Revision: 44699
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=44699
Author:   blendix
Date:     2012-03-07 12:27:38 +0000 (Wed, 07 Mar 2012)
Log Message:
-----------
Cycles: mask layers were still confusing, now they work more like in the 
original
commit again and less like blender internal, see documentation:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Passes

Modified Paths:
--------------
    trunk/blender/intern/cycles/blender/addon/ui.py
    trunk/blender/intern/cycles/blender/blender_sync.cpp

Modified: trunk/blender/intern/cycles/blender/addon/ui.py
===================================================================
--- trunk/blender/intern/cycles/blender/addon/ui.py     2012-03-07 12:27:18 UTC 
(rev 44698)
+++ trunk/blender/intern/cycles/blender/addon/ui.py     2012-03-07 12:27:38 UTC 
(rev 44699)
@@ -179,7 +179,6 @@
         col.prop(scene, "layers", text="Scene")
         col.label(text="Material:")
         col.prop(rl, "material_override", text="")
-        col.prop(rl, "use_zmask");
 
         col = split.column()
         col.prop(rl, "layers", text="Layer")

Modified: trunk/blender/intern/cycles/blender/blender_sync.cpp
===================================================================
--- trunk/blender/intern/cycles/blender/blender_sync.cpp        2012-03-07 
12:27:18 UTC (rev 44698)
+++ trunk/blender/intern/cycles/blender/blender_sync.cpp        2012-03-07 
12:27:38 UTC (rev 44699)
@@ -204,7 +204,7 @@
                                render_layer.name = b_rlay->name();
                                render_layer.scene_layer = 
get_layer(b_scene.layers());
                                render_layer.layer = 
get_layer(b_rlay->layers());
-                               render_layer.holdout_layer = 
(b_rlay->use_zmask())? ~get_layer(b_rlay->layers_zmask()): 0;
+                               render_layer.holdout_layer = 
get_layer(b_rlay->layers_zmask());
                                render_layer.layer |= 
render_layer.holdout_layer;
                                render_layer.material_override = 
b_rlay->material_override();
                        }

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