Revision: 42133
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=42133
Author:   dingto
Date:     2011-11-24 17:19:38 +0000 (Thu, 24 Nov 2011)
Log Message:
-----------
2.6 Code removal:
* Deleted some #if 0 code, which was either already replaced or won't come 
back. 

Modified Paths:
--------------
    trunk/blender/source/blender/editors/interface/interface_draw.c
    trunk/blender/source/blender/editors/space_view3d/view3d_buttons.c
    trunk/blender/source/blender/makesrna/intern/rna_scene.c

Modified: trunk/blender/source/blender/editors/interface/interface_draw.c
===================================================================
--- trunk/blender/source/blender/editors/interface/interface_draw.c     
2011-11-24 17:07:05 UTC (rev 42132)
+++ trunk/blender/source/blender/editors/interface/interface_draw.c     
2011-11-24 17:19:38 UTC (rev 42133)
@@ -377,37 +377,6 @@
        glDisable( GL_LINE_SMOOTH );
 }
 
-/* plain fake antialiased unfilled round rectangle */
-#if 0 /* UNUSED 2.5 */
-static void uiRoundRectFakeAA(float minx, float miny, float maxx, float maxy, 
float rad, float asp)
-{
-       float color[4], alpha;
-       float raddiff;
-       int i, passes=4;
-       
-       /* get the color and divide up the alpha */
-       glGetFloatv(GL_CURRENT_COLOR, color);
-       alpha = 1; //color[3];
-       color[3]= 0.5*alpha/(float)passes;
-       glColor4fv(color);
-       
-       /* set the 'jitter amount' */
-       raddiff = (1/(float)passes) * asp;
-       
-       glEnable( GL_BLEND );
-       
-       /* draw lots of lines on top of each other */
-       for (i=passes; i>=(-passes); i--) {
-               uiDrawBox(GL_LINE_LOOP, minx, miny, maxx, maxy, 
rad+(i*raddiff));
-       }
-       
-       glDisable( GL_BLEND );
-       
-       color[3] = alpha;
-       glColor4fv(color);
-}
-#endif
-
 /* (old, used in outliner) plain antialiased filled box */
 void uiRoundBox(float minx, float miny, float maxx, float maxy, float rad)
 {

Modified: trunk/blender/source/blender/editors/space_view3d/view3d_buttons.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/view3d_buttons.c  
2011-11-24 17:07:05 UTC (rev 42132)
+++ trunk/blender/source/blender/editors/space_view3d/view3d_buttons.c  
2011-11-24 17:19:38 UTC (rev 42133)
@@ -1365,142 +1365,6 @@
 }
 #endif
 
-#if 0 // XXX not used
-static void delete_sketch_armature(bContext *C, void *arg1, void *arg2)
-{
-       BIF_deleteSketch(C);
-}
-
-static void convert_sketch_armature(bContext *C, void *arg1, void *arg2)
-{
-       BIF_convertSketch(C);
-}
-
-static void assign_template_sketch_armature(bContext *C, void *arg1, void 
*arg2)
-{
-       int index = *(int*)arg1;
-       BIF_setTemplate(C, index);
-}
-
-
-static int view3d_panel_bonesketch_spaces_poll(const bContext *C, PanelType 
*pt)
-{
-       Object *obedit = CTX_data_edit_object(C);
-
-       /* replace with check call to sketching lib */
-       return (obedit && obedit->type == OB_ARMATURE);
-}
-static void view3d_panel_bonesketch_spaces(const bContext *C, Panel *pa)
-{
-       Scene *scene = CTX_data_scene(C);
-       static int template_index;
-       static char joint_label[128];
-       uiBlock *block;
-       uiBut *but;
-       char *bone_name;
-       int yco = 130;
-       int nb_joints;
-       static char subdiv_tooltip[4][64] = {
-               "Subdivide arcs based on a fixed number of bones",
-               "Subdivide arcs in bones of equal length",
-               "Subdivide arcs based on correlation",
-               "Retarget template to stroke"
-               };
-
-       
-       block= uiLayoutAbsoluteBlock(pa->layout);
-       uiBlockSetHandleFunc(block, do_view3d_region_buttons, NULL);
-
-       uiBlockBeginAlign(block);
-       
-       /* use real flag instead of 1 */
-       uiDefButBitC(block, TOG, BONE_SKETCHING, B_REDR, "Use Bone Sketching", 
10, yco, 160, 20, &scene->toolsettings->bone_sketching, 0, 0, 0, 0, "Use 
sketching to create and edit bones, (Ctrl snaps to mesh volume)");
-       uiDefButBitC(block, TOG, BONE_SKETCHING_ADJUST, B_REDR, "A", 170, yco, 
20, 20, &scene->toolsettings->bone_sketching, 0, 0, 0, 0, "Adjust strokes by 
drawing near them");
-       uiDefButBitC(block, TOG, BONE_SKETCHING_QUICK, B_REDR, "Q", 190, yco, 
20, 20, &scene->toolsettings->bone_sketching, 0, 0, 0, 0, "Automatically 
convert and delete on stroke end");
-       yco -= 20;
-       
-       but = uiDefBut(block, BUT, B_REDR, "Convert", 10,yco,100,20, 0, 0, 0, 
0, 0, "Convert sketch to armature");
-       uiButSetFunc(but, convert_sketch_armature, NULL, NULL);
-
-       but = uiDefBut(block, BUT, B_REDR, "Delete", 110,yco,100,20, 0, 0, 0, 
0, 0, "Delete sketch");
-       uiButSetFunc(but, delete_sketch_armature, NULL, NULL);
-       yco -= 20;
-       
-       uiBlockEndAlign(block);
-
-       uiBlockBeginAlign(block);
-       
-       uiDefButC(block, MENU, B_REDR, "Subdivision 
Method%t|Length%x1|Adaptative%x2|Fixed%x0|Template%x3", 10,yco,60,19, 
&scene->toolsettings->bone_sketching_convert, 0, 0, 0, 0, 
subdiv_tooltip[(unsigned char)scene->toolsettings->bone_sketching_convert]);
-
-       switch(scene->toolsettings->bone_sketching_convert)
-       {
-       case SK_CONVERT_CUT_LENGTH:
-               uiDefButF(block, NUM, B_REDR,                                   
"Lim:",         70, yco, 140, 19, 
&scene->toolsettings->skgen_length_limit,0.1,50.0, 10, 0,             "Maximum 
length of the subdivided bones");
-               yco -= 20;
-               break;
-       case SK_CONVERT_CUT_ADAPTATIVE:
-               uiDefButF(block, NUM, B_REDR,                                   
"Thres:",                       70, yco, 140, 19, 
&scene->toolsettings->skgen_correlation_limit,0.0, 1.0, 0.01, 0,      
"Correlation threshold for subdivision");
-               yco -= 20;
-               break;
-       default:
-       case SK_CONVERT_CUT_FIXED:
-               uiDefButC(block, NUM, B_REDR,                                   
"Num:",         70, yco, 140, 19, 
&scene->toolsettings->skgen_subdivision_number,1, 100, 1, 5,  "Number of 
subdivided bones");
-               yco -= 20;
-               break;
-       case SK_CONVERT_RETARGET:
-               uiDefButC(block, ROW, B_NOP, "No",                      70,  
yco, 40,19, &scene->toolsettings->skgen_retarget_roll, 0, 0, 0, 0,              
                                                   "No special roll treatment");
-               uiDefButC(block, ROW, B_NOP, "View",            110,  yco, 
50,19, &scene->toolsettings->skgen_retarget_roll, 0, SK_RETARGET_ROLL_VIEW, 0, 
0,                            "Roll bones perpendicular to view");
-               uiDefButC(block, ROW, B_NOP, "Joint",           160, yco, 
50,19, &scene->toolsettings->skgen_retarget_roll, 0, SK_RETARGET_ROLL_JOINT, 0, 
0,                            "Roll bones relative to joint bend");
-               yco -= 30;
-
-               uiBlockEndAlign(block);
-
-               uiBlockBeginAlign(block);
-               /* button here to select what to do (copy or not), template, 
...*/
-
-               BIF_makeListTemplates(C);
-               template_index = BIF_currentTemplate(C);
-               
-               but = uiDefButI(block, MENU, B_REDR, BIF_listTemplates(C), 
10,yco,200,19, &template_index, 0, 0, 0, 0, "Template");
-               uiButSetFunc(but, assign_template_sketch_armature, 
&template_index, NULL);
-               
-               yco -= 20;
-               
-               uiDefButF(block, NUM, B_NOP,                                    
                "A:",                   10, yco, 66,19, 
&scene->toolsettings->skgen_retarget_angle_weight, 0, 10, 1, 0,         "Angle 
Weight");
-               uiDefButF(block, NUM, B_NOP,                                    
                "L:",                   76, yco, 67,19, 
&scene->toolsettings->skgen_retarget_length_weight, 0, 10, 1, 0,                
"Length Weight");
-               uiDefButF(block, NUM, B_NOP,                                    
                "D:",           143,yco, 67,19, 
&scene->toolsettings->skgen_retarget_distance_weight, 0, 10, 1, 0,              
"Distance Weight");
-               yco -= 20;
-               
-               uiDefBut(block, TEX,B_REDR,"S:",                                
                        10,  yco, 90, 20, 
scene->toolsettings->skgen_side_string, 0.0, 8.0, 0, 0, "Text to replace &S 
with");
-               uiDefBut(block, TEX,B_REDR,"N:",                                
                        100, yco, 90, 20, 
scene->toolsettings->skgen_num_string, 0.0, 8.0, 0, 0, "Text to replace &N 
with");
-               uiDefIconButBitC(block, TOG, SK_RETARGET_AUTONAME, B_NOP, 
ICON_AUTO,190,yco,20,20, &scene->toolsettings->skgen_retarget_options, 0, 0, 0, 
0, "Use Auto Naming");        
-               yco -= 20;
-
-               /* auto renaming magic */
-               uiBlockEndAlign(block);
-               
-               nb_joints = BIF_nbJointsTemplate(C);
-
-               if (nb_joints == -1)
-               {
-                       //XXX
-                       //nb_joints = G.totvertsel;
-               }
-               
-               bone_name = BIF_nameBoneTemplate(C);
-               
-               BLI_snprintf(joint_label, 32, "%i joints: %s", nb_joints, 
bone_name);
-               
-               uiDefBut(block, LABEL, 1, joint_label,                          
        10, yco, 200, 20, NULL, 0.0, 0.0, 0, 0, "");
-               yco -= 20;
-               break;
-       }
-
-       uiBlockEndAlign(block);
-}
-
-#endif // XXX not used
-
 void view3d_buttons_register(ARegionType *art)
 {
        PanelType *pt;

Modified: trunk/blender/source/blender/makesrna/intern/rna_scene.c
===================================================================
--- trunk/blender/source/blender/makesrna/intern/rna_scene.c    2011-11-24 
17:07:05 UTC (rev 42132)
+++ trunk/blender/source/blender/makesrna/intern/rna_scene.c    2011-11-24 
17:19:38 UTC (rev 42133)
@@ -2788,28 +2788,7 @@
        RNA_def_property_range(prop, 1.0f, 200.0f);
        RNA_def_property_ui_text(prop, "Pixel Aspect Y", "Vertical aspect ratio 
- for anamorphic or non-square pixel output");
        RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, 
"rna_SceneCamera_update");
-       
-       /* JPEG and AVI JPEG */
 
-#if 0 /* moved */
-
-       prop= RNA_def_property(srna, "file_quality", PROP_INT, PROP_PERCENTAGE);
-       RNA_def_property_int_sdna(prop, NULL, "quality");
-       RNA_def_property_range(prop, 0, 100); /* 0 is needed for compression. */
-       RNA_def_property_ui_text(prop, "Quality", "Quality of JPEG images, AVI 
Jpeg and SGI movies, compression for PNG's");
-       RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
-
-#endif
-
-       /* Tiff */
-       
-#if 0 /* replaced, use generic */
-       prop= def_property(srna, "use_tiff_16bit", PROP_BOOLEAN, PROP_NONE);
-       RNA_def_property_boolean_sdna(prop, NULL, "subimtype", R_TIFF_16BIT);
-       RNA_def_property_ui_text(prop, "16 Bit", "Save TIFF with 16 bits per 
channel");
-       RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
-#endif
-
 #ifdef WITH_QUICKTIME
        /* QuickTime */
        

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