Revision: 46617
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=46617
Author:   campbellbarton
Date:     2012-05-13 21:46:18 +0000 (Sun, 13 May 2012)
Log Message:
-----------
style cleanup: comments and whitespace

Modified Paths:
--------------
    branches/soc-2011-tomato/intern/raskter/raskter.c

Modified: branches/soc-2011-tomato/intern/raskter/raskter.c
===================================================================
--- branches/soc-2011-tomato/intern/raskter/raskter.c   2012-05-13 21:36:42 UTC 
(rev 46616)
+++ branches/soc-2011-tomato/intern/raskter/raskter.c   2012-05-13 21:46:18 UTC 
(rev 46617)
@@ -31,7 +31,7 @@
 #include <malloc.h>
 #include "raskter.h"
 
-// from BLI_utildefines.h
+/* from BLI_utildefines.h */
 #define MIN2(x, y)               ( (x) < (y) ? (x) : (y) )
 #define MAX2(x, y)               ( (x) > (y) ? (x) : (y) )
 
@@ -64,7 +64,8 @@
  * just the poly. Since the DEM code could end up being coupled with this, 
we'll keep it separate
  * for now.
  */
-static void preprocess_all_edges(struct poly_vert *verts, int num_verts, 
struct e_status *open_edge) {
+static void preprocess_all_edges(struct poly_vert *verts, int num_verts, 
struct e_status *open_edge)
+{
        int i;
        int xbeg;
        int ybeg;
@@ -78,44 +79,44 @@
        struct e_status *next_edge;
        struct e_status **next_edge_ref;
        struct poly_vert *v;
-       // set up pointers
+       /* set up pointers */
        v = verts;
        all_edges = NULL;
-       // loop all verts
+       /* loop all verts */
        for (i = 0; i < num_verts; i++) {
-               // determine beginnings and endings of edges, linking last 
vertex to first vertex
+               /* determine beginnings and endings of edges, linking last 
vertex to first vertex */
                xbeg = v[i].x;
                ybeg = v[i].y;
                if (i) {
-                       // we're not at the last vert, so end of the edge is 
the previous vertex
+                       /* we're not at the last vert, so end of the edge is 
the previous vertex */
                        xend = v[i - 1].x;
                        yend = v[i - 1].y;
                }
                else {
-                       // we're at the first vertex, so the "end" of this edge 
is the last vertex
+                       /* we're at the first vertex, so the "end" of this edge 
is the last vertex */
                        xend = v[num_verts - 1].x;
                        yend = v[num_verts - 1].y;
                }
-               // make sure our edges are facing the correct direction
+               /* make sure our edges are facing the correct direction */
                if (ybeg > yend) {
-                       // flip the Xs
+                       /* flip the Xs */
                        temp_pos = xbeg;
                        xbeg = xend;
                        xend = temp_pos;
-                       // flip the Ys
+                       /* flip the Ys */
                        temp_pos = ybeg;
                        ybeg = yend;
                        yend = temp_pos;
                }
 
-               // calculate y delta
+               /* calculate y delta */
                dy = yend - ybeg;
-               // dont draw horizontal lines directly, they are scanned as 
part of the edges they connect, so skip em. :)
+               /* dont draw horizontal lines directly, they are scanned as 
part of the edges they connect, so skip em. :) */
                if (dy) {
-                       // create the edge and determine it's slope (for 
incremental line drawing)
+                       /* create the edge and determine it's slope (for 
incremental line drawing) */
                        e_new = open_edge++;
 
-                       // calculate x delta
+                       /* calculate x delta */
                        dx = xend - xbeg;
                        if (dx > 0) {
                                e_new->xdir = 1;
@@ -131,7 +132,7 @@
                        e_new->num = dy;
                        e_new->drift_dec = dy;
 
-                       // calculate deltas for incremental drawing
+                       /* calculate deltas for incremental drawing */
                        if (dx >= 0) {
                                e_new->drift = 0;
                        }
@@ -147,7 +148,7 @@
                                e_new->xshift = (xdist / dy) * e_new->xdir;
                        }
                        next_edge_ref = &all_edges;
-                       // link in all the edges, in sorted order
+                       /* link in all the edges, in sorted order */
                        for (;; ) {
                                next_edge = *next_edge_ref;
                                if (!next_edge || (next_edge->ybeg > ybeg) || 
((next_edge->ybeg == ybeg) && (next_edge->x >= xbeg))) {
@@ -166,150 +167,152 @@
  * for speed, but waiting on final design choices for curve-data before 
eliminating data the DEM code will need
  * if it ends up being coupled with this function.
  */
-int rast_scan_fill(struct poly_vert *verts, int num_verts) {
-       int x_curr;                 // current pixel position in X
-       int y_curr;                 // current scan line being drawn
-       int yp;                     // y-pixel's position in frame buffer
-       int swixd = 0;              // whether or not edges switched position 
in X
-       float *cpxl;                // pixel pointers...
+int rast_scan_fill(struct poly_vert *verts, int num_verts)
+{
+       int x_curr;                 /* current pixel position in X */
+       int y_curr;                 /* current scan line being drawn */
+       int yp;                     /* y-pixel's position in frame buffer */
+       int swixd = 0;              /* whether or not edges switched position 
in X */
+       float *cpxl;                /* pixel pointers... */
        float *mpxl;
        float *spxl;
-       struct e_status *e_curr;    // edge pointers...
+       struct e_status *e_curr;    /* edge pointers... */
        struct e_status *e_temp;
        struct e_status *edgbuf;
        struct e_status **edgec;
 
 
        /*
-          If the number of verts specified to render as a polygon is less than 
3,
-          return immediately. Obviously we cant render a poly with sides < 3. 
The
-          return for this we set to 1, simply so it can be distinguished from 
the
-          next place we could return, which is a failure to allocate memory.
+        * If the number of verts specified to render as a polygon is less than 
3,
+        * return immediately. Obviously we cant render a poly with sides < 3. 
The
+        * return for this we set to 1, simply so it can be distinguished from 
the
+        * next place we could return, 
/home/guest/blender-svn/soc-2011-tomato/intern/raskter/raskter.cwhich is a 
failure to allocate memory.
         */
        if (num_verts < 3) {
                return(1);
        }
 
        /*
-          Try to allocate an edge buffer in memory. needs to be the size of 
the edge tracking data
-          multiplied by the number of edges, which is always equal to the 
number of verts in
-          a 2D polygon. Here we return 0 to indicate a memory allocation 
failure, as opposed to a 1 for
-          the preceeding error, which was a rasterization request on a 2D poly 
with less than
-          3 sides.
+        * Try to allocate an edge buffer in memory. needs to be the size of 
the edge tracking data
+        * multiplied by the number of edges, which is always equal to the 
number of verts in
+        * a 2D polygon. Here we return 0 to indicate a memory allocation 
failure, as opposed to a 1 for
+        * the preceeding error, which was a rasterization request on a 2D poly 
with less than
+        * 3 sides.
         */
        if ((edgbuf = (struct e_status *)(malloc(sizeof(struct e_status) * 
num_verts))) == NULL) {
                return(0);
        }
 
        /*
-          Do some preprocessing on all edges. This constructs a table 
structure in memory of all
-          the edge properties and can "flip" some edges so sorting works 
correctly.
+        * Do some preprocessing on all edges. This constructs a table 
structure in memory of all
+        * the edge properties and can "flip" some edges so sorting works 
correctly.
         */
        preprocess_all_edges(verts, num_verts, edgbuf);
 
        /*
-          Set the pointer for tracking the edges currently in processing to 
NULL to make sure
-          we don't get some crazy value after initialization.
+        * Set the pointer for tracking the edges currently in processing to 
NULL to make sure
+        * we don't get some crazy value after initialization.
         */
        possible_edges = NULL;
 
        /*
-          Loop through all scan lines to be drawn. Since we sorted by Y values 
during
-          preprocess_all_edges(), we can already exact values for the lowest 
and
-          highest Y values we could possibly need by induction. The 
preprocessing sorted
-          out edges by Y position, we can cycle the current edge being 
processed once
-          it runs out of Y pixels. When we have no more edges, meaning the 
current edge
-          is NULL after setting the "current" edge to be the previous current 
edge's
-          "next" edge in the Y sorted edge connection chain, we can stop 
looping Y values,
-          since we can't possibly have more scan lines if we ran out of edges. 
:)
-
-          TODO: This clips Y to the frame buffer, which should be done in the 
preprocessor, but for now is done here.
-               Will get changed once DEM code gets in.
+        * Loop through all scan lines to be drawn. Since we sorted by Y values 
during
+        * preprocess_all_edges(), we can already exact values for the lowest 
and
+        * highest Y values we could possibly need by induction. The 
preprocessing sorted
+        * out edges by Y position, we can cycle the current edge being 
processed once
+        * it runs out of Y pixels. When we have no more edges, meaning the 
current edge
+        * is NULL after setting the "current" edge to be the previous current 
edge's
+        * "next" edge in the Y sorted edge connection chain, we can stop 
looping Y values,
+        * since we can't possibly have more scan lines if we ran out of edges. 
:)
+        *
+        * TODO: This clips Y to the frame buffer, which should be done in the 
preprocessor, but for now is done here.
+        *       Will get changed once DEM code gets in.
         */
        for (y_curr = MAX2(all_edges->ybeg, 0); (all_edges || possible_edges) 
&& (y_curr < rb.sizey); y_curr++) {
 
                /*
-                  Link any edges that start on the current scan line into the 
list of
-                  edges currently needed to draw at least this, if not 
several, scan lines.
+                * Link any edges that start on the current scan line into the 
list of
+                * edges currently needed to draw at least this, if not 
several, scan lines.
                 */
 
                /*
-                  Set the current edge to the beginning of the list of edges 
to be rasterized
-                  into this scan line.
-
-                  We could have lots of edge here, so iterate over all the 
edges needed. The
-                  preprocess_all_edges() function sorted edges by X within 
each chunk of Y sorting
-                  so we safely cycle edges to thier own "next" edges in order.
-
-                  At each iteration, make sure we still have a non-NULL edge.
+                * Set the current edge to the beginning of the list of edges 
to be rasterized
+                * into this scan line.
+                *
+                * We could have lots of edge here, so iterate over all the 
edges needed. The
+                * preprocess_all_edges() function sorted edges by X within 
each chunk of Y sorting
+                * so we safely cycle edges to thier own "next" edges in order.
+                *
+                * At each iteration, make sure we still have a non-NULL edge.
                 */
                for (edgec = &possible_edges; all_edges && (all_edges->ybeg == 
y_curr); ) {
-                       x_curr = all_edges->x;                                
// Set current X position.
-                       for (;; ) {                                             
// Start looping edges. Will break when edges run out.
-                               e_curr = *edgec;                                
  // Set up a current edge pointer.
-                               if (!e_curr || (e_curr->x >= x_curr)) {         
   // If we have an no edge, or we need to skip some X-span,
-                                       e_temp = all_edges->e_next;             
      // set a temp "next" edge to test.

@@ Diff output truncated at 10240 characters. @@
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