSTOMFILL)) {

Modified: branches/bmesh/blender/source/blender/bmesh/tools/BME_bevel.c
===================================================================
--- branches/bmesh/blender/source/blender/bmesh/tools/BME_bevel.c       
2011-11-16 17:09:41 UTC (rev 41925)
+++ branches/bmesh/blender/source/blender/bmesh/tools/BME_bevel.c       
2011-11-16 17:37:20 UTC (rev 41926)
@@ -189,7 +189,7 @@
        normalize_v3(vec3);
        c1 = dot_v3v3(vec3,vec1);
        c2 = dot_v3v3(vec1,vec1);
-       if (fabs(c1) < 0.000001f || fabs(c2) < 0.000001f) {
+       if (fabsf(c1) < 0.000001f || fabsf(c2) < 0.000001f) {
                factor = 0.0f;
        }
        else {

Modified: branches/bmesh/blender/source/blender/bmesh/tools/BME_weld.c
===================================================================
--- branches/bmesh/blender/source/blender/bmesh/tools/BME_weld.c        
2011-11-16 17:09:41 UTC (rev 41925)
+++ branches/bmesh/blender/source/blender/bmesh/tools/BME_weld.c        
2011-11-16 17:37:20 UTC (rev 41926)
@@ -126,11 +126,11 @@
                                though) */
                                v2= sb1->v1;
                                if(!(v2->tflag1)) {
-                                       dist= (float)fabs(v2->co[0]-v->co[0]);
+                                       dist= fabsf(v2->co[0]-v->co[0]);
                                        if(dist<=limit) {
-                                               dist= 
(float)fabs(v2->co[1]-v->co[1]);
+                                               dist= fabsf(v2->co[1]-v->co[1]);
                                                if(dist<=limit) {
-                                                       dist= 
(float)fabs(v2->co[2]-v->co[2]);
+                                                       dist= 
fabsf(v2->co[2]-v->co[2]);
                                                        if(dist<=limit) {
                                                                /*v2 is a 
double of v. We want to throw out v1 and relink everything to v*/
                                                                
BLI_ghash_insert(vhash,v2, v);

Modified: branches/bmesh/blender/source/blender/editors/mesh/bmesh_tools.c
===================================================================
--- branches/bmesh/blender/source/blender/editors/mesh/bmesh_tools.c    
2011-11-16 17:09:41 UTC (rev 41925)
+++ branches/bmesh/blender/source/blender/editors/mesh/bmesh_tools.c    
2011-11-16 17:37:20 UTC (rev 41926)
@@ -98,12 +98,12 @@
 
 #include "editbmesh_bvh.h"
 
-static void add_normal_aligned(float *nor, float *add)
+static void add_normal_aligned(float nor[3], const float add[3])
 {
-       if( INPR(nor, add) < -0.9999f)
-               sub_v3_v3v3(nor, nor, add);
+       if(dot_v3v3(nor, add) < -0.9999f)
+               sub_v3_v3(nor, add);
        else
-               add_v3_v3v3(nor, nor, add);
+               sub_v3_v3(nor, add);
 }
 
 
@@ -783,7 +783,7 @@
 
                        copy_v3_v3(vec, min);
                        normalize_v3(vec);
-                       dot= INPR(vec, nor);
+                       dot= dot_v3v3(vec, nor);
 
                        if( fabs(dot)<0.999) {
                                float cross[3], si, q1[4];

Modified: branches/bmesh/blender/source/blender/modifiers/intern/MOD_array.c
===================================================================
--- branches/bmesh/blender/source/blender/modifiers/intern/MOD_array.c  
2011-11-16 17:09:41 UTC (rev 41925)
+++ branches/bmesh/blender/source/blender/modifiers/intern/MOD_array.c  
2011-11-16 17:37:20 UTC (rev 41926)
@@ -382,7 +382,7 @@
        if(amd->fit_type == MOD_ARR_FITLENGTH
                  || amd->fit_type == MOD_ARR_FITCURVE)
        {
-               float dist = sqrt(INPR(offset[3], offset[3]));
+               float dist = sqrtf(dot_v3v3(offset[3], offset[3]));
 
                if(dist > 1e-6f)
                        /* this gives length = first copy start to last copy end

Modified: branches/bmesh/blender/source/blender/modifiers/intern/MOD_edgesplit.c
===================================================================
--- branches/bmesh/blender/source/blender/modifiers/intern/MOD_edgesplit.c      
2011-11-16 17:09:41 UTC (rev 41925)
+++ branches/bmesh/blender/source/blender/modifiers/intern/MOD_edgesplit.c      
2011-11-16 17:37:20 UTC (rev 41926)
@@ -92,7 +92,7 @@
                                if (l->radial_next == l)
                                        continue;
                                
-                               edge_angle_cos = INPR(f->no, 
l->radial_next->f->no);
+                               edge_angle_cos = dot_v3v3(f->no, 
l->radial_next->f->no);
                                if (edge_angle_cos < threshold) {
                                        BMO_SetFlag(bm, l->e, EDGE_MARK);
                                }

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