Revision: 44440
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=44440
Author:   campbellbarton
Date:     2012-02-25 21:27:45 +0000 (Sat, 25 Feb 2012)
Log Message:
-----------
minor style edits
- use GL_TRUE/FALSE for glLightModeli
- use set for python checks against multiple string values.

Modified Paths:
--------------
    trunk/blender/release/scripts/startup/bl_ui/space_view3d.py
    trunk/blender/source/blender/editors/space_view3d/drawobject.c
    trunk/blender/source/blender/gpu/intern/gpu_extensions.c

Modified: trunk/blender/release/scripts/startup/bl_ui/space_view3d.py
===================================================================
--- trunk/blender/release/scripts/startup/bl_ui/space_view3d.py 2012-02-25 
21:15:02 UTC (rev 44439)
+++ trunk/blender/release/scripts/startup/bl_ui/space_view3d.py 2012-02-25 
21:27:45 UTC (rev 44440)
@@ -88,7 +88,7 @@
             row = layout.row(align=True)
             row.prop(toolsettings, "use_snap", text="")
             row.prop(toolsettings, "snap_element", text="", icon_only=True)
-            if snap_element not in ('INCREMENT', 'VOLUME'):
+            if snap_element not in {'INCREMENT', 'VOLUME'}:
                 row.prop(toolsettings, "snap_target", text="")
                 if obj:
                     if obj.mode == 'OBJECT':

Modified: trunk/blender/source/blender/editors/space_view3d/drawobject.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/drawobject.c      
2012-02-25 21:15:02 UTC (rev 44439)
+++ trunk/blender/source/blender/editors/space_view3d/drawobject.c      
2012-02-25 21:27:45 UTC (rev 44440)
@@ -3013,7 +3013,7 @@
                else {
                        /* 3 floats for position,
                         * 3 for normal and times two because the faces may 
actually be quads instead of triangles */
-                       glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, me->flag & 
ME_TWOSIDED);
+                       glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, (me->flag & 
ME_TWOSIDED) ? GL_TRUE : GL_FALSE);
 
                        glEnable(GL_LIGHTING);
                        glFrontFace((ob->transflag&OB_NEG_SCALE)?GL_CW:GL_CCW);
@@ -3021,7 +3021,7 @@
 
                        glFrontFace(GL_CCW);
                        glDisable(GL_LIGHTING);
-                       glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, 0);
+                       glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_FALSE);
                }
                        
                // Setup for drawing wire over, disable zbuffer
@@ -3338,7 +3338,7 @@
                                draw_mesh_object_outline(v3d, ob, dm);
                        }
 
-                       glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, me->flag & 
ME_TWOSIDED );
+                       glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, (me->flag & 
ME_TWOSIDED) ? GL_TRUE : GL_FALSE);
 
                        glEnable(GL_LIGHTING);
                        glFrontFace((ob->transflag&OB_NEG_SCALE)?GL_CW:GL_CCW);
@@ -3366,7 +3366,7 @@
                        glFrontFace(GL_CCW);
                        glDisable(GL_LIGHTING);
 
-                       glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, 0);
+                       glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_FALSE);
 
                        if (base->flag & SELECT) {
                                UI_ThemeColor(is_obact ? TH_ACTIVE : TH_SELECT);

Modified: trunk/blender/source/blender/gpu/intern/gpu_extensions.c
===================================================================
--- trunk/blender/source/blender/gpu/intern/gpu_extensions.c    2012-02-25 
21:15:02 UTC (rev 44439)
+++ trunk/blender/source/blender/gpu/intern/gpu_extensions.c    2012-02-25 
21:27:45 UTC (rev 44440)
@@ -181,7 +181,7 @@
 
        /* make sure double side isn't used by defautl and only getting enabled 
in places where it's
         * really needed to prevent different unexpected behaviors like with 
intel gme965 card (sergey) */
-       glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, 0);
+       glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_FALSE);
 
        GG.os = GPU_OS_UNIX;
 #ifdef _WIN32

_______________________________________________
Bf-blender-cvs mailing list
[email protected]
http://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to