Revision: 44699
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=44699
Author: blendix
Date: 2012-03-07 12:27:38 +0000 (Wed, 07 Mar 2012)
Log Message:
-----------
Cycles: mask layers were still confusing, now they work more like in the
original
commit again and less like blender internal, see documentation:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Passes
Modified Paths:
--------------
trunk/blender/intern/cycles/blender/addon/ui.py
trunk/blender/intern/cycles/blender/blender_sync.cpp
Modified: trunk/blender/intern/cycles/blender/addon/ui.py
===================================================================
--- trunk/blender/intern/cycles/blender/addon/ui.py 2012-03-07 12:27:18 UTC
(rev 44698)
+++ trunk/blender/intern/cycles/blender/addon/ui.py 2012-03-07 12:27:38 UTC
(rev 44699)
@@ -179,7 +179,6 @@
col.prop(scene, "layers", text="Scene")
col.label(text="Material:")
col.prop(rl, "material_override", text="")
- col.prop(rl, "use_zmask");
col = split.column()
col.prop(rl, "layers", text="Layer")
Modified: trunk/blender/intern/cycles/blender/blender_sync.cpp
===================================================================
--- trunk/blender/intern/cycles/blender/blender_sync.cpp 2012-03-07
12:27:18 UTC (rev 44698)
+++ trunk/blender/intern/cycles/blender/blender_sync.cpp 2012-03-07
12:27:38 UTC (rev 44699)
@@ -204,7 +204,7 @@
render_layer.name = b_rlay->name();
render_layer.scene_layer =
get_layer(b_scene.layers());
render_layer.layer =
get_layer(b_rlay->layers());
- render_layer.holdout_layer =
(b_rlay->use_zmask())? ~get_layer(b_rlay->layers_zmask()): 0;
+ render_layer.holdout_layer =
get_layer(b_rlay->layers_zmask());
render_layer.layer |=
render_layer.holdout_layer;
render_layer.material_override =
b_rlay->material_override();
}
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