Revision: 42683
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=42683
Author: jwilkins
Date: 2011-12-17 03:49:39 +0000 (Sat, 17 Dec 2011)
Log Message:
-----------
Calculation of the center and normal for sculpting would ignore whether the
sculpting tool is using the current vertex positions/normals or the
positions/normals from before the current edit. Most of the time this will
lead to subtle and hard to predict differences from what a user might expect.
There was sum testing and discussion about at the end of last summer and even
some screen shots showing the difference. I'm going to go ahead and apply this
since I do not think it is controversial.
Modified Paths:
--------------
trunk/blender/source/blender/editors/sculpt_paint/sculpt.c
Modified: trunk/blender/source/blender/editors/sculpt_paint/sculpt.c
===================================================================
--- trunk/blender/source/blender/editors/sculpt_paint/sculpt.c 2011-12-17
03:46:38 UTC (rev 42682)
+++ trunk/blender/source/blender/editors/sculpt_paint/sculpt.c 2011-12-17
03:49:39 UTC (rev 42683)
@@ -1688,7 +1688,7 @@
if(ss->cache->original) {
BLI_pbvh_vertex_iter_begin(ss->pbvh, nodes[n], vd,
PBVH_ITER_UNIQUE) {
if(sculpt_brush_test_fast(&test,
unode->co[vd.i])) {
- add_v3_v3(private_fc, vd.co);
+ add_v3_v3(private_fc, unode->co[vd.i]);
private_count++;
}
}
@@ -1758,7 +1758,7 @@
add_norm_if(ss->cache->view_normal,
private_an, private_out_flip, fno);
// fc
- add_v3_v3(private_fc, vd.co);
+ add_v3_v3(private_fc, unode->co[vd.i]);
private_count++;
}
}
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