Revision: 42187
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=42187
Author:   blendix
Date:     2011-11-27 14:06:47 +0000 (Sun, 27 Nov 2011)
Log Message:
-----------
UI: tweak to panel header padding, made region expander a bit smaller and
fix bug #29422, left expander drawing over adjacent editor.

Modified Paths:
--------------
    trunk/blender/source/blender/editors/interface/interface_panel.c
    trunk/blender/source/blender/editors/screen/area.c

Modified: trunk/blender/source/blender/editors/interface/interface_panel.c
===================================================================
--- trunk/blender/source/blender/editors/interface/interface_panel.c    
2011-11-27 10:35:00 UTC (rev 42186)
+++ trunk/blender/source/blender/editors/interface/interface_panel.c    
2011-11-27 14:06:47 UTC (rev 42187)
@@ -494,7 +494,7 @@
        /* calculate header rect */
        /* + 0.001f to prevent flicker due to float inaccuracy */
        headrect= *rect;
-       headrect.ymin= headrect.ymax - 2.0f/block->aspect;
+       headrect.ymin= headrect.ymax;
        headrect.ymax= headrect.ymin + floor(PNL_HEADER/block->aspect + 0.001f);
        
        {
@@ -508,7 +508,7 @@
                        /* draw with background color */
                        glEnable(GL_BLEND);
                        glColor4ubv((unsigned char*)btheme->tui.panel.header);
-                       glRectf(minx, headrect.ymin, maxx, y);
+                       glRectf(minx, headrect.ymin+1, maxx, y);
 
                        fdrawline(minx, y, maxx, y);
                        fdrawline(minx, y, maxx, y);

Modified: trunk/blender/source/blender/editors/screen/area.c
===================================================================
--- trunk/blender/source/blender/editors/screen/area.c  2011-11-27 10:35:00 UTC 
(rev 42186)
+++ trunk/blender/source/blender/editors/screen/area.c  2011-11-27 14:06:47 UTC 
(rev 42187)
@@ -262,12 +262,12 @@
                        break;
        }
 
-       glColor4f(0.05f, 0.05f, 0.05f, 0.5f);
+       glColor4f(0.05f, 0.05f, 0.05f, 0.4f);
        uiRoundBox((float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 
4.0f);
 
        glEnable(GL_BLEND);
 
-       glColor4f(0.8f, 0.8f, 0.8f, 0.5f);
+       glColor4f(0.8f, 0.8f, 0.8f, 0.4f);
        draw_azone_plus((float)az->x1, (float)az->y1, (float)az->x2, 
(float)az->y2);
 
        glDisable(GL_BLEND);
@@ -711,8 +711,8 @@
        }
 }
 
-#define AZONEPAD_TAB_PLUSW     16
-#define AZONEPAD_TAB_PLUSH     16
+#define AZONEPAD_TAB_PLUSW     14
+#define AZONEPAD_TAB_PLUSH     14
 
 /* region already made zero sized, in shape of edge */
 static void region_azone_tab_plus(ScrArea *sa, AZone *az, ARegion *ar)
@@ -739,9 +739,9 @@
                        az->y2= ar->winrct.ymin;
                        break;
                case AE_LEFT_TO_TOPRIGHT:
-                       az->x1= ar->winrct.xmin + 1 - AZONEPAD_TAB_PLUSH;
+                       az->x1= ar->winrct.xmin - AZONEPAD_TAB_PLUSH;
                        az->y1= ar->winrct.ymax - 2.5*AZONEPAD_TAB_PLUSW;
-                       az->x2= ar->winrct.xmin + 1;
+                       az->x2= ar->winrct.xmin;
                        az->y2= ar->winrct.ymax - 1.5*AZONEPAD_TAB_PLUSW;
                        break;
                case AE_RIGHT_TO_TOPLEFT:

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