Revision: 44768
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=44768
Author:   campbellbarton
Date:     2012-03-09 18:28:30 +0000 (Fri, 09 Mar 2012)
Log Message:
-----------
style cleanup: comment blocks

Modified Paths:
--------------
    trunk/blender/source/blender/avi/intern/avi.c
    trunk/blender/source/blender/blenfont/BLF_api.h
    trunk/blender/source/blender/blenkernel/BKE_customdata.h
    trunk/blender/source/blender/blenkernel/BKE_sequencer.h
    trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c
    trunk/blender/source/blender/blenkernel/intern/cdderivedmesh.c
    trunk/blender/source/blender/blenkernel/intern/depsgraph.c
    trunk/blender/source/blender/blenkernel/intern/displist.c
    trunk/blender/source/blender/blenkernel/intern/dynamicpaint.c
    trunk/blender/source/blender/blenkernel/intern/multires.c
    trunk/blender/source/blender/blenkernel/intern/seqeffects.c
    trunk/blender/source/blender/blenkernel/intern/sequencer.c
    trunk/blender/source/blender/blenkernel/intern/softbody.c
    trunk/blender/source/blender/blenkernel/intern/text.c
    trunk/blender/source/blender/blenlib/BLI_utildefines.h
    trunk/blender/source/blender/blenlib/CMakeLists.txt
    trunk/blender/source/blender/blenlib/intern/pbvh.c
    trunk/blender/source/blender/blenlib/intern/string_cursor_utf8.c
    trunk/blender/source/blender/blenpluginapi/iff.h
    trunk/blender/source/blender/blenpluginapi/intern/pluginapi.c
    trunk/blender/source/blender/bmesh/bmesh_class.h
    trunk/blender/source/blender/bmesh/intern/bmesh_polygon.c
    trunk/blender/source/blender/collada/collada_internal.cpp
    trunk/blender/source/blender/editors/mesh/knifetool.c
    trunk/blender/source/blender/editors/screen/screen_edit.c
    trunk/blender/source/blender/gpu/GPU_buffers.h
    trunk/blender/source/blender/gpu/GPU_extensions.h
    trunk/blender/source/blender/gpu/intern/gpu_codegen.c
    trunk/blender/source/blender/gpu/intern/gpu_codegen.h
    trunk/blender/source/blender/gpu/intern/gpu_draw.c
    trunk/blender/source/blender/gpu/intern/gpu_extensions.c
    trunk/blender/source/blender/gpu/intern/gpu_material.c
    trunk/blender/source/blender/ikplugin/intern/iksolver_plugin.c
    trunk/blender/source/blender/ikplugin/intern/itasc_plugin.cpp
    trunk/blender/source/blender/imbuf/IMB_imbuf.h
    trunk/blender/source/blender/imbuf/IMB_imbuf_types.h
    trunk/blender/source/blender/imbuf/IMB_moviecache.h
    trunk/blender/source/blender/imbuf/intern/IMB_indexer.h
    trunk/blender/source/blender/imbuf/intern/IMB_metadata.h
    trunk/blender/source/blender/imbuf/intern/anim_movie.c
    trunk/blender/source/blender/imbuf/intern/bmp.c
    trunk/blender/source/blender/imbuf/intern/cache.c
    trunk/blender/source/blender/imbuf/intern/cineon/logmemfile.c
    trunk/blender/source/blender/imbuf/intern/dds/Image.h
    trunk/blender/source/blender/imbuf/intern/filter.c
    trunk/blender/source/blender/imbuf/intern/imageprocess.c
    trunk/blender/source/blender/imbuf/intern/jp2.c
    trunk/blender/source/blender/imbuf/intern/jpeg.c
    trunk/blender/source/blender/imbuf/intern/openexr/openexr_api.cpp
    trunk/blender/source/blender/imbuf/intern/openexr/openexr_api.h
    trunk/blender/source/blender/imbuf/intern/openexr/openexr_multi.h
    trunk/blender/source/blender/imbuf/intern/openexr/openexr_stub.cpp
    trunk/blender/source/blender/imbuf/intern/png.c
    trunk/blender/source/blender/imbuf/intern/radiance_hdr.c
    trunk/blender/source/blender/imbuf/intern/rectop.c
    trunk/blender/source/blender/imbuf/intern/scaling.c
    trunk/blender/source/blender/imbuf/intern/tiff.c
    trunk/blender/source/blender/makesdna/DNA_ID.h
    trunk/blender/source/blender/makesdna/DNA_action_types.h
    trunk/blender/source/blender/makesdna/DNA_actuator_types.h
    trunk/blender/source/blender/makesdna/DNA_armature_types.h
    trunk/blender/source/blender/makesdna/DNA_camera_types.h
    trunk/blender/source/blender/makesdna/DNA_cloth_types.h
    trunk/blender/source/blender/makesdna/DNA_curve_types.h
    trunk/blender/source/blender/makesdna/DNA_documentation.h
    trunk/blender/source/blender/makesdna/DNA_dynamicpaint_types.h
    trunk/blender/source/blender/makesdna/DNA_material_types.h
    trunk/blender/source/blender/makesdna/DNA_mesh_types.h
    trunk/blender/source/blender/makesdna/DNA_meshdata_types.h
    trunk/blender/source/blender/makesdna/DNA_meta_types.h
    trunk/blender/source/blender/makesdna/DNA_modifier_types.h
    trunk/blender/source/blender/makesdna/DNA_movieclip_types.h
    trunk/blender/source/blender/makesdna/DNA_node_types.h
    trunk/blender/source/blender/makesdna/DNA_object_force.h
    trunk/blender/source/blender/makesdna/DNA_scene_types.h
    trunk/blender/source/blender/makesdna/DNA_sdna_types.h
    trunk/blender/source/blender/makesdna/DNA_smoke_types.h
    trunk/blender/source/blender/makesdna/DNA_sound_types.h
    trunk/blender/source/blender/makesdna/DNA_space_types.h
    trunk/blender/source/blender/makesdna/DNA_userdef_types.h
    trunk/blender/source/blender/makesdna/intern/dna_genfile.c
    trunk/blender/source/blender/makesdna/intern/makesdna.c
    trunk/blender/source/blender/makesrna/RNA_define.h
    trunk/blender/source/blender/makesrna/RNA_types.h
    trunk/blender/source/blender/makesrna/intern/makesrna.c
    trunk/blender/source/blender/makesrna/intern/rna_ID.c
    trunk/blender/source/blender/makesrna/intern/rna_access.c
    trunk/blender/source/blender/makesrna/intern/rna_define.c
    trunk/blender/source/blender/makesrna/intern/rna_dynamicpaint.c
    trunk/blender/source/blender/makesrna/intern/rna_gpencil.c
    trunk/blender/source/blender/makesrna/intern/rna_key.c
    trunk/blender/source/blender/makesrna/intern/rna_object_api.c
    trunk/blender/source/blender/makesrna/intern/rna_sculpt_paint.c
    trunk/blender/source/blender/makesrna/intern/rna_space.c
    trunk/blender/source/blender/makesrna/intern/rna_wm.c
    trunk/blender/source/blender/modifiers/intern/MOD_array.c
    trunk/blender/source/blender/modifiers/intern/MOD_bevel.c
    trunk/blender/source/blender/modifiers/intern/MOD_boolean.c
    trunk/blender/source/blender/modifiers/intern/MOD_boolean_util.c
    trunk/blender/source/blender/modifiers/intern/MOD_boolean_util.h
    trunk/blender/source/blender/modifiers/intern/MOD_build.c
    trunk/blender/source/blender/modifiers/intern/MOD_cast.c
    trunk/blender/source/blender/modifiers/intern/MOD_edgesplit.c
    trunk/blender/source/blender/modifiers/intern/MOD_fluidsim_util.c
    trunk/blender/source/blender/modifiers/intern/MOD_multires.c
    trunk/blender/source/blender/modifiers/intern/MOD_particlesystem.c
    trunk/blender/source/blender/modifiers/intern/MOD_remesh.c
    trunk/blender/source/blender/modifiers/intern/MOD_screw.c
    trunk/blender/source/blender/modifiers/intern/MOD_simpledeform.c
    trunk/blender/source/blender/modifiers/intern/MOD_smooth.c
    trunk/blender/source/blender/modifiers/intern/MOD_solidify.c
    trunk/blender/source/blender/modifiers/intern/MOD_util.c
    trunk/blender/source/blender/modifiers/intern/MOD_uvproject.c
    trunk/blender/source/blender/nodes/shader/node_shader_tree.c
    trunk/blender/source/blender/nodes/shader/nodes/node_shader_dynamic.c
    trunk/blender/source/blender/nodes/shader/nodes/node_shader_output.c
    trunk/blender/source/blender/python/generic/py_capi_utils.c
    trunk/blender/source/blender/python/intern/gpu.c
    trunk/blender/source/blender/python/mathutils/mathutils.c
    trunk/blender/source/blender/python/mathutils/mathutils_Vector.c
    trunk/blender/source/blender/render/extern/include/RE_pipeline.h
    trunk/blender/source/blender/render/intern/include/pixelblending.h
    trunk/blender/source/blender/render/intern/include/pixelshading.h
    trunk/blender/source/blender/render/intern/include/rayintersection.h
    trunk/blender/source/blender/render/intern/include/render_types.h
    trunk/blender/source/blender/render/intern/raytrace/bvh.h
    trunk/blender/source/blender/render/intern/raytrace/rayobject.cpp
    trunk/blender/source/blender/render/intern/raytrace/rayobject_hint.h
    trunk/blender/source/blender/render/intern/raytrace/rayobject_internal.h
    trunk/blender/source/blender/render/intern/raytrace/rayobject_octree.cpp
    trunk/blender/source/blender/render/intern/raytrace/rayobject_rtbuild.cpp
    trunk/blender/source/blender/render/intern/raytrace/vbvh.h
    trunk/blender/source/blender/render/intern/source/convertblender.c
    trunk/blender/source/blender/render/intern/source/envmap.c
    trunk/blender/source/blender/render/intern/source/imagetexture.c
    trunk/blender/source/blender/render/intern/source/occlusion.c
    trunk/blender/source/blender/render/intern/source/pipeline.c
    trunk/blender/source/blender/render/intern/source/pixelblending.c
    trunk/blender/source/blender/render/intern/source/pixelshading.c
    trunk/blender/source/blender/render/intern/source/pointdensity.c
    trunk/blender/source/blender/render/intern/source/rayshade.c
    trunk/blender/source/blender/render/intern/source/render_result.c
    trunk/blender/source/blender/render/intern/source/render_texture.c
    trunk/blender/source/blender/render/intern/source/rendercore.c
    trunk/blender/source/blender/render/intern/source/renderdatabase.c
    trunk/blender/source/blender/render/intern/source/shadbuf.c
    trunk/blender/source/blender/render/intern/source/shadeinput.c
    trunk/blender/source/blender/render/intern/source/shadeoutput.c
    trunk/blender/source/blender/render/intern/source/sss.c
    trunk/blender/source/blender/render/intern/source/strand.c
    trunk/blender/source/blender/render/intern/source/volumetric.c
    trunk/blender/source/blender/render/intern/source/zbuf.c
    trunk/blender/source/blender/windowmanager/WM_types.h
    trunk/blender/source/blender/windowmanager/intern/wm.c
    trunk/blender/source/blender/windowmanager/intern/wm_apple.c
    trunk/blender/source/blender/windowmanager/intern/wm_cursors.c
    trunk/blender/source/blender/windowmanager/intern/wm_draw.c
    trunk/blender/source/blender/windowmanager/intern/wm_event_system.c
    trunk/blender/source/blender/windowmanager/intern/wm_files.c
    trunk/blender/source/blender/windowmanager/intern/wm_init_exit.c
    trunk/blender/source/blender/windowmanager/intern/wm_jobs.c
    trunk/blender/source/blender/windowmanager/intern/wm_keymap.c
    trunk/blender/source/blender/windowmanager/intern/wm_operators.c
    trunk/blender/source/blender/windowmanager/intern/wm_subwindow.c
    trunk/blender/source/blender/windowmanager/intern/wm_window.c
    trunk/blender/source/blender/windowmanager/wm_event_types.h
    trunk/blender/source/creator/creator.c
    trunk/blender/source/gameengine/Converter/BL_ActionActuator.cpp
    trunk/blender/source/gameengine/Converter/BL_ArmatureChannel.h
    trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
    trunk/blender/source/gameengine/Converter/KX_ConvertActuators.cpp
    trunk/blender/source/gameengine/Converter/KX_ConvertSensors.cpp
    trunk/blender/source/gameengine/Expressions/BoolValue.cpp
    trunk/blender/source/gameengine/Expressions/BoolValue.h
    trunk/blender/source/gameengine/Expressions/EmptyValue.h
    trunk/blender/source/gameengine/Expressions/ErrorValue.h
    trunk/blender/source/gameengine/Expressions/Expression.h
    trunk/blender/source/gameengine/Expressions/FloatValue.h
    trunk/blender/source/gameengine/Expressions/IfExpr.cpp
    trunk/blender/source/gameengine/Expressions/InputParser.cpp
    trunk/blender/source/gameengine/Expressions/IntValue.cpp
    trunk/blender/source/gameengine/Expressions/IntValue.h
    trunk/blender/source/gameengine/Expressions/ListValue.h
    trunk/blender/source/gameengine/Expressions/Operator2Expr.h
    trunk/blender/source/gameengine/Expressions/PyObjectPlus.h
    trunk/blender/source/gameengine/Expressions/StringValue.cpp
    trunk/blender/source/gameengine/Expressions/Value.h
    trunk/blender/source/gameengine/Expressions/VectorValue.cpp
    trunk/blender/source/gameengine/Expressions/VectorValue.h
    trunk/blender/source/gameengine/GameLogic/Joystick/SCA_Joystick.h
    trunk/blender/source/gameengine/GamePlayer/common/GPC_Canvas.cpp
    trunk/blender/source/gameengine/Ketsji/BL_Material.h
    trunk/blender/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
    trunk/blender/source/gameengine/Ketsji/KX_Camera.cpp
    trunk/blender/source/gameengine/Ketsji/KX_Camera.h
    trunk/blender/source/gameengine/Ketsji/KX_CameraActuator.cpp
    trunk/blender/source/gameengine/Ketsji/KX_ConstraintActuator.cpp
    trunk/blender/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
    trunk/blender/source/gameengine/Ketsji/KX_Dome.cpp
    trunk/blender/source/gameengine/Ketsji/KX_Dome.h
    trunk/blender/source/gameengine/Ketsji/KX_FontObject.cpp
    trunk/blender/source/gameengine/Ketsji/KX_FontObject.h
    trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp
    trunk/blender/source/gameengine/Ketsji/KX_IPhysicsController.h
    trunk/blender/source/gameengine/Ketsji/KX_ISceneConverter.h
    trunk/blender/source/gameengine/Ketsji/KX_IpoActuator.h
    trunk/blender/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
    trunk/blender/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp
    trunk/blender/source/gameengine/Ketsji/KX_MouseFocusSensor.h
    trunk/blender/source/gameengine/Ketsji/KX_NearSensor.h
    trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp
    trunk/blender/source/gameengine/Ketsji/KX_PythonInitTypes.cpp
    trunk/blender/source/gameengine/Ketsji/KX_RadarSensor.h
    trunk/blender/source/gameengine/Ketsji/KX_RaySensor.cpp
    trunk/blender/source/gameengine/Ketsji/KX_Scene.cpp
    trunk/blender/source/gameengine/Ketsji/KX_Scene.h
    trunk/blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
    
trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp
    trunk/blender/source/gameengine/VideoTexture/BlendType.h
    trunk/blender/source/gameengine/VideoTexture/Common.h
    trunk/blender/source/gameengine/VideoTexture/Exception.h
    trunk/blender/source/gameengine/VideoTexture/FilterBase.h
    trunk/blender/source/gameengine/VideoTexture/FilterBlueScreen.h
    trunk/blender/source/gameengine/VideoTexture/FilterColor.h
    trunk/blender/source/gameengine/VideoTexture/FilterNormal.h
    trunk/blender/source/gameengine/VideoTexture/FilterSource.h
    trunk/blender/source/gameengine/VideoTexture/ImageBase.h
    trunk/blender/source/gameengine/VideoTexture/ImageBuff.h
    trunk/blender/source/gameengine/VideoTexture/ImageMix.h
    trunk/blender/source/gameengine/VideoTexture/ImageRender.h
    trunk/blender/source/gameengine/VideoTexture/ImageViewport.h
    trunk/blender/source/gameengine/VideoTexture/PyTypeList.h
    trunk/blender/source/gameengine/VideoTexture/Texture.h
    trunk/blender/source/gameengine/VideoTexture/VideoBase.h
    trunk/blender/source/gameengine/VideoTexture/VideoFFmpeg.h
    trunk/blender/source/tools/spell_check_source.py

Removed Paths:
-------------
    trunk/blender/source/blender/blenlib/intern/dynamiclist.h

Modified: trunk/blender/source/blender/avi/intern/avi.c
===================================================================
--- trunk/blender/source/blender/avi/intern/avi.c       2012-03-09 13:43:37 UTC 
(rev 44767)
+++ trunk/blender/source/blender/avi/intern/avi.c       2012-03-09 18:28:30 UTC 
(rev 44768)
@@ -197,13 +197,12 @@
 
        return in_error;
 }
-/*
+#if 0
 void AVI_set_debug (int mode)
 {
        AVI_DEBUG= mode;
 }
-*/
-/*
+
 int AVI_is_avi (char *name)
 {
        FILE *fp;
@@ -224,7 +223,7 @@
        fclose(fp);
        return ret;
 }
-*/
+#endif
 
 int AVI_is_avi (const char *name)
 {
@@ -659,7 +658,7 @@
        void *buffer;
 
        /* Retrieve the record number of the desired frame in the index 
-               If a chunk has Size 0 we need to rewind to previous frame */
+        * If a chunk has Size 0 we need to rewind to previous frame */
        while(rewind && frame > -1) {
                i=0;
                cur_frame=-1;
@@ -798,13 +797,13 @@
                movie->streams[i].sh.bottom = 0;
 
                if (movie->streams[i].sh.Type == FCC("vids")) { 
-/*
+#if 0
                        if (movie->streams[i].format == AVI_FORMAT_MJPEG) {
                                movie->streams[i].sf = MEM_mallocN 
(sizeof(AviBitmapInfoHeader) 
                                                                                
+ sizeof(AviMJPEGUnknown),"moviestreamformatL");
                                movie->streams[i].sf_size = 
sizeof(AviBitmapInfoHeader) + sizeof(AviMJPEGUnknown);
                        } else {
-*/
+#endif
                        movie->streams[i].sf = MEM_mallocN 
(sizeof(AviBitmapInfoHeader),  "moviestreamformatS");
                        movie->streams[i].sf_size = sizeof(AviBitmapInfoHeader);
 

Modified: trunk/blender/source/blender/blenfont/BLF_api.h
===================================================================
--- trunk/blender/source/blender/blenfont/BLF_api.h     2012-03-09 13:43:37 UTC 
(rev 44767)
+++ trunk/blender/source/blender/blenfont/BLF_api.h     2012-03-09 18:28:30 UTC 
(rev 44768)
@@ -59,12 +59,12 @@
  * to enable this.
  *
  * The order of the matrix is like GL:
-
-       | m[0]  m[4]  m[8]  m[12] |
-       | m[1]  m[5]  m[9]  m[13] |
-       | m[2]  m[6]  m[10] m[14] |
-       | m[3]  m[7]  m[11] m[15] |
-
+ *
+ *  | m[0]  m[4]  m[8]  m[12] |
+ *  | m[1]  m[5]  m[9]  m[13] |
+ *  | m[2]  m[6]  m[10] m[14] |
+ *  | m[3]  m[7]  m[11] m[15] |
+ *
  */
 void BLF_matrix(int fontid, const double m[16]);
 

Modified: trunk/blender/source/blender/blenkernel/BKE_customdata.h
===================================================================
--- trunk/blender/source/blender/blenkernel/BKE_customdata.h    2012-03-09 
13:43:37 UTC (rev 44767)
+++ trunk/blender/source/blender/blenkernel/BKE_customdata.h    2012-03-09 
18:28:30 UTC (rev 44768)
@@ -69,7 +69,7 @@
 #define CD_DEFAULT   2  /* allocate and set to default */
 #define CD_REFERENCE 3  /* use data pointers, set layer flag NOFREE */
 #define CD_DUPLICATE 4  /* do a full copy of all layers, only allowed if source
-                                                  has same number of elements 
*/
+                         * has same number of elements */
 
 #define CD_TYPE_AS_MASK(_type) (CustomDataMask)((CustomDataMask)1 << 
(CustomDataMask)(_type))
 

Modified: trunk/blender/source/blender/blenkernel/BKE_sequencer.h
===================================================================
--- trunk/blender/source/blender/blenkernel/BKE_sequencer.h     2012-03-09 
13:43:37 UTC (rev 44767)
+++ trunk/blender/source/blender/blenkernel/BKE_sequencer.h     2012-03-09 
18:28:30 UTC (rev 44768)
@@ -118,11 +118,11 @@
        void (*init_plugin)(struct Sequence *seq, const char *fname);
        
        /* number of input strips needed 
-               (called directly after construction) */
+        * (called directly after construction) */
        int (*num_inputs)(void);
        
        /* load is called first time after readblenfile in
-               get_sequence_effect automatically */
+        * get_sequence_effect automatically */
        void (*load)(struct Sequence *seq);
        
        /* duplicate */
@@ -132,9 +132,9 @@
        void (*free)(struct Sequence *seq);
        
        /* returns: -1: no input needed,
-       0: no early out, 
-       1: out = ibuf1, 
-       2: out = ibuf2 */
+        * 0: no early out,
+        * 1: out = ibuf1,
+        * 2: out = ibuf2 */
        int (*early_out)(struct Sequence *seq, float facf0, float facf1); 
        
        /* stores the y-range of the effect IPO */
@@ -146,9 +146,9 @@
                                 float * facf0, float * facf1);
        
        /* execute the effect
-           sequence effects are only required to either support
-           float-rects or byte-rects 
-           (mixed cases are handled one layer up...) */
+        * sequence effects are only required to either support
+        * float-rects or byte-rects
+        * (mixed cases are handled one layer up...) */
        
        struct ImBuf* (*execute)(
                SeqRenderData context,
@@ -161,11 +161,11 @@
 /* ********************* prototypes *************** */
 
 /* **********************************************************************
-   * sequence.c
+ * sequence.c
+ *
+ * sequencer render functions
+ * ********************************************************************** */
 
-   * sequencer render functions
-   ********************************************************************** */
-
 struct ImBuf *give_ibuf_seq(SeqRenderData context, float cfra, int chanshown);
 struct ImBuf *give_ibuf_seq_threaded(SeqRenderData context, float cfra, int 
chanshown);
 struct ImBuf *give_ibuf_seq_direct(SeqRenderData context, float cfra, struct 
Sequence *seq);
@@ -209,11 +209,11 @@
 
 
 /* **********************************************************************
-   seqcache.c
+ * seqcache.c
+ *
+ * Sequencer memory cache management functions
+ * ********************************************************************** */
 
-   Sequencer memory cache management functions
-   ********************************************************************** */
-
 typedef enum {
        SEQ_STRIPELEM_IBUF,
        SEQ_STRIPELEM_IBUF_COMP,
@@ -230,21 +230,21 @@
        float cfra, seq_stripelem_ibuf_t type);
 
 /* passed ImBuf is properly refed, so ownership is *not* 
-   transfered to the cache.
-   you can pass the same ImBuf multiple times to the cache without problems.
-*/
+ * transfered to the cache.
+ * you can pass the same ImBuf multiple times to the cache without problems.
+ */
    
 void seq_stripelem_cache_put(
        SeqRenderData context, struct Sequence * seq, 
        float cfra, seq_stripelem_ibuf_t type, struct ImBuf * nval);
 
 /* **********************************************************************
-   seqeffects.c 
+ * seqeffects.c
+ *
+ * Sequencer effect strip managment functions
+ *  **********************************************************************
+ */
 
-   Sequencer effect strip managment functions
-   **********************************************************************
-*/
-
 /* intern */
 struct SeqEffectHandle get_sequence_blend(struct Sequence *seq);
 void sequence_effect_speed_rebuild_map(struct Scene *scene, struct Sequence 
*seq, int force);
@@ -255,9 +255,9 @@
 
 
 /* **********************************************************************
-   Sequencer editing functions
-   **********************************************************************
-*/
+ * Sequencer editing functions
+ * **********************************************************************
+ */
    
 /* for transform but also could use elsewhere */
 int seq_tx_get_start(struct Sequence *seq);

Modified: trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c        
2012-03-09 13:43:37 UTC (rev 44767)
+++ trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c        
2012-03-09 18:28:30 UTC (rev 44768)
@@ -421,7 +421,7 @@
        }
        
        /* not all DerivedMeshes store their verts/edges/faces in CustomData, so
-          we set them here in case they are missing */
+        * we set them here in case they are missing */
        if(!CustomData_has_layer(&tmp.vdata, CD_MVERT))
                CustomData_add_layer(&tmp.vdata, CD_MVERT, CD_ASSIGN, 
dm->dupVertArray(dm), totvert);
        if(!CustomData_has_layer(&tmp.edata, CD_MEDGE))
@@ -454,9 +454,9 @@
        CustomData_free(&me->ldata, me->totloop);
        CustomData_free(&me->pdata, me->totpoly);
 
-       /*  ok, this should now use new CD shapekey data,
-           which shouuld be fed through the modifier 
-               stack*/
+       /* ok, this should now use new CD shapekey data,
+        * which shouuld be fed through the modifier
+        * stack*/
        if(tmp.totvert != me->totvert && !did_shapekeys && me->key) {
                printf("YEEK! this should be recoded! Shape key loss!!!\n");
                if(tmp.key) tmp.key->id.us--;
@@ -787,7 +787,7 @@
        }
        else if(layer == CD_CLOTH_ORCO) {
                /* apply shape key for cloth, this should really be solved
-                  by a more flexible customdata system, but not simple */
+                * by a more flexible customdata system, but not simple */
                if(!em) {
                        ClothModifierData *clmd = (ClothModifierData 
*)modifiers_findByType(ob, eModifierType_Cloth);
                        KeyBlock *kb= key_get_keyblock(ob_get_key(ob), 
clmd->sim_parms->shapekey_rest);
@@ -2636,8 +2636,9 @@
                                attribs->tface[a].glIndex = 
gattribs->layer[b].glindex;
                                attribs->tface[a].glTexco = 
gattribs->layer[b].gltexco;
                        }
-                       /* BMESH ONLY, may need to get this working?, otherwise 
remove */
-                       /* else {
+                       /* BMESH_TODO - BMESH ONLY, may need to get this 
working?, otherwise remove */
+#if 0
+                       else {
                                int player;
                                CustomData *pdata = dm->getPolyDataLayout(dm);
                                
@@ -2657,7 +2658,7 @@
                                        
                                }
                        }
-                       */
+#endif
                }
                else if(gattribs->layer[b].type == CD_MCOL) {
                        /* vertex colors */
@@ -2756,13 +2757,14 @@
        if (!polygonIdx)
                return;
 
-       /*
+#if 0
        //UI_ThemeColor(TH_WIRE);
        glDisable(GL_LIGHTING);
        glLineWidth(2.0);
        dm->drawEdges(dm, 0, 1);
        glLineWidth(1.0);
-       glEnable(GL_LIGHTING);*/
+       glEnable(GL_LIGHTING);
+#endif
 
        glDisable(GL_LIGHTING);
        /*  if(GPU_buffer_legacy(dm) ) */ { /* TODO - VBO draw code, not high 
priority - campbell */

Modified: trunk/blender/source/blender/blenkernel/intern/cdderivedmesh.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/cdderivedmesh.c      
2012-03-09 13:43:37 UTC (rev 44767)
+++ trunk/blender/source/blender/blenkernel/intern/cdderivedmesh.c      
2012-03-09 18:28:30 UTC (rev 44768)
@@ -79,7 +79,7 @@
        DerivedMesh dm;
 
        /* these point to data in the DerivedMesh custom data layers,
-          they are only here for efficiency and convenience **/
+        * they are only here for efficiency and convenience **/
        MVert *mvert;
        MEdge *medge;
        MFace *mface;
@@ -237,13 +237,13 @@
        int deformed= 0;
 
        /* active modifiers means extra deformation, which can't be handled 
correct
-          on bith of PBVH and sculpt "layer" levels, so use PBVH only for 
internal brush

@@ Diff output truncated at 10240 characters. @@
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