Revision: 47644
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=47644
Author:   campbellbarton
Date:     2012-06-09 17:22:52 +0000 (Sat, 09 Jun 2012)
Log Message:
-----------
style cleanup: block comments

Modified Paths:
--------------
    trunk/blender/intern/cycles/blender/blender_camera.cpp
    trunk/blender/intern/cycles/blender/blender_mesh.cpp
    trunk/blender/intern/cycles/blender/blender_object.cpp
    trunk/blender/intern/cycles/blender/blender_session.cpp
    trunk/blender/intern/cycles/blender/blender_shader.cpp
    trunk/blender/intern/cycles/blender/blender_sync.cpp
    trunk/blender/intern/cycles/blender/blender_util.h
    trunk/blender/intern/cycles/bvh/bvh.cpp
    trunk/blender/intern/cycles/bvh/bvh.h
    trunk/blender/intern/cycles/bvh/bvh_binning.cpp
    trunk/blender/intern/cycles/bvh/bvh_sort.h
    trunk/blender/intern/cycles/device/device.cpp
    trunk/blender/intern/cycles/device/device_cpu.cpp
    trunk/blender/intern/cycles/device/device_cuda.cpp
    trunk/blender/intern/cycles/device/device_network.h
    trunk/blender/intern/cycles/device/device_opencl.cpp
    trunk/blender/intern/cycles/kernel/kernel_accumulate.h
    trunk/blender/intern/cycles/kernel/kernel_bvh.h
    trunk/blender/intern/cycles/kernel/kernel_compat_cpu.h
    trunk/blender/intern/cycles/kernel/kernel_emission.h
    trunk/blender/intern/cycles/kernel/kernel_globals.h
    trunk/blender/intern/cycles/kernel/kernel_light.h
    trunk/blender/intern/cycles/kernel/kernel_montecarlo.h
    trunk/blender/intern/cycles/kernel/kernel_optimized.cpp
    trunk/blender/intern/cycles/kernel/kernel_path.h
    trunk/blender/intern/cycles/kernel/kernel_projection.h
    trunk/blender/intern/cycles/kernel/kernel_random.h
    trunk/blender/intern/cycles/kernel/kernel_triangle.h
    trunk/blender/intern/cycles/kernel/osl/nodes/node_fresnel.h
    trunk/blender/intern/cycles/kernel/osl/osl_services.cpp
    trunk/blender/intern/cycles/kernel/osl/osl_services.h
    trunk/blender/intern/cycles/kernel/svm/bsdf.h
    trunk/blender/intern/cycles/kernel/svm/bsdf_ashikhmin_velvet.h
    trunk/blender/intern/cycles/kernel/svm/bsdf_diffuse.h
    trunk/blender/intern/cycles/kernel/svm/bsdf_microfacet.h
    trunk/blender/intern/cycles/kernel/svm/bsdf_reflection.h
    trunk/blender/intern/cycles/kernel/svm/bsdf_refraction.h
    trunk/blender/intern/cycles/kernel/svm/bsdf_transparent.h
    trunk/blender/intern/cycles/kernel/svm/bsdf_ward.h
    trunk/blender/intern/cycles/kernel/svm/bsdf_westin.h
    trunk/blender/intern/cycles/kernel/svm/emissive.h
    trunk/blender/intern/cycles/kernel/svm/svm_closure.h
    trunk/blender/intern/cycles/kernel/svm/svm_image.h
    trunk/blender/intern/cycles/kernel/svm/svm_noise.h
    trunk/blender/intern/cycles/kernel/svm/svm_texture.h
    trunk/blender/intern/cycles/kernel/svm/volume.h
    trunk/blender/intern/cycles/render/buffers.h
    trunk/blender/intern/cycles/render/film.cpp
    trunk/blender/intern/cycles/render/graph.cpp
    trunk/blender/intern/cycles/render/image.cpp
    trunk/blender/intern/cycles/render/light.cpp
    trunk/blender/intern/cycles/render/mesh.cpp
    trunk/blender/intern/cycles/render/object.cpp
    trunk/blender/intern/cycles/render/osl.cpp
    trunk/blender/intern/cycles/render/session.cpp
    trunk/blender/intern/cycles/render/shader.cpp
    trunk/blender/intern/cycles/render/shader.h
    trunk/blender/intern/cycles/render/svm.cpp
    trunk/blender/intern/cycles/subd/subd_build.cpp
    trunk/blender/intern/cycles/subd/subd_dice.cpp
    trunk/blender/intern/cycles/subd/subd_ring.cpp
    trunk/blender/intern/cycles/util/util_cuda.cpp
    trunk/blender/intern/cycles/util/util_md5.cpp
    trunk/blender/intern/cycles/util/util_opencl.h
    trunk/blender/intern/cycles/util/util_path.cpp
    trunk/blender/intern/cycles/util/util_system.cpp
    trunk/blender/intern/cycles/util/util_task.cpp
    trunk/blender/intern/cycles/util/util_thread.h
    trunk/blender/intern/cycles/util/util_transform.cpp
    trunk/blender/intern/cycles/util/util_transform.h

Modified: trunk/blender/intern/cycles/blender/blender_camera.cpp
===================================================================
--- trunk/blender/intern/cycles/blender/blender_camera.cpp      2012-06-09 
17:15:38 UTC (rev 47643)
+++ trunk/blender/intern/cycles/blender/blender_camera.cpp      2012-06-09 
17:22:52 UTC (rev 47644)
@@ -141,7 +141,7 @@
                bcam->lens = b_camera.lens();
 
                /* allow f/stop number to change aperture_size but still
-                  give manual control over aperture radius */
+                * give manual control over aperture radius */
                int aperture_type = RNA_enum_get(&ccamera, "aperture_type");
 
                if(aperture_type == 1) {
@@ -179,8 +179,8 @@
 
        if(type == CAMERA_PANORAMA) {
                /* make it so environment camera needs to be pointed in the 
direction
-                  of the positive x-axis to match an environment texture, this 
way
-                  it is looking at the center of the texture */
+                * of the positive x-axis to match an environment texture, this 
way
+                * it is looking at the center of the texture */
                result = tfm *
                        make_transform( 0.0f, -1.0f, 0.0f, 0.0f,
                                        0.0f,  0.0f, 1.0f, 0.0f,

Modified: trunk/blender/intern/cycles/blender/blender_mesh.cpp
===================================================================
--- trunk/blender/intern/cycles/blender/blender_mesh.cpp        2012-06-09 
17:15:38 UTC (rev 47643)
+++ trunk/blender/intern/cycles/blender/blender_mesh.cpp        2012-06-09 
17:22:52 UTC (rev 47644)
@@ -68,8 +68,8 @@
        }
 
        /* create generated coordinates. todo: we should actually get the orco
-          coordinates from modifiers, for now we use texspace loc/size which
-          is available in the api. */
+        * coordinates from modifiers, for now we use texspace loc/size which
+        * is available in the api. */
        if(mesh->need_attribute(scene, ATTR_STD_GENERATED)) {
                Attribute *attr = mesh->attributes.add(ATTR_STD_GENERATED);
                float3 loc = get_float3(b_mesh.texspace_location());
@@ -181,8 +181,10 @@
 
                if(n == 4)
                        sdmesh.add_face(vi[0], vi[1], vi[2], vi[3]);
-               /*else
-                       sdmesh.add_face(vi[0], vi[1], vi[2]);*/
+#if 0
+               else
+                       sdmesh.add_face(vi[0], vi[1], vi[2]);
+#endif
        }
 
        /* finalize subd mesh */
@@ -232,7 +234,7 @@
                /* if transform was applied to mesh, need full update */
                if(object_updated && mesh->transform_applied);
                /* test if shaders changed, these can be object level so mesh
-                  does not get tagged for recalc */
+                * does not get tagged for recalc */
                else if(mesh->used_shaders != used_shaders);
                else {
                        /* even if not tagged for recalc, we may need to sync 
anyway

Modified: trunk/blender/intern/cycles/blender/blender_object.cpp
===================================================================
--- trunk/blender/intern/cycles/blender/blender_object.cpp      2012-06-09 
17:15:38 UTC (rev 47643)
+++ trunk/blender/intern/cycles/blender/blender_object.cpp      2012-06-09 
17:22:52 UTC (rev 47644)
@@ -264,7 +264,7 @@
                }
 
                /* camera flag is not actually used, instead is tested
-                  against render layer flags */
+                * against render layer flags */
                if(object->visibility & PATH_RAY_CAMERA) {
                        object->visibility |= layer_flag << 
PATH_RAY_LAYER_SHIFT;
                        object->visibility &= ~PATH_RAY_CAMERA;

Modified: trunk/blender/intern/cycles/blender/blender_session.cpp
===================================================================
--- trunk/blender/intern/cycles/blender/blender_session.cpp     2012-06-09 
17:15:38 UTC (rev 47643)
+++ trunk/blender/intern/cycles/blender/blender_session.cpp     2012-06-09 
17:22:52 UTC (rev 47644)
@@ -304,7 +304,7 @@
        session->set_pause(BlenderSync::get_session_pause(b_scene, background));
 
        /* copy recalc flags, outside of mutex so we can decide to do the real
-          synchronization at a later time to not block on running updates */
+        * synchronization at a later time to not block on running updates */
        sync->sync_recalc();
 
        /* try to acquire mutex. if we don't want to or can't, come back later 
*/
@@ -334,7 +334,7 @@
 bool BlenderSession::draw(int w, int h)
 {
        /* before drawing, we verify camera and viewport size changes, because
-          we do not get update callbacks for those, we must detect them here */
+        * we do not get update callbacks for those, we must detect them here */
        if(session->ready_to_reset()) {
                bool reset = false;
 
@@ -429,7 +429,7 @@
 {
        if(background) {
                /* update stats and progress, only for background here because
-                  in 3d view we do it in draw for thread safety reasons */
+                * in 3d view we do it in draw for thread safety reasons */
                update_status_progress();
 
                /* offline render, redraw if timeout passed */

Modified: trunk/blender/intern/cycles/blender/blender_shader.cpp
===================================================================
--- trunk/blender/intern/cycles/blender/blender_shader.cpp      2012-06-09 
17:15:38 UTC (rev 47643)
+++ trunk/blender/intern/cycles/blender/blender_shader.cpp      2012-06-09 
17:22:52 UTC (rev 47644)
@@ -641,7 +641,7 @@
                        to_pair = sockets_map[b_to_sock.ptr.data];
 
                /* either node may be NULL when the node was not exported, 
typically
-                  because the node type is not supported */
+                * because the node type is not supported */
                if(from_pair.first && to_pair.first) {
                        ShaderOutput *output = 
from_pair.first->output(from_pair.second.c_str());
                        ShaderInput *input = 
to_pair.first->input(to_pair.second.c_str());

Modified: trunk/blender/intern/cycles/blender/blender_sync.cpp
===================================================================
--- trunk/blender/intern/cycles/blender/blender_sync.cpp        2012-06-09 
17:15:38 UTC (rev 47643)
+++ trunk/blender/intern/cycles/blender/blender_sync.cpp        2012-06-09 
17:22:52 UTC (rev 47644)
@@ -63,7 +63,7 @@
 bool BlenderSync::sync_recalc()
 {
        /* sync recalc flags from blender to cycles. actual update is done 
separate,
-          so we can do it later on if doing it immediate is not suitable */
+        * so we can do it later on if doing it immediate is not suitable */
 
        BL::BlendData::materials_iterator b_mat;
 

Modified: trunk/blender/intern/cycles/blender/blender_util.h
===================================================================
--- trunk/blender/intern/cycles/blender/blender_util.h  2012-06-09 17:15:38 UTC 
(rev 47643)
+++ trunk/blender/intern/cycles/blender/blender_util.h  2012-06-09 17:22:52 UTC 
(rev 47644)
@@ -27,7 +27,7 @@
 #include "util_vector.h"
 
 /* Hacks to hook into Blender API
-   todo: clean this up ... */
+ * todo: clean this up ... */
 
 extern "C" {
 
@@ -121,7 +121,7 @@
        Transform tfm;
 
        /* we assume both types to be just 16 floats, and transpose because 
blender
-          use column major matrix order while we use row major */
+        * use column major matrix order while we use row major */
        memcpy(&tfm, &array, sizeof(float)*16);
        tfm = transform_transpose(tfm);
 
@@ -164,12 +164,14 @@
        return layer;
 }
 
-/*static inline float3 get_float3(PointerRNA& ptr, const char *name)
+#if 0
+static inline float3 get_float3(PointerRNA& ptr, const char *name)
 {
        float3 f;
        RNA_float_get_array(&ptr, name, &f.x);
        return f;
-}*/
+}
+#endif
 
 static inline bool get_boolean(PointerRNA& ptr, const char *name)
 {

Modified: trunk/blender/intern/cycles/bvh/bvh.cpp
===================================================================
--- trunk/blender/intern/cycles/bvh/bvh.cpp     2012-06-09 17:15:38 UTC (rev 
47643)
+++ trunk/blender/intern/cycles/bvh/bvh.cpp     2012-06-09 17:22:52 UTC (rev 
47644)
@@ -292,13 +292,13 @@
 void BVH::pack_instances(size_t nodes_size)
 {
        /* The BVH's for instances are built separately, but for traversal all
-          BVH's are stored in global arrays. This function merges them into the
-          top level BVH, adjusting indexes and offsets where appropriate. */
+        * BVH's are stored in global arrays. This function merges them into the
+        * top level BVH, adjusting indexes and offsets where appropriate. */
        bool use_qbvh = params.use_qbvh;
        size_t nsize = (use_qbvh)? BVH_QNODE_SIZE: BVH_NODE_SIZE;
 
        /* adjust primitive index to point to the triangle in the global array, 
for
-          meshes with transform applied and already in the top level BVH */
+        * meshes with transform applied and already in the top level BVH */
        for(size_t i = 0; i < pack.prim_index.size(); i++)
                if(pack.prim_index[i] != -1)
                        pack.prim_index[i] += 
objects[pack.prim_object[i]]->mesh->tri_offset;
@@ -356,14 +356,14 @@
                Mesh *mesh = ob->mesh;
 
                /* if mesh transform is applied, that means it's already in the 
top
-                  level BVH, and we don't need to merge it in */
+                * level BVH, and we don't need to merge it in */
                if(mesh->transform_applied) {
                        pack.object_node[object_offset++] = 0;
                        continue;
                }
 
                /* if mesh already added once, don't add it again, but used set
-                  node offset for this object */
+                * node offset for this object */
                map<Mesh*, int>::iterator it = mesh_map.find(mesh);
 
                if(mesh_map.find(mesh) != mesh_map.end()) {

Modified: trunk/blender/intern/cycles/bvh/bvh.h
===================================================================
--- trunk/blender/intern/cycles/bvh/bvh.h       2012-06-09 17:15:38 UTC (rev 
47643)
+++ trunk/blender/intern/cycles/bvh/bvh.h       2012-06-09 17:22:52 UTC (rev 
47644)
@@ -46,7 +46,7 @@
 
 struct PackedBVH {
        /* BVH nodes storage, one node is 4x int4, and contains two bounding 
boxes,
-          and child, triangle or object indexes dependening on the node type */
+        * and child, triangle or object indexes dependening on the node type */
        array<int4> nodes; 
        /* object index to BVH node index mapping for instances */
        array<int> object_node; 
@@ -55,12 +55,12 @@
        /* visibility visibilitys for primitives */
        array<uint> prim_visibility;
        /* mapping from BVH primitive index to true primitive index, as 
primitives
-          may be duplicated due to spatial splits. -1 for instances. */
+        * may be duplicated due to spatial splits. -1 for instances. */
        array<int> prim_index;
        /* mapping from BVH primitive index, to the object id of that 
primitive. */
        array<int> prim_object;
        /* quick array to lookup if a node is a leaf, not used for traversal, 
only
-          for instance BVH merging  */
+        * for instance BVH merging  */
        array<int> is_leaf;
 
        /* index of the root node. */

Modified: trunk/blender/intern/cycles/bvh/bvh_binning.cpp
===================================================================
--- trunk/blender/intern/cycles/bvh/bvh_binning.cpp     2012-06-09 17:15:38 UTC 
(rev 47643)
+++ trunk/blender/intern/cycles/bvh/bvh_binning.cpp     2012-06-09 17:22:52 UTC 
(rev 47644)
@@ -200,7 +200,7 @@
        }
 

@@ Diff output truncated at 10240 characters. @@
_______________________________________________
Bf-blender-cvs mailing list
[email protected]
http://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to