Revision: 46822
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=46822
Author:   campbellbarton
Date:     2012-05-20 21:23:26 +0000 (Sun, 20 May 2012)
Log Message:
-----------
code cleanup: spelling

Modified Paths:
--------------
    trunk/blender/source/blender/avi/intern/avi.c
    trunk/blender/source/blender/blenlib/intern/math_rotation.c
    trunk/blender/source/blender/bmesh/bmesh.h
    trunk/blender/source/blender/bmesh/intern/bmesh_queries.c
    trunk/blender/source/blender/editors/interface/interface_handlers.c
    trunk/blender/source/blender/editors/mesh/editface.c
    trunk/blender/source/blender/editors/mesh/editmesh_knife.c
    trunk/blender/source/blender/editors/mesh/editmesh_rip.c
    trunk/blender/source/blender/editors/mesh/editmesh_select.c
    trunk/blender/source/blender/editors/mesh/editmesh_tools.c
    trunk/blender/source/blender/editors/sculpt_paint/paint_image.c
    trunk/blender/source/blender/editors/sculpt_paint/paint_vertex.c
    trunk/blender/source/blender/editors/sculpt_paint/sculpt.c
    trunk/blender/source/blender/editors/space_clip/clip_draw.c
    trunk/blender/source/blender/editors/space_graph/graph_edit.c
    trunk/blender/source/blender/editors/space_view3d/view3d_view.c
    trunk/blender/source/blender/editors/transform/transform.c
    trunk/blender/source/blender/editors/transform/transform_conversions.c
    trunk/blender/source/blender/editors/transform/transform_input.c
    trunk/blender/source/blender/makesdna/DNA_object_types.h
    trunk/blender/source/blender/makesdna/intern/makesdna.c
    trunk/blender/source/blender/makesrna/intern/rna_wm.c
    trunk/blender/source/blender/python/intern/bpy_rna.c
    trunk/blender/source/blender/render/intern/source/render_texture.c

Modified: trunk/blender/source/blender/avi/intern/avi.c
===================================================================
--- trunk/blender/source/blender/avi/intern/avi.c       2012-05-20 21:19:55 UTC 
(rev 46821)
+++ trunk/blender/source/blender/avi/intern/avi.c       2012-05-20 21:23:26 UTC 
(rev 46822)
@@ -831,8 +831,8 @@
                if (movie->streams[i].sh.Type == FCC("vids")) { 
 #if 0
                        if (movie->streams[i].format == AVI_FORMAT_MJPEG) {
-                               movie->streams[i].sf = 
MEM_mallocN(sizeof(AviBitmapInfoHeader)
-                                                                  + 
sizeof(AviMJPEGUnknown), "moviestreamformatL");
+                               movie->streams[i].sf = 
MEM_mallocN(sizeof(AviBitmapInfoHeader) +
+                                                                  
sizeof(AviMJPEGUnknown), "moviestreamformatL");
                                movie->streams[i].sf_size = 
sizeof(AviBitmapInfoHeader) + sizeof(AviMJPEGUnknown);
                        }
                        else {

Modified: trunk/blender/source/blender/blenlib/intern/math_rotation.c
===================================================================
--- trunk/blender/source/blender/blenlib/intern/math_rotation.c 2012-05-20 
21:19:55 UTC (rev 46821)
+++ trunk/blender/source/blender/blenlib/intern/math_rotation.c 2012-05-20 
21:23:26 UTC (rev 46822)
@@ -82,7 +82,7 @@
  * \note:
  * Assumes a unit quaternion?
  *
- * infact not, but you may wan't to use a unit quat, read on...
+ * in fact not, but you may wan't to use a unit quat, read on...
  *
  * Shortcut for 'q v q*' when \a v is actually a quaternion.
  * This removes the need for converting a vector to a quaternion,

Modified: trunk/blender/source/blender/bmesh/bmesh.h
===================================================================
--- trunk/blender/source/blender/bmesh/bmesh.h  2012-05-20 21:19:55 UTC (rev 
46821)
+++ trunk/blender/source/blender/bmesh/bmesh.h  2012-05-20 21:23:26 UTC (rev 
46822)
@@ -225,7 +225,7 @@
  *
  * - face inset interpolate loop data from face (currently copies - but this 
stretches UV's in an ugly way)
  * - vert slide UV correction (like we have for edge slide)
- * - fill-face edge net - produce consistant normals, currently it won't, fix 
should be to fill in edge-net node
+ * - fill-face edge net - produce consistent normals, currently it won't, fix 
should be to fill in edge-net node
  *   connected with previous one - since they already check for normals of 
adjacent edge-faces before creating.
  */
 

Modified: trunk/blender/source/blender/bmesh/intern/bmesh_queries.c
===================================================================
--- trunk/blender/source/blender/bmesh/intern/bmesh_queries.c   2012-05-20 
21:19:55 UTC (rev 46821)
+++ trunk/blender/source/blender/bmesh/intern/bmesh_queries.c   2012-05-20 
21:23:26 UTC (rev 46822)
@@ -745,7 +745,7 @@
  * BM_face_create_ngon() on an arbitrary array of verts,
  * though be sure to pick an edge which has a face.
  *
- * \note This is infact quite a simple check, mainly include this function so 
the intent is more obvious.
+ * \note This is in fact quite a simple check, mainly include this function so 
the intent is more obvious.
  * We know these 2 verts will _always_ make up the loops edge
  */
 void BM_edge_ordered_verts_ex(BMEdge *edge, BMVert **r_v1, BMVert **r_v2,

Modified: trunk/blender/source/blender/editors/interface/interface_handlers.c
===================================================================
--- trunk/blender/source/blender/editors/interface/interface_handlers.c 
2012-05-20 21:19:55 UTC (rev 46821)
+++ trunk/blender/source/blender/editors/interface/interface_handlers.c 
2012-05-20 21:23:26 UTC (rev 46822)
@@ -1309,7 +1309,7 @@
 
                        /* check if position is found */
                        if (cdist < x) {
-                               /* check is previous location was infact closer 
*/
+                               /* check is previous location was in fact 
closer */
                                if (((float)x - cdist) > (cdist_prev - 
(float)x)) {
                                        but->pos = pos_prev;
                                }

Modified: trunk/blender/source/blender/editors/mesh/editface.c
===================================================================
--- trunk/blender/source/blender/editors/mesh/editface.c        2012-05-20 
21:19:55 UTC (rev 46821)
+++ trunk/blender/source/blender/editors/mesh/editface.c        2012-05-20 
21:23:26 UTC (rev 46822)
@@ -860,7 +860,7 @@
                }
 
                if (tot_unique <= tot_unique_prev) {
-                       /* Finish searching for unique valus when 1 loop dosnt 
give a
+                       /* Finish searching for unique values when 1 loop dosnt 
give a
                         * higher number of unique values compared to the 
previous loop */
                        break;
                }

Modified: trunk/blender/source/blender/editors/mesh/editmesh_knife.c
===================================================================
--- trunk/blender/source/blender/editors/mesh/editmesh_knife.c  2012-05-20 
21:19:55 UTC (rev 46821)
+++ trunk/blender/source/blender/editors/mesh/editmesh_knife.c  2012-05-20 
21:23:26 UTC (rev 46822)
@@ -308,7 +308,7 @@
 
 /**
  * get a KnifeEdge wrapper for an existing BMEdge
- * \note #knife_get_face_kedges / #get_bm_knife_edge are called recusively - 
KEEP STACK MEM USAGE LOW */
+ * \note #knife_get_face_kedges / #get_bm_knife_edge are called recursively - 
KEEP STACK MEM USAGE LOW */
 static KnifeEdge *get_bm_knife_edge(KnifeTool_OpData *kcd, BMEdge *e)
 {
        KnifeEdge *kfe = BLI_ghash_lookup(kcd->origedgemap, e);
@@ -365,7 +365,7 @@
 }
 
 /**
- * \note #knife_get_face_kedges / #get_bm_knife_edge are called recusively - 
KEEP STACK MEM USAGE LOW */
+ * \note #knife_get_face_kedges / #get_bm_knife_edge are called recursively - 
KEEP STACK MEM USAGE LOW */
 static ListBase *knife_get_face_kedges(KnifeTool_OpData *kcd, BMFace *f)
 {
        ListBase *lst = BLI_ghash_lookup(kcd->kedgefacemap, f);
@@ -889,7 +889,7 @@
 static void knife_init_colors(KnifeColors *colors)
 {
        /* possible BMESH_TODO: add explicit themes or calculate these by
-        * figuring out constrasting colors with grid / edges / verts
+        * figuring out contrasting colors with grid / edges / verts
         * a la UI_make_axis_color */
        UI_GetThemeColor3ubv(TH_NURB_VLINE, colors->line);
        UI_GetThemeColor3ubv(TH_NURB_ULINE, colors->edge);

Modified: trunk/blender/source/blender/editors/mesh/editmesh_rip.c
===================================================================
--- trunk/blender/source/blender/editors/mesh/editmesh_rip.c    2012-05-20 
21:19:55 UTC (rev 46821)
+++ trunk/blender/source/blender/editors/mesh/editmesh_rip.c    2012-05-20 
21:23:26 UTC (rev 46822)
@@ -139,7 +139,7 @@
  *     connected edge loops.
  *     The reason for using loops like this is because when the edges are 
split we don't which face user gets the newly
  *     created edge (its as good as random so we cant assume new edges will be 
on once side).
- *     After splittingm, its very simple to walk along boundary loops since 
each only has one edge from a single side.
+ *     After splitting, its very simple to walk along boundary loops since 
each only has one edge from a single side.
  * - The end loop pairs are stored in an array however to support multiple 
edge-selection-islands, so you can rip
  *   multiple selections at once.
  * - * Execute the split *
@@ -711,7 +711,7 @@
 
        /* running in face mode hardly makes sense, so convert to region loop 
and rip */
        if (em->bm->totfacesel) {
-               /* highly nifty but hard to sypport since the operator can fail 
and we're left
+               /* highly nifty but hard to support since the operator can fail 
and we're left
                 * with modified selection */
                // WM_operator_name_call(C, "MESH_OT_region_to_loop", 
WM_OP_INVOKE_DEFAULT, NULL);
 

Modified: trunk/blender/source/blender/editors/mesh/editmesh_select.c
===================================================================
--- trunk/blender/source/blender/editors/mesh/editmesh_select.c 2012-05-20 
21:19:55 UTC (rev 46821)
+++ trunk/blender/source/blender/editors/mesh/editmesh_select.c 2012-05-20 
21:23:26 UTC (rev 46822)
@@ -1270,7 +1270,7 @@
         * path found so far to edge n. The visitedhash will of course contain 
entries
         * for edges that have been visited, cost[n] will contain the length of 
the shortest
         * path to edge n found so far, Finally, heap is a priority heap which 
is built on the
-        * the same data as the cost arry, but inverted: it is a worklist of 
edges prioritized
+        * the same data as the cost array, but inverted: it is a worklist of 
edges prioritized
         * by the shortest path found so far to the edge.
         */
 

Modified: trunk/blender/source/blender/editors/mesh/editmesh_tools.c
===================================================================
--- trunk/blender/source/blender/editors/mesh/editmesh_tools.c  2012-05-20 
21:19:55 UTC (rev 46821)
+++ trunk/blender/source/blender/editors/mesh/editmesh_tools.c  2012-05-20 
21:23:26 UTC (rev 46822)
@@ -3962,7 +3962,7 @@
 
        else if (action == SRT_RANDOMIZE) {
                if (totelem[0]) {
-                       /* Re-init random generator for each element type, to 
get consistant random when
+                       /* Re-init random generator for each element type, to 
get consistent random when
                         * enabling/disabling an element type. */
                        BLI_srandom(seed);
                        pb = pblock[0] = MEM_callocN(sizeof(char) * totelem[0], 
"sort_bmelem vert pblock");

Modified: trunk/blender/source/blender/editors/sculpt_paint/paint_image.c
===================================================================
--- trunk/blender/source/blender/editors/sculpt_paint/paint_image.c     
2012-05-20 21:19:55 UTC (rev 46821)
+++ trunk/blender/source/blender/editors/sculpt_paint/paint_image.c     
2012-05-20 21:23:26 UTC (rev 46822)
@@ -2342,7 +2342,7 @@
        
        
        /* Use tf_uv_pxoffset instead of tf->uv so we can offset the UV half a 
pixel
-        * this is done so we can avoid offseting all the pixels by 0.5 which 
causes
+        * this is done so we can avoid offsetting all the pixels by 0.5 which 
causes
         * problems when wrapping negative coords */
        xhalfpx = (0.5f +   (PROJ_GEOM_TOLERANCE / 3.0f)   ) / ibuf_xf;
        yhalfpx = (0.5f +   (PROJ_GEOM_TOLERANCE / 4.0f)   ) / ibuf_yf;

Modified: trunk/blender/source/blender/editors/sculpt_paint/paint_vertex.c
===================================================================
--- trunk/blender/source/blender/editors/sculpt_paint/paint_vertex.c    
2012-05-20 21:19:55 UTC (rev 46821)
+++ trunk/blender/source/blender/editors/sculpt_paint/paint_vertex.c    
2012-05-20 21:23:26 UTC (rev 46822)
@@ -1867,7 +1867,7 @@
                                         *
                                         * So! just balance out the 2 weights, 
it keeps them equal and everything normalized.
                                         *
-                                        * While it wont hit the desired weight 
immediatelty as the user waggles their mouse,

@@ Diff output truncated at 10240 characters. @@
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