Revision: 42107
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=42107
Author:   dfelinto
Date:     2011-11-23 23:02:38 +0000 (Wed, 23 Nov 2011)
Log Message:
-----------
BGE patch:[#29372] Matrix size for bge.types.BL_ArmatureBone.bone_mat by Damien 
Touraine (touraine)

Modified Paths:
--------------
    trunk/blender/source/gameengine/Converter/BL_ArmatureChannel.cpp

Modified: trunk/blender/source/gameengine/Converter/BL_ArmatureChannel.cpp
===================================================================
--- trunk/blender/source/gameengine/Converter/BL_ArmatureChannel.cpp    
2011-11-23 22:21:33 UTC (rev 42106)
+++ trunk/blender/source/gameengine/Converter/BL_ArmatureChannel.cpp    
2011-11-23 23:02:38 UTC (rev 42107)
@@ -434,7 +434,7 @@
        KX_PYATTRIBUTE_FLOAT_VECTOR_RO("arm_head",Bone,arm_head,3),
        KX_PYATTRIBUTE_FLOAT_VECTOR_RO("arm_tail",Bone,arm_tail,3),
        KX_PYATTRIBUTE_FLOAT_MATRIX_RO("arm_mat",Bone,arm_mat,4),
-       KX_PYATTRIBUTE_FLOAT_MATRIX_RO("bone_mat",Bone,bone_mat,4),
+       KX_PYATTRIBUTE_FLOAT_MATRIX_RO("bone_mat",Bone,bone_mat,3),
        KX_PYATTRIBUTE_RO_FUNCTION("parent",BL_ArmatureBone,py_bone_get_parent),
        
KX_PYATTRIBUTE_RO_FUNCTION("children",BL_ArmatureBone,py_bone_get_children),
        { NULL }        //Sentinel

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