Revision: 44362
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=44362
Author:   nazgul
Date:     2012-02-23 09:40:10 +0000 (Thu, 23 Feb 2012)
Log Message:
-----------
BGE is compilable by MSVC again

Compilation error was mostly caused by trying to use namespace std before it was
actually defined (e.g. before any include of stl header).
It's not actually good idea to use namespaces in header files -- it's really 
easy to
run into namespace conflicts and so. Resolved by not using "using namespace" in 
header
files and using full quality accessing to stl collections (e.g. std::vector).

Modified Paths:
--------------
    trunk/blender/source/gameengine/GameLogic/SCA_IScene.h
    trunk/blender/source/gameengine/Ketsji/KX_Scene.h
    
trunk/blender/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.cpp
    
trunk/blender/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.h
    trunk/blender/source/gameengine/Rasterizer/RAS_2DFilterManager.h
    trunk/blender/source/gameengine/Rasterizer/RAS_ICanvas.h

Modified: trunk/blender/source/gameengine/GameLogic/SCA_IScene.h
===================================================================
--- trunk/blender/source/gameengine/GameLogic/SCA_IScene.h      2012-02-23 
09:26:53 UTC (rev 44361)
+++ trunk/blender/source/gameengine/GameLogic/SCA_IScene.h      2012-02-23 
09:40:10 UTC (rev 44362)
@@ -68,7 +68,7 @@
        void                    AddDebugProperty(class CValue* debugprop,
                                                                         const 
STR_String &name);
        void                    RemoveAllDebugProperties();
-       virtual void    Update2DFilter(vector<STR_String>& propNames, void* 
gameObj, 
+       virtual void    Update2DFilter(std::vector<STR_String>& propNames, 
void* gameObj, 
                                                                        
RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode, 
                                                                        int 
pass, STR_String& text) {}
 

Modified: trunk/blender/source/gameengine/Ketsji/KX_Scene.h
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_Scene.h   2012-02-23 09:26:53 UTC 
(rev 44361)
+++ trunk/blender/source/gameengine/Ketsji/KX_Scene.h   2012-02-23 09:40:10 UTC 
(rev 44362)
@@ -140,12 +140,12 @@
        /**
         * The set of cameras for this scene
         */
-       list<class KX_Camera*>       m_cameras;
+       std::list<class KX_Camera*>       m_cameras;
 
        /**
         * The set of fonts for this scene
         */
-       list<class KX_FontObject*>       m_fonts;
+       std::list<class KX_FontObject*>   m_fonts;
 
 
        /**
@@ -383,7 +383,7 @@
 
        /** Font Routines */
                
-               list<class KX_FontObject*>*
+               std::list<class KX_FontObject*>*
        GetFonts(
        );
 
@@ -402,7 +402,7 @@
 
        /** Camera Routines */
 
-               list<class KX_Camera*>*
+               std::list<class KX_Camera*>*
        GetCameras(
        );
  
@@ -584,7 +584,7 @@
        /**
        * 2D Filters
        */
-       void Update2DFilter(vector<STR_String>& propNames, void* gameObj, 
RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode, int pass, STR_String& text);
+       void Update2DFilter(std::vector<STR_String>& propNames, void* gameObj, 
RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode, int pass, STR_String& text);
        void Render2DFilters(RAS_ICanvas* canvas);
 
        KX_ObstacleSimulation* GetObstacleSimulation() {return 
m_obstacleSimulation;};

Modified: 
trunk/blender/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.cpp
===================================================================
--- 
trunk/blender/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.cpp
       2012-02-23 09:26:53 UTC (rev 44361)
+++ 
trunk/blender/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.cpp
       2012-02-23 09:40:10 UTC (rev 44362)
@@ -34,6 +34,8 @@
 #include "NG_LoopBackNetworkDeviceInterface.h"
 #include "NG_NetworkMessage.h"
 
+using namespace std;
+
 // temporary debugging printf's
 #ifdef NAN_NET_DEBUG
   #include <stdio.h>

Modified: 
trunk/blender/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.h
===================================================================
--- 
trunk/blender/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.h
 2012-02-23 09:26:53 UTC (rev 44361)
+++ 
trunk/blender/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.h
 2012-02-23 09:40:10 UTC (rev 44362)
@@ -32,8 +32,6 @@
 #ifndef NG_LOOPBACKNETWORKDEVICEINTERFACE_H
 #define NG_LOOPBACKNETWORKDEVICEINTERFACE_H
 
-using namespace std;
-
 #include <deque>
 #include "NG_NetworkDeviceInterface.h"
 
@@ -57,7 +55,7 @@
        bool Disconnect(void) {return true;}
 
        virtual void SendNetworkMessage(class NG_NetworkMessage* msg);
-       virtual vector<NG_NetworkMessage*>              
RetrieveNetworkMessages();
+       virtual std::vector<NG_NetworkMessage*>         
RetrieveNetworkMessages();
 };
 
 #endif //NG_LOOPBACKNETWORKDEVICEINTERFACE_H

Modified: trunk/blender/source/gameengine/Rasterizer/RAS_2DFilterManager.h
===================================================================
--- trunk/blender/source/gameengine/Rasterizer/RAS_2DFilterManager.h    
2012-02-23 09:26:53 UTC (rev 44361)
+++ trunk/blender/source/gameengine/Rasterizer/RAS_2DFilterManager.h    
2012-02-23 09:40:10 UTC (rev 44362)
@@ -44,7 +44,7 @@
 private:
        unsigned int    CreateShaderProgram(const char* shadersource);
        unsigned int    CreateShaderProgram(int filtermode);
-       void            AnalyseShader(int passindex, vector<STR_String>& 
propNames);
+       void            AnalyseShader(int passindex, std::vector<STR_String>& 
propNames);
        void                    StartShaderProgram(int passindex);
        void                    EndShaderProgram();
        void                    PrintShaderErrors(unsigned int shader, const 
char *task, const char *code);
@@ -77,7 +77,7 @@
        short           m_enabled[MAX_RENDER_PASS];
 
        // stores object properties to send to shaders in each pass
-       vector<STR_String>      m_properties[MAX_RENDER_PASS];
+       std::vector<STR_String> m_properties[MAX_RENDER_PASS];
        void* m_gameObjects[MAX_RENDER_PASS];
 public:
        enum RAS_2DFILTER_MODE {
@@ -105,7 +105,7 @@
 
        void RenderFilters(RAS_ICanvas* canvas);
 
-       void EnableFilter(vector<STR_String>& propNames, void* gameObj, 
RAS_2DFILTER_MODE mode, int pass, STR_String& text);
+       void EnableFilter(std::vector<STR_String>& propNames, void* gameObj, 
RAS_2DFILTER_MODE mode, int pass, STR_String& text);
        
        
 #ifdef WITH_CXX_GUARDEDALLOC

Modified: trunk/blender/source/gameengine/Rasterizer/RAS_ICanvas.h
===================================================================
--- trunk/blender/source/gameengine/Rasterizer/RAS_ICanvas.h    2012-02-23 
09:26:53 UTC (rev 44361)
+++ trunk/blender/source/gameengine/Rasterizer/RAS_ICanvas.h    2012-02-23 
09:40:10 UTC (rev 44362)
@@ -36,8 +36,6 @@
 #include "MEM_guardedalloc.h"
 #endif
 
-using namespace std;
-
 class RAS_Rect;
 
 /**

_______________________________________________
Bf-blender-cvs mailing list
[email protected]
http://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to