Revision: 42683
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=42683
Author:   jwilkins
Date:     2011-12-17 03:49:39 +0000 (Sat, 17 Dec 2011)
Log Message:
-----------
Calculation of the center and normal for sculpting would ignore whether the 
sculpting tool is using the current vertex positions/normals or the 
positions/normals from before the current edit.  Most of the time this will 
lead to subtle and hard to predict differences from what a user might expect.  
There was sum testing and discussion about at the end of last summer and even 
some screen shots showing the difference.  I'm going to go ahead and apply this 
since I do not think it is controversial.

Modified Paths:
--------------
    trunk/blender/source/blender/editors/sculpt_paint/sculpt.c

Modified: trunk/blender/source/blender/editors/sculpt_paint/sculpt.c
===================================================================
--- trunk/blender/source/blender/editors/sculpt_paint/sculpt.c  2011-12-17 
03:46:38 UTC (rev 42682)
+++ trunk/blender/source/blender/editors/sculpt_paint/sculpt.c  2011-12-17 
03:49:39 UTC (rev 42683)
@@ -1688,7 +1688,7 @@
                if(ss->cache->original) {
                        BLI_pbvh_vertex_iter_begin(ss->pbvh, nodes[n], vd, 
PBVH_ITER_UNIQUE) {
                                if(sculpt_brush_test_fast(&test, 
unode->co[vd.i])) {
-                                       add_v3_v3(private_fc, vd.co);
+                                       add_v3_v3(private_fc, unode->co[vd.i]);
                                        private_count++;
                                }
                        }
@@ -1758,7 +1758,7 @@
                                        add_norm_if(ss->cache->view_normal, 
private_an, private_out_flip, fno);
 
                                        // fc
-                                       add_v3_v3(private_fc, vd.co);
+                                       add_v3_v3(private_fc, unode->co[vd.i]);
                                        private_count++;
                                }
                        }

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