Revision: 44005
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=44005
Author: campbellbarton
Date: 2012-02-09 14:28:59 +0000 (Thu, 09 Feb 2012)
Log Message:
-----------
dont recalc normals after applying modifiers, this is already checked in
previous code.
Modified Paths:
--------------
branches/bmesh/blender/source/blender/blenkernel/intern/DerivedMesh.c
Modified: branches/bmesh/blender/source/blender/blenkernel/intern/DerivedMesh.c
===================================================================
--- branches/bmesh/blender/source/blender/blenkernel/intern/DerivedMesh.c
2012-02-09 13:02:22 UTC (rev 44004)
+++ branches/bmesh/blender/source/blender/blenkernel/intern/DerivedMesh.c
2012-02-09 14:28:59 UTC (rev 44005)
@@ -1663,7 +1663,15 @@
/*
--------------------------------------------------------------------- */
/* First calculate the polygon and vertex normals,
re-tesselation
* copies these into the tessface's normal layer */
+
+
+ /* comment because this causes a bug when deform is applied
after a
+ * bug when applied after a subsurf modifier (SubSurf -> Cast)
for eg,
+ * it also looks like this isn't even needed since code above
recalc's
+ * normals - campbell */
+#if 0
finaldm->calcNormals(finaldm);
+#endif
/* Re-tesselation is necessary to push render data (uvs,
textures, colors)
* from loops and polys onto the tessfaces. This may be
currently be
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