Revision: 43512
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=43512
Author:   nicholasbishop
Date:     2012-01-19 02:06:09 +0000 (Thu, 19 Jan 2012)
Log Message:
-----------
Move paint's WM paint cursor code into a new file.

The paint cursor code is fairly muddled still and needs futher cleanup
(commented in the new file.) Over half the paint_stroke code was just
called from the cursor draw function.

There should be no functional changes from this.

Modified Paths:
--------------
    trunk/blender/source/blender/editors/sculpt_paint/CMakeLists.txt
    trunk/blender/source/blender/editors/sculpt_paint/paint_stroke.c
    trunk/blender/source/blender/editors/sculpt_paint/sculpt.c

Added Paths:
-----------
    trunk/blender/source/blender/editors/sculpt_paint/paint_cursor.c

Modified: trunk/blender/source/blender/editors/sculpt_paint/CMakeLists.txt
===================================================================
--- trunk/blender/source/blender/editors/sculpt_paint/CMakeLists.txt    
2012-01-19 00:18:25 UTC (rev 43511)
+++ trunk/blender/source/blender/editors/sculpt_paint/CMakeLists.txt    
2012-01-19 02:06:09 UTC (rev 43512)
@@ -38,6 +38,7 @@
 )
 
 set(SRC
+       paint_cursor.c
        paint_image.c
        paint_ops.c
        paint_stroke.c

Copied: trunk/blender/source/blender/editors/sculpt_paint/paint_cursor.c (from 
rev 43500, trunk/blender/source/blender/editors/sculpt_paint/paint_stroke.c)
===================================================================
--- trunk/blender/source/blender/editors/sculpt_paint/paint_cursor.c            
                (rev 0)
+++ trunk/blender/source/blender/editors/sculpt_paint/paint_cursor.c    
2012-01-19 02:06:09 UTC (rev 43512)
@@ -0,0 +1,623 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software  Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2009 by Nicholas Bishop
+ * All rights reserved.
+ *
+ * Contributor(s): Jason Wilkins, Tom Musgrove.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ *
+ */
+
+/** \file blender/editors/sculpt_paint/paint_cursor.c
+ *  \ingroup edsculpt
+ */
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_math.h"
+#include "BLI_utildefines.h"
+
+#include "DNA_brush_types.h"
+#include "DNA_color_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_userdef_types.h"
+
+#include "BKE_brush.h"
+#include "BKE_context.h"
+#include "BKE_paint.h"
+
+#include "WM_api.h"
+
+#include "BIF_gl.h"
+#include "BIF_glutil.h"
+
+#include "ED_view3d.h"
+
+#include "paint_intern.h"
+/* still needed for sculpt_stroke_get_location, should be
+   removed eventually (TODO) */
+#include "sculpt_intern.h"
+
+/* TODOs:
+
+   Some of the cursor drawing code is doing non-draw stuff
+   (e.g. updating the brush rake angle). This should be cleaned up
+   still.
+
+   There is also some ugliness with sculpt-specific code.
+ */
+
+typedef struct Snapshot {
+       float size[3];
+       float ofs[3];
+       float rot;
+       int brush_size;
+       int winx;
+       int winy;
+       int brush_map_mode;
+       int curve_changed_timestamp;
+} Snapshot;
+
+static int same_snap(Snapshot* snap, Brush* brush, ViewContext* vc)
+{
+       MTex* mtex = &brush->mtex;
+
+       return (((mtex->tex) &&
+                        equals_v3v3(mtex->ofs, snap->ofs) &&
+                        equals_v3v3(mtex->size, snap->size) &&
+                        mtex->rot == snap->rot) &&
+
+                       /* make brush smaller shouldn't cause a resample */
+                       ((mtex->brush_map_mode == MTEX_MAP_MODE_FIXED &&
+                         (brush_size(vc->scene, brush) <= snap->brush_size)) ||
+                        (brush_size(vc->scene, brush) == snap->brush_size)) &&
+
+                       (mtex->brush_map_mode == snap->brush_map_mode) &&
+                       (vc->ar->winx == snap->winx) &&
+                       (vc->ar->winy == snap->winy));
+}
+
+static void make_snap(Snapshot* snap, Brush* brush, ViewContext* vc)
+{
+       if (brush->mtex.tex) {
+               snap->brush_map_mode = brush->mtex.brush_map_mode;
+               copy_v3_v3(snap->ofs, brush->mtex.ofs);
+               copy_v3_v3(snap->size, brush->mtex.size);
+               snap->rot = brush->mtex.rot;
+       }
+       else {
+               snap->brush_map_mode = -1;
+               snap->ofs[0]= snap->ofs[1]= snap->ofs[2]= -1;
+               snap->size[0]= snap->size[1]= snap->size[2]= -1;
+               snap->rot = -1;
+       }
+
+       snap->brush_size = brush_size(vc->scene, brush);
+       snap->winx = vc->ar->winx;
+       snap->winy = vc->ar->winy;
+}
+
+static int load_tex(Sculpt *sd, Brush* br, ViewContext* vc)
+{
+       static GLuint overlay_texture = 0;
+       static int init = 0;
+       static int tex_changed_timestamp = -1;
+       static int curve_changed_timestamp = -1;
+       static Snapshot snap;
+       static int old_size = -1;
+
+       GLubyte* buffer = NULL;
+
+       int size;
+       int j;
+       int refresh;
+
+#ifndef _OPENMP
+       (void)sd; /* quied unused warning */
+#endif
+       
+       if (br->mtex.brush_map_mode == MTEX_MAP_MODE_TILED && !br->mtex.tex) 
return 0;
+       
+       refresh = 
+               !overlay_texture ||
+               (br->mtex.tex && 
+                   (!br->mtex.tex->preview ||
+                     br->mtex.tex->preview->changed_timestamp[0] != 
tex_changed_timestamp)) ||
+               !br->curve ||
+               br->curve->changed_timestamp != curve_changed_timestamp ||
+               !same_snap(&snap, br, vc);
+
+       if (refresh) {
+               if (br->mtex.tex && br->mtex.tex->preview)
+                       tex_changed_timestamp = 
br->mtex.tex->preview->changed_timestamp[0];
+
+               if (br->curve)
+                       curve_changed_timestamp = br->curve->changed_timestamp;
+
+               make_snap(&snap, br, vc);
+
+               if (br->mtex.brush_map_mode == MTEX_MAP_MODE_FIXED) {
+                       int s = brush_size(vc->scene, br);
+                       int r = 1;
+
+                       for (s >>= 1; s > 0; s >>= 1)
+                               r++;
+
+                       size = (1<<r);
+
+                       if (size < 256)
+                               size = 256;
+
+                       if (size < old_size)
+                               size = old_size;
+               }
+               else
+                       size = 512;
+
+               if (old_size != size) {
+                       if (overlay_texture) {
+                               glDeleteTextures(1, &overlay_texture);
+                               overlay_texture = 0;
+                       }
+
+                       init = 0;
+
+                       old_size = size;
+               }
+
+               buffer = MEM_mallocN(sizeof(GLubyte)*size*size, "load_tex");
+
+               #pragma omp parallel for schedule(static) if (sd->flags & 
SCULPT_USE_OPENMP)
+               for (j= 0; j < size; j++) {
+                       int i;
+                       float y;
+                       float len;
+
+                       for (i= 0; i < size; i++) {
+
+                               // largely duplicated from tex_strength
+
+                               const float rotation = -br->mtex.rot;
+                               float radius = brush_size(vc->scene, br);
+                               int index = j*size + i;
+                               float x;
+                               float avg;
+
+                               x = (float)i/size;
+                               y = (float)j/size;
+
+                               x -= 0.5f;
+                               y -= 0.5f;
+
+                               if (br->mtex.brush_map_mode == 
MTEX_MAP_MODE_TILED) {
+                                       x *= vc->ar->winx / radius;
+                                       y *= vc->ar->winy / radius;
+                               }
+                               else {
+                                       x *= 2;
+                                       y *= 2;
+                               }
+
+                               len = sqrtf(x*x + y*y);
+
+                               if ((br->mtex.brush_map_mode == 
MTEX_MAP_MODE_TILED) || len <= 1) {
+                                       /* it is probably worth optimizing for 
those cases where 
+                                          the texture is not rotated by 
skipping the calls to
+                                          atan2, sqrtf, sin, and cos. */
+                                       if (br->mtex.tex && (rotation > 0.001f 
|| rotation < -0.001f)) {
+                                               const float angle    = 
atan2f(y, x) + rotation;
+
+                                               x = len * cosf(angle);
+                                               y = len * sinf(angle);
+                                       }
+
+                                       x *= br->mtex.size[0];
+                                       y *= br->mtex.size[1];
+
+                                       x += br->mtex.ofs[0];
+                                       y += br->mtex.ofs[1];
+
+                                       avg = br->mtex.tex ? 
paint_get_tex_pixel(br, x, y) : 1;
+
+                                       avg += br->texture_sample_bias;
+
+                                       if (br->mtex.brush_map_mode == 
MTEX_MAP_MODE_FIXED)
+                                               avg *= brush_curve_strength(br, 
len, 1); /* Falloff curve */
+
+                                       buffer[index] = 255 - 
(GLubyte)(255*avg);
+                               }
+                               else {
+                                       buffer[index] = 0;
+                               }
+                       }
+               }
+
+               if (!overlay_texture)
+                       glGenTextures(1, &overlay_texture);
+       }
+       else {
+               size= old_size;
+       }
+
+       glBindTexture(GL_TEXTURE_2D, overlay_texture);
+
+       if (refresh) {
+               if (!init) {
+                       glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, size, size, 0, 
GL_ALPHA, GL_UNSIGNED_BYTE, buffer);
+                       init = 1;
+               }
+               else {
+                       glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, size, size, 
GL_ALPHA, GL_UNSIGNED_BYTE, buffer);
+               }
+
+               if (buffer)
+                       MEM_freeN(buffer);
+       }
+
+       glEnable(GL_TEXTURE_2D);
+
+       glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+       if (br->mtex.brush_map_mode == MTEX_MAP_MODE_FIXED) {
+               glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 
GL_CLAMP_TO_BORDER);
+               glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 
GL_CLAMP_TO_BORDER);
+       }
+
+       return 1;
+}
+
+static int project_brush_radius(ViewContext *vc,
+                                                               float radius,
+                                                               const float 
location[3])
+{
+       float view[3], nonortho[3], ortho[3], offset[3], p1[2], p2[2];
+
+       ED_view3d_global_to_vector(vc->rv3d, location, view);
+
+       // create a vector that is not orthogonal to view
+
+       if (fabsf(view[0]) < 0.1f) {
+               nonortho[0] = view[0] + 1.0f;
+               nonortho[1] = view[1];
+               nonortho[2] = view[2];
+       }
+       else if (fabsf(view[1]) < 0.1f) {
+               nonortho[0] = view[0];
+               nonortho[1] = view[1] + 1.0f;
+               nonortho[2] = view[2];
+       }
+       else {
+               nonortho[0] = view[0];
+               nonortho[1] = view[1];
+               nonortho[2] = view[2] + 1.0f;
+       }
+
+       // get a vector in the plane of the view
+       cross_v3_v3v3(ortho, nonortho, view);
+       normalize_v3(ortho);
+
+       // make a point on the surface of the brush tagent to the view
+       mul_v3_fl(ortho, radius);
+       add_v3_v3v3(offset, location, ortho);
+
+       // project the center of the brush, and the tangent point to the view 
onto the screen
+       project_float(vc->ar, location, p1);
+       project_float(vc->ar, offset, p2);
+
+       // the distance between these points is the size of the projected brush 
in pixels
+       return len_v2v2(p1, p2);
+}
+
+static int sculpt_get_brush_geometry(bContext* C, ViewContext *vc,
+                                                                        int x, 
int y, int* pixel_radius,
+                                                                        float 
location[3])
+{
+       Scene *scene = CTX_data_scene(C);
+       Paint *paint = paint_get_active(scene);
+       Brush *brush = paint_brush(paint);
+       float window[2];
+       int hit;
+
+       window[0] = x + vc->ar->winrct.xmin;
+       window[1] = y + vc->ar->winrct.ymin;
+
+       if(vc->obact->sculpt && vc->obact->sculpt->pbvh &&
+          sculpt_stroke_get_location(C, NULL, location, window)) {
+               *pixel_radius =
+                       project_brush_radius(vc,
+                                                                
brush_unprojected_radius(scene, brush),
+                                                                location);
+
+               if (*pixel_radius == 0)
+                       *pixel_radius = brush_size(scene, brush);
+
+               mul_m4_v3(vc->obact->obmat, location);
+
+               hit = 1;
+       }
+       else {
+               Sculpt* sd    = CTX_data_tool_settings(C)->sculpt;
+               Brush*  brush = paint_brush(&sd->paint);
+
+               *pixel_radius = brush_size(scene, brush);
+               hit = 0;
+       }
+
+       return hit;
+}
+
+/* Draw an overlay that shows what effect the brush's texture will
+   have on brush strength */
+/* TODO: sculpt only for now */
+static void paint_draw_alpha_overlay(Sculpt *sd, Brush *brush,
+                                    ViewContext *vc, int x, int y)
+{
+       rctf quad;
+
+       /* check for overlay mode */
+       if(!(brush->flag & BRUSH_TEXTURE_OVERLAY) ||

@@ Diff output truncated at 10240 characters. @@
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