Revision: 43529
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=43529
Author:   campbellbarton
Date:     2012-01-19 16:04:44 +0000 (Thu, 19 Jan 2012)
Log Message:
-----------
style edits - < 120 line width

Modified Paths:
--------------
    trunk/blender/source/blender/editors/space_view3d/drawarmature.c
    trunk/blender/source/blender/editors/space_view3d/drawobject.c
    trunk/blender/source/blender/editors/space_view3d/drawvolume.c
    trunk/blender/source/blender/editors/space_view3d/space_view3d.c
    trunk/blender/source/blender/editors/space_view3d/view3d_draw.c
    trunk/blender/source/blender/editors/space_view3d/view3d_edit.c
    trunk/blender/source/blender/editors/space_view3d/view3d_fly.c
    trunk/blender/source/blender/editors/space_view3d/view3d_intern.h
    trunk/blender/source/blender/editors/space_view3d/view3d_select.c
    trunk/blender/source/blender/editors/space_view3d/view3d_view.c

Modified: trunk/blender/source/blender/editors/space_view3d/drawarmature.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/drawarmature.c    
2012-01-19 15:11:22 UTC (rev 43528)
+++ trunk/blender/source/blender/editors/space_view3d/drawarmature.c    
2012-01-19 16:04:44 UTC (rev 43529)
@@ -526,7 +526,8 @@
                glEnableClientState(GL_VERTEX_ARRAY);
                glNormalPointer(GL_FLOAT, 0, bone_octahedral_solid_normals);
                glVertexPointer(3, GL_FLOAT, 0, bone_octahedral_verts);
-               glDrawElements(GL_TRIANGLES, 
sizeof(bone_octahedral_solid_tris)/sizeof(unsigned int), GL_UNSIGNED_INT, 
bone_octahedral_solid_tris);
+               glDrawElements(GL_TRIANGLES, 
sizeof(bone_octahedral_solid_tris)/sizeof(unsigned int),
+                              GL_UNSIGNED_INT, bone_octahedral_solid_tris);
                glDisableClientState(GL_NORMAL_ARRAY);
                glDisableClientState(GL_VERTEX_ARRAY);
 #endif
@@ -738,7 +739,9 @@
 
 
 /* smat, imat = mat & imat to draw screenaligned */
-static void draw_sphere_bone_wire(float smat[][4], float imat[][4], int 
armflag, int boneflag, short constflag, unsigned int id, bPoseChannel *pchan, 
EditBone *ebone)
+static void draw_sphere_bone_wire(float smat[][4], float imat[][4],
+                                  int armflag, int boneflag, short constflag, 
unsigned int id,
+                                  bPoseChannel *pchan, EditBone *ebone)
 {
        float head, tail /*, length*/;
        float *headvec, *tailvec, dirvec[3];
@@ -843,7 +846,8 @@
 }
 
 /* does wire only for outline selecting */
-static void draw_sphere_bone(int dt, int armflag, int boneflag, short 
constflag, unsigned int id, bPoseChannel *pchan, EditBone *ebone)
+static void draw_sphere_bone(int dt, int armflag, int boneflag, short 
constflag, unsigned int id,
+                             bPoseChannel *pchan, EditBone *ebone)
 {
        GLUquadricObj   *qobj;
        float head, tail, length;
@@ -973,7 +977,8 @@
 static GLubyte bm_dot7[]= {0x0, 0x38, 0x7C, 0xFE, 0xFE, 0xFE, 0x7C, 0x38}; 
 
 
-static void draw_line_bone(int armflag, int boneflag, short constflag, 
unsigned int id, bPoseChannel *pchan, EditBone *ebone)
+static void draw_line_bone(int armflag, int boneflag, short constflag, 
unsigned int id,
+                           bPoseChannel *pchan, EditBone *ebone)
 {
        float length;
        
@@ -1107,7 +1112,8 @@
        }
 }
 
-static void draw_b_bone(int dt, int armflag, int boneflag, short constflag, 
unsigned int id, bPoseChannel *pchan, EditBone *ebone)
+static void draw_b_bone(int dt, int armflag, int boneflag, short constflag, 
unsigned int id,
+                        bPoseChannel *pchan, EditBone *ebone)
 {
        float xwidth, length, zwidth;
        
@@ -1220,7 +1226,8 @@
        }
 }
 
-static void draw_wire_bone(int dt, int armflag, int boneflag, short constflag, 
unsigned int id, bPoseChannel *pchan, EditBone *ebone)
+static void draw_wire_bone(int dt, int armflag, int boneflag, short constflag, 
unsigned int id,
+                           bPoseChannel *pchan, EditBone *ebone)
 {
        Mat4 *bbones = NULL;
        int segments = 0;
@@ -1340,7 +1347,8 @@
        }
 }
 
-static void draw_custom_bone(Scene *scene, View3D *v3d, RegionView3D *rv3d, 
Object *ob, int dt, int armflag, int boneflag, unsigned int id, float length)
+static void draw_custom_bone(Scene *scene, View3D *v3d, RegionView3D *rv3d, 
Object *ob,
+                             int dt, int armflag, int boneflag, unsigned int 
id, float length)
 {
        if(ob==NULL) return;
        
@@ -1573,7 +1581,8 @@
                                                                glColor3ub(50, 
50, 255);        // blue, Z axis limit
                                                                
glBegin(GL_LINE_STRIP);
                                                                for (a=-16; 
a<=16; a++) {
-                                                                       float 
fac= ((float)a)/16.0f * 0.5f; /* *0.5f here comes from M_PI/360.0f when 
rotations were still in degrees */
+                                                                       /* 
*0.5f here comes from M_PI/360.0f when rotations were still in degrees */
+                                                                       float 
fac= ((float)a)/16.0f * 0.5f;
                                                                        
                                                                        phi= 
fac * (pchan->limitmax[2] - pchan->limitmin[2]);
                                                                        
@@ -1596,7 +1605,8 @@
                                                                glColor3ub(255, 
50, 50);        // Red, X axis limit
                                                                
glBegin(GL_LINE_STRIP);
                                                                for (a=-16; 
a<=16; a++) {
-                                                                       float 
fac= ((float)a)/16.0f * 0.5f; /* *0.5f here comes from M_PI/360.0f when 
rotations were still in degrees */
+                                                                       /* 
*0.5f here comes from M_PI/360.0f when rotations were still in degrees */
+                                                                       float 
fac= ((float)a)/16.0f * 0.5f;
                                                                        phi= 
(float)(0.5*M_PI) + fac * (pchan->limitmax[0] - pchan->limitmin[0]);
                                                                        
                                                                        i= (a 
== -16) ? 2 : 3;
@@ -1630,7 +1640,8 @@
 }
 
 /* assumes object is Armature with pose */
-static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base 
*base, int dt, const short is_ghost, const short is_outline)
+static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base 
*base, int dt,
+                            const short is_ghost, const short is_outline)
 {
        RegionView3D *rv3d= ar->regiondata;
        Object *ob= base->object;
@@ -1730,10 +1741,13 @@
                                        
                                        if (use_custom) {
                                                /* if drawwire, don't try to 
draw in solid */
-                                               if (pchan->bone->flag & 
BONE_DRAWWIRE) 
+                                               if (pchan->bone->flag & 
BONE_DRAWWIRE) {
                                                        draw_wire= 1;
-                                               else
-                                                       draw_custom_bone(scene, 
v3d, rv3d, pchan->custom, OB_SOLID, arm->flag, flag, index, bone->length);
+                                               }
+                                               else {
+                                                       draw_custom_bone(scene, 
v3d, rv3d, pchan->custom,
+                                                                        
OB_SOLID, arm->flag, flag, index, bone->length);
+                                               }
                                        }
                                        else if (arm->drawtype==ARM_LINE)
                                                ;       /* nothing in solid */
@@ -1817,7 +1831,8 @@
                                                        if (bone == 
arm->act_bone)
                                                                flag |= 
BONE_DRAW_ACTIVE;
                                                        
-                                                       draw_custom_bone(scene, 
v3d, rv3d, pchan->custom, OB_WIRE, arm->flag, flag, index, bone->length);
+                                                       draw_custom_bone(scene, 
v3d, rv3d, pchan->custom,
+                                                                        
OB_WIRE, arm->flag, flag, index, bone->length);
                                                        
                                                        glPopMatrix();
                                                }
@@ -2580,7 +2595,3 @@
 
        return retval;
 }
-
-/* *************** END Armature drawing ******************* */
-
-

Modified: trunk/blender/source/blender/editors/space_view3d/drawobject.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/drawobject.c      
2012-01-19 15:11:22 UTC (rev 43528)
+++ trunk/blender/source/blender/editors/space_view3d/drawobject.c      
2012-01-19 16:04:44 UTC (rev 43529)
@@ -2695,10 +2695,14 @@
                                        mul_mat3_m4_v3(ob->obmat, v1);
                                        mul_mat3_m4_v3(ob->obmat, v2);
                                }
-                               if(unit->system)
-                                       bUnit_AsString(numstr, sizeof(numstr), 
len_v3v3(v1, v2)*unit->scale_length, 3, unit->system, B_UNIT_LENGTH, do_split, 
FALSE);
-                               else
+
+                               if(unit->system) {
+                                       bUnit_AsString(numstr, sizeof(numstr), 
len_v3v3(v1, v2) * unit->scale_length, 3,
+                                                      unit->system, 
B_UNIT_LENGTH, do_split, FALSE);
+                               }
+                               else {
                                        sprintf(numstr, conv_float, 
len_v3v3(v1, v2));
+                               }
 
                                view3d_cached_text_draw_add(vmid, numstr, 0, 
V3D_CACHE_TEXT_ASCII, col);
                        }
@@ -2706,7 +2710,7 @@
        }
 
        if(me->drawflag & ME_DRAWEXTRA_FACEAREA) {
-// XXX         extern int faceselectedOR(EditFace *efa, int flag);             
// editmesh.h shouldn't be in this file... ok for now?
+// XXX         extern int faceselectedOR(EditFace *efa, int flag); // 
editmesh.h shouldn't be in this file... ok for now?
                UI_GetThemeColor3ubv(TH_DRAWEXTRA_FACEAREA, col);
                
                for(efa= em->faces.first; efa; efa= efa->next) {
@@ -2729,10 +2733,14 @@
                                else
                                        area = area_tri_v3(v1, v2, v3);
 
-                               if(unit->system)
-                                       bUnit_AsString(numstr, sizeof(numstr), 
area*unit->scale_length, 3, unit->system, B_UNIT_LENGTH, do_split, FALSE); // 
XXX should be B_UNIT_AREA
-                               else
+                               if(unit->system) {
+                                       // XXX should be B_UNIT_AREA
+                                       bUnit_AsString(numstr, sizeof(numstr), 
area * unit->scale_length, 3,
+                                                      unit->system, 
B_UNIT_LENGTH, do_split, FALSE);
+                               }
+                               else {
                                        sprintf(numstr, conv_float, area);
+                               }
 
                                view3d_cached_text_draw_add(efa->cent, numstr, 
0, V3D_CACHE_TEXT_ASCII, col);
                        }

Modified: trunk/blender/source/blender/editors/space_view3d/drawvolume.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/drawvolume.c      
2012-01-19 15:11:22 UTC (rev 43528)
+++ trunk/blender/source/blender/editors/space_view3d/drawvolume.c      
2012-01-19 16:04:44 UTC (rev 43529)
@@ -170,7 +170,8 @@
        float cor[3] = {1.,1.,1.};
        int gl_depth = 0, gl_blend = 0;
 
-       /* draw slices of smoke is adapted from c++ code authored by: Johannes 
Schmid and Ingemar Rask, 2006, [email protected] */
+       /* draw slices of smoke is adapted from c++ code authored
+        * by: Johannes Schmid and Ingemar Rask, 2006, [email protected] */
        float cv[][3] = {
                {1.0f, 1.0f, 1.0f}, {-1.0f, 1.0f, 1.0f}, {-1.0f, -1.0f, 1.0f}, 
{1.0f, -1.0f, 1.0f},
                {1.0f, 1.0f, -1.0f}, {-1.0f, 1.0f, -1.0f}, {-1.0f, -1.0f, 
-1.0f}, {1.0f, -1.0f, -1.0f}
@@ -424,7 +425,9 @@
                        glBegin(GL_POLYGON);
                        glColor3f(1.0, 1.0, 1.0);
                        for (i = 0; i < numpoints; i++) {
-                               glTexCoord3d((points[i * 3 + 0] - min[0] 
)*cor[0]/size[0], (points[i * 3 + 1] - min[1])*cor[1]/size[1], (points[i * 3 + 
2] - min[2])*cor[2]/size[2]);
+                               glTexCoord3d((points[i * 3 + 0] - min[0]) * 
cor[0] / size[0],
+                                            (points[i * 3 + 1] - min[1]) * 
cor[1] / size[1],
+                                            (points[i * 3 + 2] - min[2]) * 
cor[2] / size[2]);
                                glVertex3f(points[i * 3 + 0], points[i * 3 + 
1], points[i * 3 + 2]);
                        }
                        glEnd();

Modified: trunk/blender/source/blender/editors/space_view3d/space_view3d.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/space_view3d.c    
2012-01-19 15:11:22 UTC (rev 43528)
+++ trunk/blender/source/blender/editors/space_view3d/space_view3d.c    
2012-01-19 16:04:44 UTC (rev 43529)
@@ -1023,7 +1023,8 @@
                        break;
        }
 
-#if 0 // removed since BKE_image_user_calc_frame is now called in draw_bgpic 
because screen_ops doesnt call the notifier.
+       // removed since BKE_image_user_calc_frame is now called in draw_bgpic 
because screen_ops doesnt call the notifier.
+#if 0
        if (wmn->category == NC_SCENE && wmn->data == ND_FRAME) {
                View3D *v3d = area->spacedata.first;
                BGpic *bgpic = v3d->bgpicbase.first;
@@ -1048,7 +1049,8 @@
        View3D *v3d= CTX_wm_view3d(C);
        Scene *scene= CTX_data_scene(C);
        Base *base;
-       unsigned int lay = v3d ? v3d->lay:scene->lay; /* fallback to the scene 
layer, allows duplicate and other oject operators to run outside the 3d view */

@@ Diff output truncated at 10240 characters. @@
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