Revision: 44096
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=44096
Author:   campbellbarton
Date:     2012-02-13 20:54:36 +0000 (Mon, 13 Feb 2012)
Log Message:
-----------
use tabs for indentation 

Modified Paths:
--------------
    trunk/blender/source/blender/blenkernel/intern/sequencer.c

Modified: trunk/blender/source/blender/blenkernel/intern/sequencer.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/sequencer.c  2012-02-13 
20:47:29 UTC (rev 44095)
+++ trunk/blender/source/blender/blenkernel/intern/sequencer.c  2012-02-13 
20:54:36 UTC (rev 44096)
@@ -525,27 +525,27 @@
 
 static void seq_update_sound_bounds_recursive(Scene *scene, Sequence *metaseq)
 {
-  Sequence *seq;
+       Sequence *seq;
 
-  /* for sound we go over full meta tree to update bounds of the sound strips,
-     since sound is played outside of evaluating the imbufs, */
-  for(seq=metaseq->seqbase.first; seq; seq=seq->next) {
-    if(seq->type == SEQ_META) {
-      seq_update_sound_bounds_recursive(scene, seq);
-    }
-    else if(ELEM(seq->type, SEQ_SOUND, SEQ_SCENE)) {
-      if(seq->scene_sound) {
-        int startofs = seq->startofs;
-        int endofs = seq->endofs;
-        if(seq->startofs + seq->start < metaseq->start + metaseq->startofs)
-          startofs = metaseq->start + metaseq->startofs - seq->start;
+       /* for sound we go over full meta tree to update bounds of the sound 
strips,
+        * since sound is played outside of evaluating the imbufs, */
+       for(seq=metaseq->seqbase.first; seq; seq=seq->next) {
+               if(seq->type == SEQ_META) {
+                       seq_update_sound_bounds_recursive(scene, seq);
+               }
+               else if(ELEM(seq->type, SEQ_SOUND, SEQ_SCENE)) {
+                       if(seq->scene_sound) {
+                               int startofs = seq->startofs;
+                               int endofs = seq->endofs;
+                               if(seq->startofs + seq->start < metaseq->start 
+ metaseq->startofs)
+                                       startofs = metaseq->start + 
metaseq->startofs - seq->start;
 
-        if(seq->start + seq->len - seq->endofs > metaseq->start + metaseq->len 
- metaseq->endofs)
-          endofs = seq->start + seq->len - metaseq->start - metaseq->len + 
metaseq->endofs;
-        sound_move_scene_sound(scene, seq->scene_sound, seq->start + startofs, 
seq->start+seq->len - endofs, startofs);
-      }
-    }
-  }
+                               if(seq->start + seq->len - seq->endofs > 
metaseq->start + metaseq->len - metaseq->endofs)
+                                       endofs = seq->start + seq->len - 
metaseq->start - metaseq->len + metaseq->endofs;
+                               sound_move_scene_sound(scene, seq->scene_sound, 
seq->start + startofs, seq->start+seq->len - endofs, startofs);
+                       }
+               }
+       }
 }
 
 void calc_sequence_disp(Scene *scene, Sequence *seq)
@@ -564,11 +564,11 @@
                seq->handsize= (float)((seq->enddisp-seq->startdisp)/25);
        }
 
-  if(ELEM(seq->type, SEQ_SOUND, SEQ_SCENE)) {
-    seq_update_sound_bounds(scene, seq);
-  }
-  else if(seq->type == SEQ_META)
-    seq_update_sound_bounds_recursive(scene, seq);
+       if(ELEM(seq->type, SEQ_SOUND, SEQ_SCENE)) {
+               seq_update_sound_bounds(scene, seq);
+       }
+       else if(seq->type == SEQ_META)
+               seq_update_sound_bounds_recursive(scene, seq);
 }
 
 void calc_sequence(Scene *scene, Sequence *seq)
@@ -2580,8 +2580,8 @@
 
        seq_thread_shutdown = TRUE;
 
-               pthread_cond_broadcast(&wakeup_cond);
-               pthread_mutex_unlock(&wakeup_lock);
+       pthread_cond_broadcast(&wakeup_cond);
+       pthread_mutex_unlock(&wakeup_lock);
 
        for(tslot = running_threads.first; tslot; tslot= tslot->next) {
                pthread_join(tslot->pthread, NULL);
@@ -3232,7 +3232,7 @@
 
 void seq_update_sound_bounds(Scene* scene, Sequence *seq)
 {
-  sound_move_scene_sound_defaults(scene, seq);
+       sound_move_scene_sound_defaults(scene, seq);
        /* mute is set in seq_update_muting_recursive */
 }
 

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