Revision: 45452
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=45452
Author:   kjym3
Date:     2012-04-07 00:37:01 +0000 (Sat, 07 Apr 2012)
Log Message:
-----------
Fix for broken face normals in FEdgeSharp and FEdgeSmooth, resulting from
splitting of FEdges at 2D intersections (i.e., at TVertices).

Modified Paths:
--------------
    
branches/soc-2008-mxcurioni/source/blender/freestyle/intern/view_map/Silhouette.h

Modified: 
branches/soc-2008-mxcurioni/source/blender/freestyle/intern/view_map/Silhouette.h
===================================================================
--- 
branches/soc-2008-mxcurioni/source/blender/freestyle/intern/view_map/Silhouette.h
   2012-04-06 22:18:42 UTC (rev 45451)
+++ 
branches/soc-2008-mxcurioni/source/blender/freestyle/intern/view_map/Silhouette.h
   2012-04-07 00:37:01 UTC (rev 45452)
@@ -1310,11 +1310,14 @@
         newEdge = new FEdgeSmooth(ioNewVertex, B);
         FEdgeSmooth * se = dynamic_cast<FEdgeSmooth*>(newEdge);
         FEdgeSmooth * fes = dynamic_cast<FEdgeSmooth*>(ioEdge);
+               se->setNormal(fes->normal());
         se->setFrsMaterialIndex(fes->frs_materialIndex());
       }else{
         newEdge = new FEdgeSharp(ioNewVertex, B);
         FEdgeSharp * se = dynamic_cast<FEdgeSharp*>(newEdge);
         FEdgeSharp * fes = dynamic_cast<FEdgeSharp*>(ioEdge);
+               se->setNormalA(fes->normalA());
+               se->setNormalB(fes->normalB());
         se->setaFrsMaterialIndex(fes->aFrsMaterialIndex());
         se->setbFrsMaterialIndex(fes->bFrsMaterialIndex());
       }

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