Revision: 44400
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=44400
Author: campbellbarton
Date: 2012-02-24 12:10:41 +0000 (Fri, 24 Feb 2012)
Log Message:
-----------
change default name of Texture face layer to UVMap, while we fake UV's and
texface as being the same.
Modified Paths:
--------------
trunk/blender/source/blender/blenkernel/intern/customdata.c
Modified: trunk/blender/source/blender/blenkernel/intern/customdata.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/customdata.c 2012-02-24
11:04:09 UTC (rev 44399)
+++ trunk/blender/source/blender/blenkernel/intern/customdata.c 2012-02-24
12:10:41 UTC (rev 44400)
@@ -979,7 +979,8 @@
/* 14: CD_ORCO */
{sizeof(float)*3, "", 0, NULL, NULL, NULL, NULL, NULL, NULL},
/* 15: CD_MTEXPOLY */
- {sizeof(MTexPoly), "MTexPoly", 1, "Face Texture", NULL, NULL, NULL,
NULL, NULL},
+ /* note, when we expose the UV Map / TexFace split to the user, change
this back to face Texture */
+ {sizeof(MTexPoly), "MTexPoly", 1, "UVMap"/* "Face Texture" */, NULL,
NULL, NULL, NULL, NULL},
/* 16: CD_MLOOPUV */
{sizeof(MLoopUV), "MLoopUV", 1, "UV coord", NULL, NULL,
layerInterp_mloopuv, NULL, NULL,
layerEqual_mloopuv, layerMultiply_mloopuv, layerInitMinMax_mloopuv,
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