Revision: 43608
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=43608
Author:   campbellbarton
Date:     2012-01-22 17:20:37 +0000 (Sun, 22 Jan 2012)
Log Message:
-----------
use inline BLI_math functions for dot product and length calculation.

Modified Paths:
--------------
    trunk/blender/source/blender/blenkernel/BKE_armature.h
    trunk/blender/source/blender/blenkernel/intern/armature.c
    trunk/blender/source/blender/blenlib/intern/BLI_kdtree.c
    trunk/blender/source/blender/blenlib/intern/math_geom.c
    trunk/blender/source/blender/blenlib/intern/noise.c
    trunk/blender/source/blender/editors/object/object_vgroup.c
    trunk/blender/source/blender/editors/space_view3d/view3d_edit.c
    trunk/blender/source/blender/render/intern/source/convertblender.c
    trunk/blender/source/blender/render/intern/source/occlusion.c
    trunk/blender/source/blender/render/intern/source/pixelshading.c
    trunk/blender/source/blender/render/intern/source/rayshade.c
    trunk/blender/source/blender/render/intern/source/shadbuf.c
    trunk/blender/source/blender/render/intern/source/shadeinput.c
    trunk/blender/source/blender/render/intern/source/volumetric.c

Modified: trunk/blender/source/blender/blenkernel/BKE_armature.h
===================================================================
--- trunk/blender/source/blender/blenkernel/BKE_armature.h      2012-01-22 
16:29:10 UTC (rev 43607)
+++ trunk/blender/source/blender/blenkernel/BKE_armature.h      2012-01-22 
17:20:37 UTC (rev 43608)
@@ -86,7 +86,7 @@
 
 struct Bone *get_named_bone (struct bArmature *arm, const char *name);
 
-float distfactor_to_bone (float vec[3], float b1[3], float b2[3], float rad1, 
float rad2, float rdist);
+float distfactor_to_bone(const float vec[3], const float b1[3], const float 
b2[3], float rad1, float rad2, float rdist);
 
 void where_is_armature (struct bArmature *arm);
 void where_is_armature_bone(struct Bone *bone, struct Bone *prevbone);

Modified: trunk/blender/source/blender/blenkernel/intern/armature.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/armature.c   2012-01-22 
16:29:10 UTC (rev 43607)
+++ trunk/blender/source/blender/blenkernel/intern/armature.c   2012-01-22 
17:20:37 UTC (rev 43608)
@@ -665,7 +665,7 @@
 }
 
 /* using vec with dist to bone b1 - b2 */
-float distfactor_to_bone (float vec[3], float b1[3], float b2[3], float rad1, 
float rad2, float rdist)
+float distfactor_to_bone(const float vec[3], const float b1[3], const float 
b2[3], float rad1, float rad2, float rdist)
 {
        float dist=0.0f; 
        float bdelta[3];
@@ -677,18 +677,18 @@
        
        sub_v3_v3v3(pdelta, vec, b1);
        
-       a = bdelta[0]*pdelta[0] + bdelta[1]*pdelta[1] + bdelta[2]*pdelta[2];
-       hsqr = ((pdelta[0]*pdelta[0]) + (pdelta[1]*pdelta[1]) + 
(pdelta[2]*pdelta[2]));
+       a = dot_v3v3(bdelta, pdelta);
+       hsqr = dot_v3v3(pdelta, pdelta);
        
-       if (a < 0.0F){
+       if (a < 0.0f) {
                /* If we're past the end of the bone, do a spherical field 
attenuation thing */
-               dist= ((b1[0]-vec[0])*(b1[0]-vec[0]) 
+(b1[1]-vec[1])*(b1[1]-vec[1]) +(b1[2]-vec[2])*(b1[2]-vec[2])) ;
+               dist = len_squared_v3v3(b1, vec);
                rad= rad1;
        }
-       else if (a > l){
+       else if (a > l) {
                /* If we're past the end of the bone, do a spherical field 
attenuation thing */
-               dist= ((b2[0]-vec[0])*(b2[0]-vec[0]) 
+(b2[1]-vec[1])*(b2[1]-vec[1]) +(b2[2]-vec[2])*(b2[2]-vec[2])) ;
-               rad= rad2;
+               dist = len_squared_v3v3(b2, vec);
+               rad = rad2;
        }
        else {
                dist= (hsqr - (a*a));
@@ -709,7 +709,7 @@
                if(rdist==0.0f || dist >= l) 
                        return 0.0f;
                else {
-                       a= (float)sqrt(dist)-rad;
+                       a = sqrtf(dist)-rad;
                        return 1.0f-( a*a )/( rdist*rdist );
                }
        }

Modified: trunk/blender/source/blender/blenlib/intern/BLI_kdtree.c
===================================================================
--- trunk/blender/source/blender/blenlib/intern/BLI_kdtree.c    2012-01-22 
16:29:10 UTC (rev 43607)
+++ trunk/blender/source/blender/blenlib/intern/BLI_kdtree.c    2012-01-22 
17:20:37 UTC (rev 43608)
@@ -132,19 +132,18 @@
        tree->root= kdtree_balance(tree->nodes, tree->totnode, 0);
 }
 
-static float squared_distance(float *v2, float *v1, float *n1, float *n2)
+static float squared_distance(float *v2, float *v1, float *UNUSED(n1), float 
*n2)
 {
        float d[3], dist;
-       (void)n1; /* unused */
 
        d[0]= v2[0]-v1[0];
        d[1]= v2[1]-v1[1];
        d[2]= v2[2]-v1[2];
 
-       dist= d[0]*d[0] + d[1]*d[1] + d[2]*d[2];
+       dist = dot_v3v3(d, d);
 
-       //if(n1 && n2 && n1[0]*n2[0] + n1[1]*n2[1] + n1[2]*n2[2] < 0.0f)
-       if(n2 && d[0]*n2[0] + d[1]*n2[1] + d[2]*n2[2] < 0.0f)
+       //if(n1 && n2 && (dot_v3v3(n1, n2) < 0.0f))
+       if(n2 && (dot_v3v3(d, n2) < 0.0f))
                dist *= 10.0f;
 
        return dist;

Modified: trunk/blender/source/blender/blenlib/intern/math_geom.c
===================================================================
--- trunk/blender/source/blender/blenlib/intern/math_geom.c     2012-01-22 
16:29:10 UTC (rev 43607)
+++ trunk/blender/source/blender/blenlib/intern/math_geom.c     2012-01-22 
17:20:37 UTC (rev 43608)
@@ -2485,8 +2485,9 @@
                cross_v3_v3v3(ct, tang, tangv);
        
                /* check flip */
-               if ((ct[0]*n[0] + ct[1]*n[1] + ct[2]*n[2]) < 0.0f)
+               if (dot_v3v3(ct, n) < 0.0f) {
                        negate_v3(tang);
+               }
        }
        else {
                tang[0]= tang[1]= tang[2]=  0.0;

Modified: trunk/blender/source/blender/blenlib/intern/noise.c
===================================================================
--- trunk/blender/source/blender/blenlib/intern/noise.c 2012-01-22 16:29:10 UTC 
(rev 43607)
+++ trunk/blender/source/blender/blenlib/intern/noise.c 2012-01-22 17:20:37 UTC 
(rev 43608)
@@ -919,10 +919,6 @@
        {-0.944031, -0.326599, -0.045624},
 };
 
-
-
-#define DOT(a,b) (a[0] * b[0] + a[1] * b[1] + a[2] * b[2])
-
 #define setup(i,b0,b1,r0,r1) \
                t = vec[i] + 10000.0f; \
                b0 = ((int)t) & 255; \

Modified: trunk/blender/source/blender/editors/object/object_vgroup.c
===================================================================
--- trunk/blender/source/blender/editors/object/object_vgroup.c 2012-01-22 
16:29:10 UTC (rev 43607)
+++ trunk/blender/source/blender/editors/object/object_vgroup.c 2012-01-22 
17:20:37 UTC (rev 43608)
@@ -870,7 +870,7 @@
        closest_to_plane_v3(projB, coord, norm, end);
        // (vertical and horizontal refer to the plane's y and xz respectively)
        // vertical distance
-       dists[index] = norm[0]*end[0] + norm[1]*end[1] + norm[2]*end[2] + d;
+       dists[index] = dot_v3v3(norm, end) + d;
        // vertical change
        changes[index][0] = dists[index] - distToStart;
        //printf("vc %f %f\n", distance(end, projB, 3)-distance(start, projA, 
3), changes[index][0]);
@@ -1111,7 +1111,7 @@
                                        mag= normalize_v3(norm);
                                        if(mag) { /* zeros fix */
                                                d = -dot_v3v3(norm, coord);
-                                               /* dist = (norm[0]*m.co[0] + 
norm[1]*m.co[1] + norm[2]*m.co[2] + d); */ /* UNUSED */
+                                               /* dist = (dot_v3v3(norm, m.co) 
+ d); */ /* UNUSED */
                                                
moveCloserToDistanceFromPlane(scene, ob, me, i, norm, coord, d, distToBe, 
strength, cp);
                                        }
                                }

Modified: trunk/blender/source/blender/editors/space_view3d/view3d_edit.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/view3d_edit.c     
2012-01-22 16:29:10 UTC (rev 43607)
+++ trunk/blender/source/blender/editors/space_view3d/view3d_edit.c     
2012-01-22 17:20:37 UTC (rev 43608)
@@ -634,7 +634,7 @@
 
                sub_v3_v3v3(dvec, newvec, vod->trackvec);
 
-               si= sqrt(dvec[0]*dvec[0]+ dvec[1]*dvec[1]+ dvec[2]*dvec[2]);
+               si = len_v3(dvec);
                si /= (float)(2.0 * TRACKBALLSIZE);
 
                cross_v3_v3v3(q1+1, vod->trackvec, newvec);

Modified: trunk/blender/source/blender/render/intern/source/convertblender.c
===================================================================
--- trunk/blender/source/blender/render/intern/source/convertblender.c  
2012-01-22 16:29:10 UTC (rev 43607)
+++ trunk/blender/source/blender/render/intern/source/convertblender.c  
2012-01-22 17:20:37 UTC (rev 43608)
@@ -671,7 +671,7 @@
                        float *tav= RE_vertren_get_tangent(obr, ver, 0);
                        if (tav) {
                                /* orthonorm. */
-                               float tdn = tav[0]*ver->n[0] + tav[1]*ver->n[1] 
+ tav[2]*ver->n[2];
+                               const float tdn = dot_v3v3(tav, ver->n);
                                tav[0] -= ver->n[0]*tdn;
                                tav[1] -= ver->n[1]*tdn;
                                tav[2] -= ver->n[2]*tdn;
@@ -767,7 +767,7 @@
        while(asf) {
                for(a=0; a<4; a++) {
                        if(asf->vlr[a] && asf->vlr[a]!=vlr) {
-                               inp= fabs( vlr->n[0]*asf->vlr[a]->n[0] + 
vlr->n[1]*asf->vlr[a]->n[1] + vlr->n[2]*asf->vlr[a]->n[2] );
+                               inp = fabsf(dot_v3v3(vlr->n, asf->vlr[a]->n));
                                if(inp < thresh) return 1;
                        }
                }
@@ -790,7 +790,7 @@
                        if(asf->vlr[a] && asf->vlr[a]!=vlr) {
                                /* this face already made a copy for this 
vertex! */
                                if(asf->nver[a]) {
-                                       inp= fabs( vlr->n[0]*asf->vlr[a]->n[0] 
+ vlr->n[1]*asf->vlr[a]->n[1] + vlr->n[2]*asf->vlr[a]->n[2] );
+                                       inp = fabsf(dot_v3v3(vlr->n, 
asf->vlr[a]->n));
                                        if(inp >= thresh) {
                                                return asf->nver[a];
                                        }
@@ -2158,7 +2158,7 @@
                                copy_v3_v3(view, vec);
                                normalize_v3(view);
 
-                               zn= 
nor[0]*view[0]+nor[1]*view[1]+nor[2]*view[2];
+                               zn = dot_v3v3(nor, view);
                                if(zn>=0.0f) hasize= 0.0f;
                                else hasize*= zn*zn*zn*zn;
                        }
@@ -2240,9 +2240,9 @@
                mul_m4_v3(mat, shi->co);
 
        if(imat) {
-               shi->vn[0]= 
imat[0][0]*vr->n[0]+imat[0][1]*vr->n[1]+imat[0][2]*vr->n[2];
-               shi->vn[1]= 
imat[1][0]*vr->n[0]+imat[1][1]*vr->n[1]+imat[1][2]*vr->n[2];
-               shi->vn[2]= 
imat[2][0]*vr->n[0]+imat[2][1]*vr->n[1]+imat[2][2]*vr->n[2];
+               shi->vn[0] = dot_v3v3(imat[0], vr->n);
+               shi->vn[1] = dot_v3v3(imat[1], vr->n);
+               shi->vn[2] = dot_v3v3(imat[2], vr->n);
        }
 
        if (texco & TEXCO_UV) {
@@ -4241,7 +4241,7 @@
                                flen= normal_tri_v3( nor,vlr->v4->co, 
vlr->v3->co, vlr->v1->co);
                                if(flen==0.0f) normal_tri_v3( nor,vlr->v4->co, 
vlr->v2->co, vlr->v1->co);
                                
-                               xn= nor[0]*vlr->n[0] + nor[1]*vlr->n[1] + 
nor[2]*vlr->n[2];
+                               xn = dot_v3v3(nor, vlr->n);
 
                                if(ABS(xn) < 0.999995f ) {      // checked on 
noisy fractal grid
                                        
@@ -4252,11 +4252,11 @@
                                        
                                        /* split direction based on vnorms */
                                        normal_tri_v3( nor,vlr->v1->co, 
vlr->v2->co, vlr->v3->co);
-                                       d1= nor[0]*vlr->v1->n[0] + 
nor[1]*vlr->v1->n[1] + nor[2]*vlr->v1->n[2];
+                                       d1 = dot_v3v3(nor, vlr->v1->n);
 
                                        normal_tri_v3( nor,vlr->v2->co, 
vlr->v3->co, vlr->v4->co);
-                                       d2= nor[0]*vlr->v2->n[0] + 
nor[1]*vlr->v2->n[1] + nor[2]*vlr->v2->n[2];
-                               
+                                       d2 = dot_v3v3(nor, vlr->v2->n);
+
                                        if( fabs(d1) < fabs(d2) ) vlr->flag |= 
R_DIVIDE_24;
                                        else vlr->flag &= ~R_DIVIDE_24;
 
@@ -5267,7 +5267,7 @@
                if(vec[0]<0.0f) ang= -ang;
                zco[0]= ang/pixelphix + zmulx;
                
-               ang= 0.5f*(float)M_PI - saacos(vec[1]/sqrtf(vec[0]*vec[0] + 
vec[1]*vec[1] + vec[2]*vec[2]));
+               ang= 0.5f*(float)M_PI - saacos(vec[1] / len_v3(vec));
                zco[1]= ang/pixelphiy + zmuly;
                
        }
@@ -5487,9 +5487,9 @@
                }
                
                // transform (=rotate) to cam space
-               camco[0]= imat[0][0]*fsvec[0] + imat[0][1]*fsvec[1] + 
imat[0][2]*fsvec[2];
-               camco[1]= imat[1][0]*fsvec[0] + imat[1][1]*fsvec[1] + 
imat[1][2]*fsvec[2];
-               camco[2]= imat[2][0]*fsvec[0] + imat[2][1]*fsvec[1] + 
imat[2][2]*fsvec[2];
+               camco[0] = dot_v3v3(imat[0], fsvec);
+               camco[1] = dot_v3v3(imat[1], fsvec);
+               camco[2] = dot_v3v3(imat[2], fsvec);
 
                // get homogenous coordinates
                projectvert(camco, winmat, hoco);

Modified: trunk/blender/source/blender/render/intern/source/occlusion.c
===================================================================
--- trunk/blender/source/blender/render/intern/source/occlusion.c       
2012-01-22 16:29:10 UTC (rev 43607)
+++ trunk/blender/source/blender/render/intern/source/occlusion.c       
2012-01-22 17:20:37 UTC (rev 43608)
@@ -1413,7 +1413,7 @@
        if(env) {
                /* sky shading using bent normal */

@@ Diff output truncated at 10240 characters. @@
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