Revision: 44400
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=44400
Author:   campbellbarton
Date:     2012-02-24 12:10:41 +0000 (Fri, 24 Feb 2012)
Log Message:
-----------
change default name of Texture face layer to UVMap, while we fake UV's and 
texface as being the same.

Modified Paths:
--------------
    trunk/blender/source/blender/blenkernel/intern/customdata.c

Modified: trunk/blender/source/blender/blenkernel/intern/customdata.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/customdata.c 2012-02-24 
11:04:09 UTC (rev 44399)
+++ trunk/blender/source/blender/blenkernel/intern/customdata.c 2012-02-24 
12:10:41 UTC (rev 44400)
@@ -979,7 +979,8 @@
        /* 14: CD_ORCO */
        {sizeof(float)*3, "", 0, NULL, NULL, NULL, NULL, NULL, NULL},
        /* 15: CD_MTEXPOLY */
-       {sizeof(MTexPoly), "MTexPoly", 1, "Face Texture", NULL, NULL, NULL, 
NULL, NULL},
+       /* note, when we expose the UV Map / TexFace split to the user, change 
this back to face Texture */
+       {sizeof(MTexPoly), "MTexPoly", 1, "UVMap"/* "Face Texture" */, NULL, 
NULL, NULL, NULL, NULL},
        /* 16: CD_MLOOPUV */
        {sizeof(MLoopUV), "MLoopUV", 1, "UV coord", NULL, NULL, 
layerInterp_mloopuv, NULL, NULL,
         layerEqual_mloopuv, layerMultiply_mloopuv, layerInitMinMax_mloopuv, 

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