Revision: 42696
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=42696
Author:   dfelinto
Date:     2011-12-17 21:23:02 +0000 (Sat, 17 Dec 2011)
Log Message:
-----------
bugfix: [#29486] 2D filters make scene disappear when wire material used - 
patch by Juha M?\195?\164ki-Kanto
when last drawn material is wire it will not set back to face drawing.

Modified Paths:
--------------
    trunk/blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp

Modified: trunk/blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
===================================================================
--- trunk/blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp  
2011-12-17 20:44:45 UTC (rev 42695)
+++ trunk/blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp  
2011-12-17 21:23:02 UTC (rev 42696)
@@ -431,6 +431,8 @@
        glViewport(0,0, texturewidth, textureheight);
 
        glDisable(GL_DEPTH_TEST);
+       // in case the previous material was wire
+       glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
        // if the last rendered face had alpha add it would messes with the 
color of the plane we apply 2DFilter to
        glDisable(GL_BLEND); 
        glPushMatrix();         //GL_MODELVIEW

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