Revision: 43408
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=43408
Author:   campbellbarton
Date:     2012-01-16 05:27:11 +0000 (Mon, 16 Jan 2012)
Log Message:
-----------
use defines for property name lenghths in the BGE, were using 31,32,64,100.

Modified Paths:
--------------
    trunk/blender/source/gameengine/Converter/BL_ActionActuator.cpp
    trunk/blender/source/gameengine/Converter/BL_ShapeActionActuator.cpp
    trunk/blender/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
    trunk/blender/source/gameengine/Expressions/PyObjectPlus.h
    trunk/blender/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp
    trunk/blender/source/gameengine/GameLogic/SCA_ILogicBrick.h
    trunk/blender/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
    trunk/blender/source/gameengine/GameLogic/SCA_KeyboardSensor.h
    trunk/blender/source/gameengine/GameLogic/SCA_PropertyActuator.cpp
    trunk/blender/source/gameengine/GameLogic/SCA_PropertySensor.cpp
    trunk/blender/source/gameengine/GameLogic/SCA_RandomActuator.cpp
    
trunk/blender/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp
    trunk/blender/source/gameengine/Ketsji/KX_ConstraintActuator.cpp
    trunk/blender/source/gameengine/Ketsji/KX_IpoActuator.cpp
    trunk/blender/source/gameengine/Ketsji/KX_RaySensor.cpp
    trunk/blender/source/gameengine/Ketsji/KX_SceneActuator.cpp
    trunk/blender/source/gameengine/Ketsji/KX_TouchSensor.cpp
    trunk/blender/source/gameengine/Rasterizer/RAS_TexVert.cpp

Modified: trunk/blender/source/gameengine/Converter/BL_ActionActuator.cpp
===================================================================
--- trunk/blender/source/gameengine/Converter/BL_ActionActuator.cpp     
2012-01-16 01:58:37 UTC (rev 43407)
+++ trunk/blender/source/gameengine/Converter/BL_ActionActuator.cpp     
2012-01-16 05:27:11 UTC (rev 43408)
@@ -526,8 +526,8 @@
        KX_PYATTRIBUTE_RO_FUNCTION("channelNames", BL_ActionActuator, 
pyattr_get_channel_names),
        KX_PYATTRIBUTE_SHORT_RW("priority", 0, 100, false, BL_ActionActuator, 
m_priority),
        KX_PYATTRIBUTE_RW_FUNCTION("frame", BL_ActionActuator, 
pyattr_get_frame, pyattr_set_frame),
-       KX_PYATTRIBUTE_STRING_RW("propName", 0, 31, false, BL_ActionActuator, 
m_propname),
-       KX_PYATTRIBUTE_STRING_RW("framePropName", 0, 31, false, 
BL_ActionActuator, m_framepropname),
+       KX_PYATTRIBUTE_STRING_RW("propName", 0, MAX_PROP_NAME, false, 
BL_ActionActuator, m_propname),
+       KX_PYATTRIBUTE_STRING_RW("framePropName", 0, MAX_PROP_NAME, false, 
BL_ActionActuator, m_framepropname),
        KX_PYATTRIBUTE_RW_FUNCTION("useContinue", BL_ActionActuator, 
pyattr_get_use_continue, pyattr_set_use_continue),
        KX_PYATTRIBUTE_FLOAT_RW_CHECK("blendTime", 0, MAXFRAMEF, 
BL_ActionActuator, m_blendframe, CheckBlendTime),
        
KX_PYATTRIBUTE_SHORT_RW_CHECK("mode",0,100,false,BL_ActionActuator,m_playtype,CheckType),

Modified: trunk/blender/source/gameengine/Converter/BL_ShapeActionActuator.cpp
===================================================================
--- trunk/blender/source/gameengine/Converter/BL_ShapeActionActuator.cpp        
2012-01-16 01:58:37 UTC (rev 43407)
+++ trunk/blender/source/gameengine/Converter/BL_ShapeActionActuator.cpp        
2012-01-16 05:27:11 UTC (rev 43408)
@@ -519,8 +519,8 @@
        KX_PYATTRIBUTE_RW_FUNCTION("action", BL_ShapeActionActuator, 
pyattr_get_action, pyattr_set_action),
        KX_PYATTRIBUTE_SHORT_RW("priority", 0, 100, false, 
BL_ShapeActionActuator, m_priority),
        KX_PYATTRIBUTE_FLOAT_RW_CHECK("frame", 0, MAXFRAMEF, 
BL_ShapeActionActuator, m_localtime, CheckFrame),
-       KX_PYATTRIBUTE_STRING_RW("propName", 0, 31, false, 
BL_ShapeActionActuator, m_propname),
-       KX_PYATTRIBUTE_STRING_RW("framePropName", 0, 31, false, 
BL_ShapeActionActuator, m_framepropname),
+       KX_PYATTRIBUTE_STRING_RW("propName", 0, MAX_PROP_NAME, false, 
BL_ShapeActionActuator, m_propname),
+       KX_PYATTRIBUTE_STRING_RW("framePropName", 0, MAX_PROP_NAME, false, 
BL_ShapeActionActuator, m_framepropname),
        KX_PYATTRIBUTE_FLOAT_RW_CHECK("blendTime", 0, MAXFRAMEF, 
BL_ShapeActionActuator, m_blendframe, CheckBlendTime),
        
KX_PYATTRIBUTE_SHORT_RW_CHECK("mode",0,100,false,BL_ShapeActionActuator,m_playtype,CheckType),
        { NULL }        //Sentinel

Modified: trunk/blender/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
===================================================================
--- trunk/blender/source/gameengine/Converter/KX_BlenderSceneConverter.cpp      
2012-01-16 01:58:37 UTC (rev 43407)
+++ trunk/blender/source/gameengine/Converter/KX_BlenderSceneConverter.cpp      
2012-01-16 05:27:11 UTC (rev 43408)
@@ -888,11 +888,11 @@
                        {
                                //KX_IPhysicsController* physCtrl = 
gameObj->GetPhysicsController();
                                
+#if 0
                                Object* blenderObject = 
gameObj->GetBlenderObject();
                                if (blenderObject && blenderObject->ipo)
                                {
                                        // XXX animato
-#if 0
                                        Ipo* ipo = blenderObject->ipo;
                                        
                                        //create the curves, if not existing
@@ -903,17 +903,11 @@
                                        
testhandles_ipocurve(findIpoCurve((IpoCurve *)ipo->curve.first,"RotX"));
                                        
testhandles_ipocurve(findIpoCurve((IpoCurve *)ipo->curve.first,"RotY"));
                                        
testhandles_ipocurve(findIpoCurve((IpoCurve *)ipo->curve.first,"RotZ"));
-#endif
                                }
+#endif
                        }
-
                }
-               
-       
        }
-
-
-
 }
 
 #ifdef WITH_PYTHON

Modified: trunk/blender/source/gameengine/Expressions/PyObjectPlus.h
===================================================================
--- trunk/blender/source/gameengine/Expressions/PyObjectPlus.h  2012-01-16 
01:58:37 UTC (rev 43407)
+++ trunk/blender/source/gameengine/Expressions/PyObjectPlus.h  2012-01-16 
05:27:11 UTC (rev 43408)
@@ -54,6 +54,8 @@
 }
 #endif
 
+#define MAX_PROP_NAME 64
+
 static inline void Py_Fatal(const char *M)
 {
        fprintf(stderr, "%s\n", M);

Modified: trunk/blender/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp
===================================================================
--- trunk/blender/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp    
2012-01-16 01:58:37 UTC (rev 43407)
+++ trunk/blender/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp    
2012-01-16 05:27:11 UTC (rev 43408)
@@ -150,7 +150,7 @@
 };
 
 PyAttributeDef SCA_ActuatorSensor::Attributes[] = {
-       
KX_PYATTRIBUTE_STRING_RW_CHECK("actuator",0,100,false,SCA_ActuatorSensor,m_checkactname,CheckActuator),
+       
KX_PYATTRIBUTE_STRING_RW_CHECK("actuator",0,MAX_PROP_NAME,false,SCA_ActuatorSensor,m_checkactname,CheckActuator),
        { NULL }        //Sentinel
 };
 

Modified: trunk/blender/source/gameengine/GameLogic/SCA_ILogicBrick.h
===================================================================
--- trunk/blender/source/gameengine/GameLogic/SCA_ILogicBrick.h 2012-01-16 
01:58:37 UTC (rev 43407)
+++ trunk/blender/source/gameengine/GameLogic/SCA_ILogicBrick.h 2012-01-16 
05:27:11 UTC (rev 43408)
@@ -133,8 +133,8 @@
 
 
        /* for moving logic bricks between scenes */
-       virtual void            Replace_IScene(SCA_IScene *val) {};
-       virtual void            Replace_NetworkScene(NG_NetworkScene *val) {};
+       virtual void            Replace_IScene(SCA_IScene *val) {}
+       virtual void            Replace_NetworkScene(NG_NetworkScene *val) {}
 
 #ifdef WITH_PYTHON
        // python methods

Modified: trunk/blender/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
===================================================================
--- trunk/blender/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp    
2012-01-16 01:58:37 UTC (rev 43407)
+++ trunk/blender/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp    
2012-01-16 05:27:11 UTC (rev 43408)
@@ -479,8 +479,8 @@
        
KX_PYATTRIBUTE_INT_RW("key",0,SCA_IInputDevice::KX_ENDKEY,true,SCA_KeyboardSensor,m_hotkey),
        
KX_PYATTRIBUTE_SHORT_RW("hold1",0,SCA_IInputDevice::KX_ENDKEY,true,SCA_KeyboardSensor,m_qual),
        
KX_PYATTRIBUTE_SHORT_RW("hold2",0,SCA_IInputDevice::KX_ENDKEY,true,SCA_KeyboardSensor,m_qual2),
-       
KX_PYATTRIBUTE_STRING_RW("toggleProperty",0,100,false,SCA_KeyboardSensor,m_toggleprop),
-       
KX_PYATTRIBUTE_STRING_RW("targetProperty",0,100,false,SCA_KeyboardSensor,m_targetprop),
+       
KX_PYATTRIBUTE_STRING_RW("toggleProperty",0,MAX_PROP_NAME,false,SCA_KeyboardSensor,m_toggleprop),
+       
KX_PYATTRIBUTE_STRING_RW("targetProperty",0,MAX_PROP_NAME,false,SCA_KeyboardSensor,m_targetprop),
        { NULL }        //Sentinel
 };
 

Modified: trunk/blender/source/gameengine/GameLogic/SCA_KeyboardSensor.h
===================================================================
--- trunk/blender/source/gameengine/GameLogic/SCA_KeyboardSensor.h      
2012-01-16 01:58:37 UTC (rev 43407)
+++ trunk/blender/source/gameengine/GameLogic/SCA_KeyboardSensor.h      
2012-01-16 05:27:11 UTC (rev 43408)
@@ -111,7 +111,7 @@
        /* 
--------------------------------------------------------------------- */
 
        // KeyEvents: 
-       KX_PYMETHOD_DOC_NOARGS(SCA_KeyboardSensor,getEventList); 
+       KX_PYMETHOD_DOC_NOARGS(SCA_KeyboardSensor,getEventList);
        // KeyStatus: 
        KX_PYMETHOD_DOC_O(SCA_KeyboardSensor,getKeyStatus);
        

Modified: trunk/blender/source/gameengine/GameLogic/SCA_PropertyActuator.cpp
===================================================================
--- trunk/blender/source/gameengine/GameLogic/SCA_PropertyActuator.cpp  
2012-01-16 01:58:37 UTC (rev 43407)
+++ trunk/blender/source/gameengine/GameLogic/SCA_PropertyActuator.cpp  
2012-01-16 05:27:11 UTC (rev 43408)
@@ -257,7 +257,7 @@
 };
 
 PyAttributeDef SCA_PropertyActuator::Attributes[] = {
-       
KX_PYATTRIBUTE_STRING_RW_CHECK("propName",0,100,false,SCA_PropertyActuator,m_propname,CheckProperty),
+       
KX_PYATTRIBUTE_STRING_RW_CHECK("propName",0,MAX_PROP_NAME,false,SCA_PropertyActuator,m_propname,CheckProperty),
        
KX_PYATTRIBUTE_STRING_RW("value",0,100,false,SCA_PropertyActuator,m_exprtxt),
        KX_PYATTRIBUTE_INT_RW("mode", KX_ACT_PROP_NODEF+1, KX_ACT_PROP_MAX-1, 
false, SCA_PropertyActuator, m_type), /* ATTR_TODO add constents to game logic 
dict */
        { NULL }        //Sentinel

Modified: trunk/blender/source/gameengine/GameLogic/SCA_PropertySensor.cpp
===================================================================
--- trunk/blender/source/gameengine/GameLogic/SCA_PropertySensor.cpp    
2012-01-16 01:58:37 UTC (rev 43407)
+++ trunk/blender/source/gameengine/GameLogic/SCA_PropertySensor.cpp    
2012-01-16 05:27:11 UTC (rev 43408)
@@ -377,7 +377,7 @@
 
 PyAttributeDef SCA_PropertySensor::Attributes[] = {
        
KX_PYATTRIBUTE_INT_RW_CHECK("mode",KX_PROPSENSOR_NODEF,KX_PROPSENSOR_MAX-1,false,SCA_PropertySensor,m_checktype,modeChange),
-       
KX_PYATTRIBUTE_STRING_RW_CHECK("propName",0,100,false,SCA_PropertySensor,m_checkpropname,CheckProperty),
+       
KX_PYATTRIBUTE_STRING_RW_CHECK("propName",0,MAX_PROP_NAME,false,SCA_PropertySensor,m_checkpropname,CheckProperty),
        
KX_PYATTRIBUTE_STRING_RW_CHECK("value",0,100,false,SCA_PropertySensor,m_checkpropval,validValueForProperty),
        
KX_PYATTRIBUTE_STRING_RW_CHECK("min",0,100,false,SCA_PropertySensor,m_checkpropval,validValueForIntervalProperty),
        
KX_PYATTRIBUTE_STRING_RW_CHECK("max",0,100,false,SCA_PropertySensor,m_checkpropmaxval,validValueForIntervalProperty),

Modified: trunk/blender/source/gameengine/GameLogic/SCA_RandomActuator.cpp
===================================================================
--- trunk/blender/source/gameengine/GameLogic/SCA_RandomActuator.cpp    
2012-01-16 01:58:37 UTC (rev 43407)
+++ trunk/blender/source/gameengine/GameLogic/SCA_RandomActuator.cpp    
2012-01-16 05:27:11 UTC (rev 43408)
@@ -361,7 +361,7 @@
        KX_PYATTRIBUTE_FLOAT_RO("para1",SCA_RandomActuator,m_parameter1),
        KX_PYATTRIBUTE_FLOAT_RO("para2",SCA_RandomActuator,m_parameter2),
        
KX_PYATTRIBUTE_ENUM_RO("distribution",SCA_RandomActuator,m_distribution),
-       
KX_PYATTRIBUTE_STRING_RW_CHECK("propName",0,100,false,SCA_RandomActuator,m_propname,CheckProperty),
+       
KX_PYATTRIBUTE_STRING_RW_CHECK("propName",0,MAX_PROP_NAME,false,SCA_RandomActuator,m_propname,CheckProperty),
        
KX_PYATTRIBUTE_RW_FUNCTION("seed",SCA_RandomActuator,pyattr_get_seed,pyattr_set_seed),
        { NULL }        //Sentinel
 };     

Modified: 
trunk/blender/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp
===================================================================

@@ Diff output truncated at 10240 characters. @@
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