Revision: 42062
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=42062
Author:   ender79
Date:     2011-11-22 14:04:33 +0000 (Tue, 22 Nov 2011)
Log Message:
-----------
Fix for [#28528] Disappearing Faces

Bring back some old scanfill code to handle tesselating polys with some 
zero-length edges. This code used to cause #4544 but I haven't been able to 
recreate that now, so I'm going to revive the old code and if #4544 does come 
back, we'll have to fix it some other way I guess (or come up with a better 
solution for zero-length edges in polys).

Modified Paths:
--------------
    branches/bmesh/blender/source/blender/blenlib/intern/scanfill.c

Modified: branches/bmesh/blender/source/blender/blenlib/intern/scanfill.c
===================================================================
--- branches/bmesh/blender/source/blender/blenlib/intern/scanfill.c     
2011-11-22 14:00:17 UTC (rev 42061)
+++ branches/bmesh/blender/source/blender/blenlib/intern/scanfill.c     
2011-11-22 14:04:33 UTC (rev 42062)
@@ -550,7 +550,7 @@
                                }
                                else {
                                        eed->v2->f= 255;
-                                       eed->v2->tmp.v = eed->v1->tmp.v;
+                                       eed->v2->tmp.v = eed->v1;
                                }
                        }
                }
@@ -582,18 +582,21 @@
                nexted= eed->next;
                eed->f= 0;
                BLI_remlink(&filledgebase,eed);
-/* commented all of this out, this I have no idea for what it is for, probably 
from ancient past */
-/* it does crash blender, since it uses mixed original and new vertices (ton) 
*/
-//             if(eed->v1->f==255) {
-//                     v1= eed->v1;
-//                     while((eed->v1->f == 255) && (eed->v1->tmp.v != v1)) 
-//                             eed->v1 = eed->v1->tmp.v;
-//             }
-//             if(eed->v2->f==255) {
-//                     v2= eed->v2;
-//                     while((eed->v2->f == 255) && (eed->v2->tmp.v != v2))
-//                             eed->v2 = eed->v2->tmp.v;
-//             }
+               /* This code is for handling zero-length edges that get
+                  collapsed in step 0. It was removed for some time to
+                  fix trunk bug #4544, so if that comes back, this code
+                  may need some work, or there will have to be a better
+                  fix to #4544. */
+               if(eed->v1->f==255) {
+                       v1= eed->v1;
+                       while((eed->v1->f == 255) && (eed->v1->tmp.v != v1)) 
+                               eed->v1 = eed->v1->tmp.v;
+               }
+               if(eed->v2->f==255) {
+                       v2= eed->v2;
+                       while((eed->v2->f == 255) && (eed->v2->tmp.v != v2))
+                               eed->v2 = eed->v2->tmp.v;
+               }
                if(eed->v1!=eed->v2) addedgetoscanlist(eed,verts);
 
                eed= nexted;

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