Revision: 47664
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=47664
Author:   campbellbarton
Date:     2012-06-10 10:15:49 +0000 (Sun, 10 Jun 2012)
Log Message:
-----------
code cleanup: rename flag --> dflag (draw flag), since this is overly generic 
name and was passed about to many functions.

Modified Paths:
--------------
    trunk/blender/source/blender/editors/space_view3d/drawarmature.c
    trunk/blender/source/blender/editors/space_view3d/drawobject.c
    trunk/blender/source/blender/editors/space_view3d/view3d_draw.c
    trunk/blender/source/blender/editors/space_view3d/view3d_intern.h

Modified: trunk/blender/source/blender/editors/space_view3d/drawarmature.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/drawarmature.c    
2012-06-10 09:44:26 UTC (rev 47663)
+++ trunk/blender/source/blender/editors/space_view3d/drawarmature.c    
2012-06-10 10:15:49 UTC (rev 47664)
@@ -557,7 +557,7 @@
 /* *************** Armature drawing, bones ******************* */
 
 
-static void draw_bone_points(int dt, int armflag, unsigned int boneflag, int 
id)
+static void draw_bone_points(const short dt, int armflag, unsigned int 
boneflag, int id)
 {
        /*      Draw root point if we are not connected */
        if ((boneflag & BONE_CONNECTED) == 0) {
@@ -862,7 +862,7 @@
 }
 
 /* does wire only for outline selecting */
-static void draw_sphere_bone(int dt, int armflag, int boneflag, short 
constflag, unsigned int id,
+static void draw_sphere_bone(const short dt, int armflag, int boneflag, short 
constflag, unsigned int id,
                              bPoseChannel *pchan, EditBone *ebone)
 {
        GLUquadricObj *qobj;
@@ -1100,7 +1100,7 @@
        glPopMatrix();
 }
 
-static void draw_b_bone_boxes(int dt, bPoseChannel *pchan, float xwidth, float 
length, float zwidth)
+static void draw_b_bone_boxes(const short dt, bPoseChannel *pchan, float 
xwidth, float length, float zwidth)
 {
        int segments = 0;
        
@@ -1128,7 +1128,7 @@
        }
 }
 
-static void draw_b_bone(int dt, int armflag, int boneflag, short constflag, 
unsigned int id,
+static void draw_b_bone(const short dt, int armflag, int boneflag, short 
constflag, unsigned int id,
                         bPoseChannel *pchan, EditBone *ebone)
 {
        float xwidth, length, zwidth;
@@ -1242,7 +1242,7 @@
        }
 }
 
-static void draw_wire_bone(int dt, int armflag, int boneflag, short constflag, 
unsigned int id,
+static void draw_wire_bone(const short dt, int armflag, int boneflag, short 
constflag, unsigned int id,
                            bPoseChannel *pchan, EditBone *ebone)
 {
        Mat4 *bbones = NULL;
@@ -1293,7 +1293,7 @@
        draw_wire_bone_segments(pchan, bbones, length, segments);
 }
 
-static void draw_bone(int dt, int armflag, int boneflag, short constflag, 
unsigned int id, float length)
+static void draw_bone(const short dt, int armflag, int boneflag, short 
constflag, unsigned int id, float length)
 {
        
        /* Draw a 3d octahedral bone, we use normalized space based on length,
@@ -1364,7 +1364,7 @@
 }
 
 static void draw_custom_bone(Scene *scene, View3D *v3d, RegionView3D *rv3d, 
Object *ob,
-                             int dt, int armflag, int boneflag, unsigned int 
id, float length)
+                             const short dt, int armflag, int boneflag, 
unsigned int id, float length)
 {
        if (ob == NULL) return;
        
@@ -1657,7 +1657,7 @@
 
 /* assumes object is Armature with pose */
 static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
-                            int dt, const unsigned char ob_wire_col[4],
+                            const short dt, const unsigned char ob_wire_col[4],
                             const short do_const_color, const short is_outline)
 {
        RegionView3D *rv3d = ar->regiondata;
@@ -2082,7 +2082,7 @@
        add_v3_v3(bmat[3], eBone->head);
 }
 
-static void draw_ebones(View3D *v3d, ARegion *ar, Object *ob, int dt)
+static void draw_ebones(View3D *v3d, ARegion *ar, Object *ob, const short dt)
 {
        RegionView3D *rv3d = ar->regiondata;
        EditBone *eBone;
@@ -2559,7 +2559,7 @@
 /* called from drawobject.c, return 1 if nothing was drawn
  * (ob_wire_col == NULL) when drawing ghost */
 int draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
-                  int dt, int flag, const unsigned char ob_wire_col[4],
+                  const short dt, const short dflag, const unsigned char 
ob_wire_col[4],
                   const short is_outline)
 {
        Object *ob = base->object;
@@ -2613,7 +2613,7 @@
                                                if (arm->ghostep)
                                                        draw_ghost_poses(scene, 
v3d, ar, base);
                                        }
-                                       if ((flag & DRAW_SCENESET) == 0) {
+                                       if ((dflag & DRAW_SCENESET) == 0) {
                                                if (ob == OBACT)
                                                        arm->flag |= 
ARM_POSEMODE;
                                                else if (OBACT && (OBACT->mode 
& OB_MODE_WEIGHT_PAINT)) {
@@ -2624,7 +2624,7 @@
                                        }
                                }       
                        }
-                       draw_pose_bones(scene, v3d, ar, base, dt, ob_wire_col, 
(flag & DRAW_CONSTCOLOR), is_outline);
+                       draw_pose_bones(scene, v3d, ar, base, dt, ob_wire_col, 
(dflag & DRAW_CONSTCOLOR), is_outline);
                        arm->flag &= ~ARM_POSEMODE; 
                        
                        if (ob->mode & OB_MODE_POSE)

Modified: trunk/blender/source/blender/editors/space_view3d/drawobject.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/drawobject.c      
2012-06-10 09:44:26 UTC (rev 47663)
+++ trunk/blender/source/blender/editors/space_view3d/drawobject.c      
2012-06-10 10:15:49 UTC (rev 47664)
@@ -333,7 +333,7 @@
 
 /* check for glsl drawing */
 
-int draw_glsl_material(Scene *scene, Object *ob, View3D *v3d, int dt)
+int draw_glsl_material(Scene *scene, Object *ob, View3D *v3d, const short dt)
 {
        if (!GPU_glsl_support())
                return 0;
@@ -1190,7 +1190,7 @@
 }
 
 static void drawlamp(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
-                     int dt, int flag, const unsigned char ob_wire_col[4])
+                     const short dt, const short dflag, const unsigned char 
ob_wire_col[4])
 {
        Object *ob = base->object;
        const float pixsize = ED_view3d_pixel_size(rv3d, ob->obmat[3]);
@@ -1213,7 +1213,7 @@
 
        if (drawcone && !v3d->transp) {
                /* in this case we need to draw delayed */
-               add_view3d_after(&v3d->afterdraw_transp, base, flag);
+               ED_view3d_after_add(&v3d->afterdraw_transp, base, dflag);
                return;
        }
        
@@ -1232,7 +1232,7 @@
        /* lamp center */
        copy_v3_v3(vec, ob->obmat[3]);
 
-       if ((flag & DRAW_CONSTCOLOR) == 0) {
+       if ((dflag & DRAW_CONSTCOLOR) == 0) {
                /* for AA effects */
                curcol[0] = ob_wire_col[0];
                curcol[1] = ob_wire_col[1];
@@ -1243,7 +1243,7 @@
 
        if (lampsize > 0.0f) {
 
-               if ((flag & DRAW_CONSTCOLOR) == 0) {
+               if ((dflag & DRAW_CONSTCOLOR) == 0) {
                        if (ob->id.us > 1) {
                                if (ob == OBACT || (ob->flag & SELECT)) 
glColor4ub(0x88, 0xFF, 0xFF, 155);
                                else glColor4ub(0x77, 0xCC, 0xCC, 155);
@@ -1257,7 +1257,7 @@
                drawcircball(GL_POLYGON, vec, lampsize, imat);
                
                /* restore */
-               if ((flag & DRAW_CONSTCOLOR) == 0) {
+               if ((dflag & DRAW_CONSTCOLOR) == 0) {
                        if (ob->id.us > 1)
                                glColor4ubv(curcol);
                }
@@ -1492,7 +1492,7 @@
        
        glDisable(GL_BLEND);
        
-       if ((flag & DRAW_CONSTCOLOR) == 0) {
+       if ((dflag & DRAW_CONSTCOLOR) == 0) {
                /* restore for drawing extra stuff */
                glColor3ubv(ob_wire_col);
        }
@@ -1558,8 +1558,8 @@
 }
 
 static void draw_viewport_object_reconstruction(Scene *scene, Base *base, 
View3D *v3d,
-                                                MovieClip *clip, 
MovieTrackingObject *tracking_object, int flag,
-                                                int *global_track_index, int 
draw_selected)
+                                                MovieClip *clip, 
MovieTrackingObject *tracking_object,
+                                                const short dflag, int 
*global_track_index, int draw_selected)
 {
        MovieTracking *tracking = &clip->tracking;
        MovieTrackingTrack *track;
@@ -1602,7 +1602,7 @@
                if ((track->flag & TRACK_HAS_BUNDLE) == 0)
                        continue;
 
-               if (flag & DRAW_PICKING)
+               if (dflag & DRAW_PICKING)
                        glLoadName(base->selcol + (tracknr << 16));
 
                glPushMatrix();
@@ -1668,7 +1668,7 @@
 
                glPopMatrix();
 
-               if ((flag & DRAW_PICKING) == 0 && (v3d->flag2 & 
V3D_SHOW_BUNDLENAME)) {
+               if ((dflag & DRAW_PICKING) == 0 && (v3d->flag2 & 
V3D_SHOW_BUNDLENAME)) {
                        float pos[3];
                        unsigned char tcol[4];
 
@@ -1682,7 +1682,7 @@
                tracknr++;
        }
 
-       if ((flag & DRAW_PICKING) == 0) {
+       if ((dflag & DRAW_PICKING) == 0) {
                if ((v3d->flag2 & V3D_SHOW_CAMERAPATH) && 
(tracking_object->flag & TRACKING_OBJECT_CAMERA)) {
                        MovieTrackingReconstruction *reconstruction;
                        reconstruction = 
BKE_tracking_object_reconstruction(tracking, tracking_object);
@@ -1713,7 +1713,7 @@
 }
 
 static void draw_viewport_reconstruction(Scene *scene, Base *base, View3D 
*v3d, MovieClip *clip,
-                                         int flag, const unsigned char 
ob_wire_col[4],
+                                         const short dflag, const unsigned 
char ob_wire_col[4],
                                          int draw_selected)
 {
        MovieTracking *tracking = &clip->tracking;
@@ -1734,7 +1734,7 @@
        tracking_object = tracking->objects.first;
        while (tracking_object) {
                draw_viewport_object_reconstruction(scene, base, v3d, clip, 
tracking_object,
-                                                   flag, &global_track_index, 
draw_selected);
+                                                   dflag, &global_track_index, 
draw_selected);
 
                tracking_object = tracking_object->next;
        }
@@ -1744,17 +1744,17 @@
        glDisable(GL_COLOR_MATERIAL);
        glDisable(GL_LIGHTING);
 
-       if ((flag & DRAW_CONSTCOLOR) == 0) {
+       if ((dflag & DRAW_CONSTCOLOR) == 0) {
                glColor3ubv(ob_wire_col);
        }
 
-       if (flag & DRAW_PICKING)
+       if (dflag & DRAW_PICKING)
                glLoadName(base->selcol);
 }
 
 /* flag similar to draw_object() */
 static void drawcamera(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base 
*base,
-                       int flag, const unsigned char ob_wire_col[4])
+                       const short dflag, const unsigned char ob_wire_col[4])
 {
        /* a standing up pyramid with (0,0,0) as top */
        Camera *cam;
@@ -1768,13 +1768,13 @@
 
        /* draw data for movie clip set as active for scene */
        if (clip) {
-               draw_viewport_reconstruction(scene, base, v3d, clip, flag, 
ob_wire_col, FALSE);
-               draw_viewport_reconstruction(scene, base, v3d, clip, flag, 
ob_wire_col, TRUE);
+               draw_viewport_reconstruction(scene, base, v3d, clip, dflag, 
ob_wire_col, FALSE);
+               draw_viewport_reconstruction(scene, base, v3d, clip, dflag, 
ob_wire_col, TRUE);
        }
 
 #ifdef VIEW3D_CAMERA_BORDER_HACK
        if (is_view && !(G.f & G_PICKSEL)) {
-               if ((flag & DRAW_CONSTCOLOR) == 0) {
+               if ((dflag & DRAW_CONSTCOLOR) == 0) {
                        view3d_camera_border_hack_col[0] = ob_wire_col[0];
                        view3d_camera_border_hack_col[1] = ob_wire_col[1];
                        view3d_camera_border_hack_col[2] = ob_wire_col[2];
@@ -1851,7 +1851,7 @@
                glEnd();
        }
 
-       if (flag == 0) {
+       if (dflag == 0) {
                if (cam->flag & (CAM_SHOWLIMITS + CAM_SHOWMIST)) {
                        float nobmat[4][4];
                        World *wrld;
@@ -3146,7 +3146,7 @@
 }
 

@@ Diff output truncated at 10240 characters. @@
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