Revision: 43660
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=43660
Author:   aligorith
Date:     2012-01-24 08:43:39 +0000 (Tue, 24 Jan 2012)
Log Message:
-----------
Bugfix: Circle-select in Pose Mode disregarded layer visibility, selecting
invisible bones too

Modified Paths:
--------------
    trunk/blender/source/blender/editors/space_view3d/view3d_select.c

Modified: trunk/blender/source/blender/editors/space_view3d/view3d_select.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/view3d_select.c   
2012-01-24 08:43:17 UTC (rev 43659)
+++ trunk/blender/source/blender/editors/space_view3d/view3d_select.c   
2012-01-24 08:43:39 UTC (rev 43660)
@@ -2452,6 +2452,7 @@
 static void pose_circle_select(ViewContext *vc, int select, const int mval[2], 
float rad)
 {
        struct {ViewContext *vc; short select; int mval[2]; float radius; } 
data;
+       bArmature *arm = vc->obact->data;
        bPose *pose = vc->obact->pose;
        bPoseChannel *pchan;
        int change= FALSE;
@@ -2470,6 +2471,10 @@
                short sco1[2], sco2[2], didpoint=0;
                float vec[3];
                
+               /* skip invisible bones */
+               if (PBONE_VISIBLE(arm, pchan->bone) == 0)
+                       continue;
+               
                /* project head location to screenspace */
                mul_v3_m4v3(vec, vc->obact->obmat, pchan->pose_head);
                project_short(vc->ar, vec, sco1);

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