Revision: 44732
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=44732
Author:   nazgul
Date:     2012-03-08 08:57:38 +0000 (Thu, 08 Mar 2012)
Log Message:
-----------
Compilation error fix for game engine caused by recent DM refactoring.

Modified Paths:
--------------
    
trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp

Modified: 
trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
===================================================================
--- 
trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
    2012-03-08 06:47:05 UTC (rev 44731)
+++ 
trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
    2012-03-08 08:57:38 UTC (rev 44732)
@@ -828,7 +828,7 @@
 }
 */
 
-static int CheckTexDM(MTFace *tface, int has_mcol, int matnr)
+static DMDrawOption CheckTexDM(MTFace *tface, int has_mcol, int matnr)
 {
 
        // index is the original face index, retrieve the polygon
@@ -836,23 +836,23 @@
                (tface == NULL || tface->tpage == current_image)) {
                // must handle color.
                if (current_wireframe)
-                       return 2;
+                       return DM_DRAW_OPTION_NO_MCOL;
                if (current_ms->m_bObjectColor) {
                        MT_Vector4& rgba = current_ms->m_RGBAcolor;
                        glColor4d(rgba[0], rgba[1], rgba[2], rgba[3]);
                        // don't use mcol
-                       return 2;
+                       return DM_DRAW_OPTION_NO_MCOL;
                }
                if (!has_mcol) {
                        // we have to set the color from the material
                        unsigned char rgba[4];
                        current_polymat->GetMaterialRGBAColor(rgba);
                        glColor4ubv((const GLubyte *)rgba);
-                       return 2;
+                       return DM_DRAW_OPTION_NO_MCOL;
                }
-               return 1;
+               return DM_DRAW_OPTION_NORMAL;
        }
-       return 0;
+       return DM_DRAW_OPTION_SKIP;
 }
 
 void RAS_OpenGLRasterizer::IndexPrimitivesInternal(RAS_MeshSlot& ms, bool 
multi)

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