Revision: 44005
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=44005
Author:   campbellbarton
Date:     2012-02-09 14:28:59 +0000 (Thu, 09 Feb 2012)
Log Message:
-----------
dont recalc normals after applying modifiers, this is already checked in 
previous code.

Modified Paths:
--------------
    branches/bmesh/blender/source/blender/blenkernel/intern/DerivedMesh.c

Modified: branches/bmesh/blender/source/blender/blenkernel/intern/DerivedMesh.c
===================================================================
--- branches/bmesh/blender/source/blender/blenkernel/intern/DerivedMesh.c       
2012-02-09 13:02:22 UTC (rev 44004)
+++ branches/bmesh/blender/source/blender/blenkernel/intern/DerivedMesh.c       
2012-02-09 14:28:59 UTC (rev 44005)
@@ -1663,7 +1663,15 @@
                /* 
--------------------------------------------------------------------- */
                /* First calculate the polygon and vertex normals, 
re-tesselation
                 * copies these into the tessface's normal layer */
+
+
+               /* comment because this causes a bug when deform is applied 
after a
+                * bug when applied after a subsurf modifier (SubSurf -> Cast) 
for eg,
+                * it also looks like this isn't even needed since code above 
recalc's
+                * normals - campbell */
+#if 0
                finaldm->calcNormals(finaldm);
+#endif
 
                /* Re-tesselation is necessary to push render data (uvs, 
textures, colors)
                 * from loops and polys onto the tessfaces. This may be 
currently be

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