Revision: 48253
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=48253
Author:   campbellbarton
Date:     2012-06-25 07:24:48 +0000 (Mon, 25 Jun 2012)
Log Message:
-----------
style cleanup

Modified Paths:
--------------
    trunk/blender/doc/python_api/examples/bpy.types.Mesh.py
    trunk/blender/source/blender/blenkernel/intern/dynamicpaint.c
    trunk/blender/source/blender/blenkernel/intern/library.c
    trunk/blender/source/blender/blenkernel/intern/particle.c
    trunk/blender/source/blender/blenlib/BLI_array.h
    trunk/blender/source/blender/editors/object/object_edit.c
    trunk/blender/source/blender/editors/space_sequencer/sequencer_select.c
    trunk/blender/source/blender/modifiers/intern/MOD_mask.c
    trunk/blender/source/blender/python/intern/stubs.c
    trunk/blender/source/blender/render/intern/source/render_texture.c
    trunk/blender/source/blenderplayer/bad_level_call_stubs/stubs.c

Modified: trunk/blender/doc/python_api/examples/bpy.types.Mesh.py
===================================================================
--- trunk/blender/doc/python_api/examples/bpy.types.Mesh.py     2012-06-25 
07:24:01 UTC (rev 48252)
+++ trunk/blender/doc/python_api/examples/bpy.types.Mesh.py     2012-06-25 
07:24:48 UTC (rev 48253)
@@ -17,7 +17,7 @@
 only a reference to loops that the polygon uses.
 
 :class:`Mesh.loops`, :class:`Mesh.uv_layers` :class:`Mesh.vertex_colors` are 
all aligned so the same polygon loop
-indicies can be used to find the UV's and vertex colors as with as the 
vertices.
+indices can be used to find the UV's and vertex colors as with as the vertices.
 
 To compare mesh API options see: :ref:`NGons and Tessellation Faces 
<info_gotcha_mesh_faces>`
 

Modified: trunk/blender/source/blender/blenkernel/intern/dynamicpaint.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/dynamicpaint.c       
2012-06-25 07:24:01 UTC (rev 48252)
+++ trunk/blender/source/blender/blenkernel/intern/dynamicpaint.c       
2012-06-25 07:24:48 UTC (rev 48253)
@@ -734,7 +734,7 @@
 
                /* deactivate zero axises */
                for (i = 0; i < 3; i++) {
-                       if (td[i] < min_dim) {td[i] = 1.0f; axis -= 1; }
+                       if (td[i] < min_dim) { td[i] = 1.0f; axis -= 1; }
                }
 
                if (axis == 0 || MAX3(td[0], td[1], td[2]) < 0.0001f) {
@@ -2016,11 +2016,11 @@
 
                        /* Dist to second edge  */
                        t_dist = dist_to_line_segment_v2(pixel, 
tface[cPoint->face_index].uv[uindex[1]], 
tface[cPoint->face_index].uv[uindex[2]]);
-                       if (t_dist < dist) {e1_index = cPoint->v2; e2_index = 
cPoint->v3; edge1_index = uindex[1]; edge2_index = uindex[2]; dist = t_dist; }
+                       if (t_dist < dist) { e1_index = cPoint->v2; e2_index = 
cPoint->v3; edge1_index = uindex[1]; edge2_index = uindex[2]; dist = t_dist; }
 
                        /* Dist to third edge   */
                        t_dist = dist_to_line_segment_v2(pixel, 
tface[cPoint->face_index].uv[uindex[2]], 
tface[cPoint->face_index].uv[uindex[0]]);
-                       if (t_dist < dist) {e1_index = cPoint->v3; e2_index = 
cPoint->v1;  edge1_index = uindex[2]; edge2_index = uindex[0]; dist = t_dist; }
+                       if (t_dist < dist) { e1_index = cPoint->v3; e2_index = 
cPoint->v1;  edge1_index = uindex[2]; edge2_index = uindex[0]; dist = t_dist; }
 
 
                        /*
@@ -2284,7 +2284,7 @@
                                                u = (dot11 * dot02 - dot01 * 
dot12) * invDenom;
                                                v = (dot00 * dot12 - dot01 * 
dot02) * invDenom;
 
-                                               if ((u > 0) && (v > 0) && (u + 
v < 1)) {isInside = 1; } /* is inside a triangle */
+                                               if ((u > 0) && (v > 0) && (u + 
v < 1)) { isInside = 1; } /* is inside a triangle */
 
                                                /*  If collision wasn't found 
but the face is a quad
                                                 *      do another check for 
the second half */
@@ -2304,7 +2304,7 @@
                                                        u = (dot11 * dot02 - 
dot01 * dot12) * invDenom;
                                                        v = (dot00 * dot12 - 
dot01 * dot02) * invDenom;
 
-                                                       if ((u > 0) && (v > 0) 
&& (u + v < 1)) {isInside = 2; } /* is inside the second half of the quad */
+                                                       if ((u > 0) && (v > 0) 
&& (u + v < 1)) { isInside = 2; } /* is inside the second half of the quad */
 
                                                }
 
@@ -2583,7 +2583,7 @@
        int format = (surface->image_fileformat & MOD_DPAINT_IMGFORMAT_OPENEXR) 
? R_IMF_IMTYPE_OPENEXR : R_IMF_IMTYPE_PNG;
        char output_file[FILE_MAX];
 
-       if (!sData || !sData->type_data) {setError(surface->canvas, "Image save 
failed: Invalid surface."); return; }
+       if (!sData || !sData->type_data) { setError(surface->canvas, "Image 
save failed: Invalid surface."); return; }
        /* if selected format is openexr, but current build doesnt support one 
*/
        #ifndef WITH_OPENEXR
        if (format == R_IMF_IMTYPE_OPENEXR) format = R_IMF_IMTYPE_PNG;
@@ -2597,7 +2597,7 @@
 
        /* Init image buffer    */
        ibuf = IMB_allocImBuf(surface->image_resolution, 
surface->image_resolution, 32, IB_rectfloat);
-       if (ibuf == NULL) {setError(surface->canvas, "Image save failed: Not 
enough free memory."); return; }
+       if (ibuf == NULL) { setError(surface->canvas, "Image save failed: Not 
enough free memory."); return; }
 
        #pragma omp parallel for schedule(static)
        for (index = 0; index < sData->total_points; index++) {
@@ -3287,7 +3287,7 @@
                                                                        int v1 
= mface[hit.index].v1, v2 = mface[hit.index].v2, v3 = mface[hit.index].v3, quad 
= (hit.no[0] == 1.0f);
                                                                        float 
dot;
 
-                                                                       if 
(quad) {v2 = mface[hit.index].v3; v3 = mface[hit.index].v4; }
+                                                                       if 
(quad) { v2 = mface[hit.index].v3; v3 = mface[hit.index].v4; }
                                                                        
normal_tri_v3(hit.no, mvert[v1].co, mvert[v2].co, mvert[v3].co);
                                                                        dot = 
ray_dir[0] * hit.no[0] + ray_dir[1] * hit.no[1] + ray_dir[2] * hit.no[2];
 
@@ -3580,7 +3580,7 @@
 
                /*      for debug purposes check if any NAN particle proceeds
                 *      For some reason they get past activity check, this 
should rule most of them out */
-               if (isnan(pa->state.co[0]) || isnan(pa->state.co[1]) || 
isnan(pa->state.co[2])) {invalidParticles++; continue; }
+               if (isnan(pa->state.co[0]) || isnan(pa->state.co[1]) || 
isnan(pa->state.co[2])) { invalidParticles++; continue; }
 
                /* make sure particle is close enough to canvas */
                if (!boundIntersectPoint(&grid->grid_bounds, pa->state.co, 
range)) continue;
@@ -3953,7 +3953,7 @@
                int n_index = sData->adj_data->n_index[index] + i;
                float dir_dot = dot_v3v3(bNeighs[n_index].dir, force);
 
-               if (dir_dot > closest_d[0] && dir_dot > 0.0f) {closest_d[0] = 
dir_dot; closest_id[0] = n_index; }
+               if (dir_dot > closest_d[0] && dir_dot > 0.0f) { closest_d[0] = 
dir_dot; closest_id[0] = n_index; }
        }
 
        if (closest_d[0] < 0.0f) return;

Modified: trunk/blender/source/blender/blenkernel/intern/library.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/library.c    2012-06-25 
07:24:01 UTC (rev 48252)
+++ trunk/blender/source/blender/blenkernel/intern/library.c    2012-06-25 
07:24:48 UTC (rev 48253)
@@ -1321,7 +1321,7 @@
        }
 }
 
-#define LIBTAG(a)   if (a && a->id.lib) {a->id.flag &= ~LIB_INDIRECT; 
a->id.flag |= LIB_EXTERN; } (void)0
+#define LIBTAG(a)   if (a && a->id.lib) { a->id.flag &= ~LIB_INDIRECT; 
a->id.flag |= LIB_EXTERN; } (void)0
 
 static void lib_indirect_test_id(ID *id, Library *lib)
 {

Modified: trunk/blender/source/blender/blenkernel/intern/particle.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/particle.c   2012-06-25 
07:24:01 UTC (rev 48252)
+++ trunk/blender/source/blender/blenkernel/intern/particle.c   2012-06-25 
07:24:48 UTC (rev 48253)
@@ -3752,7 +3752,7 @@
 }
 
 #define SET_PARTICLE_TEXTURE(type, pvalue, texfac)  \
-       if ((event & mtex->mapto) & type) {pvalue = texture_value_blend(def, 
pvalue, value, texfac, blend); } (void)0
+       if ((event & mtex->mapto) & type) { pvalue = texture_value_blend(def, 
pvalue, value, texfac, blend); } (void)0
 
 #define CLAMP_PARTICLE_TEXTURE_POS(type, pvalue)  \
        if (event & type) { if (pvalue < 0.0f) pvalue = 1.0f + pvalue; 
CLAMP(pvalue, 0.0f, 1.0f); } (void)0

Modified: trunk/blender/source/blender/blenlib/BLI_array.h
===================================================================
--- trunk/blender/source/blender/blenlib/BLI_array.h    2012-06-25 07:24:01 UTC 
(rev 48252)
+++ trunk/blender/source/blender/blenlib/BLI_array.h    2012-06-25 07:24:48 UTC 
(rev 48253)
@@ -25,7 +25,10 @@
  * ***** END GPL LICENSE BLOCK *****
  */
 
-/*
+/** \file BLI_array.h
+ *  \ingroup bli
+ *  \brief A macro array library.
+ *
  * this library needs to be changed to not use macros quite so heavily,
  * and to be more of a complete array API.  The way arrays are
  * exposed to client code as normal C arrays is very useful though, imho.
@@ -118,7 +121,7 @@
 /* grow an array by a specified number of items */
 #define BLI_array_grow_items(arr, num)  (                                     \
        ((void *)(arr) == NULL && (void *)(_##arr##_static) != NULL) ?          
  \
-           ((arr = (void *)_##arr##_static), (_##arr##_count += num)) :        
   \
+           ((arr = (void *)_##arr##_static), (_##arr##_count += num)) :        
  \
            _bli_array_grow_items(arr, num)                                     
  \
 )
 
@@ -186,4 +189,3 @@
 
 #define BLI_array_fixedstack_free(arr)                                        \
        if (_##arr##_is_static) MEM_freeN(arr)                                  
  \
-

Modified: trunk/blender/source/blender/editors/object/object_edit.c
===================================================================
--- trunk/blender/source/blender/editors/object/object_edit.c   2012-06-25 
07:24:01 UTC (rev 48252)
+++ trunk/blender/source/blender/editors/object/object_edit.c   2012-06-25 
07:24:48 UTC (rev 48253)
@@ -106,7 +106,7 @@
 /* ************* XXX **************** */
 static void error(const char *UNUSED(arg)) {}
 static void waitcursor(int UNUSED(val)) {}
-static int pupmenu(const char *UNUSED(msg)) {return 0;}
+static int pupmenu(const char *UNUSED(msg)) { return 0; }
 
 /* port over here */
 static void error_libdata(void) {}

Modified: 
trunk/blender/source/blender/editors/space_sequencer/sequencer_select.c
===================================================================
--- trunk/blender/source/blender/editors/space_sequencer/sequencer_select.c     
2012-06-25 07:24:01 UTC (rev 48252)
+++ trunk/blender/source/blender/editors/space_sequencer/sequencer_select.c     
2012-06-25 07:24:48 UTC (rev 48253)
@@ -587,14 +587,14 @@
                                /* only get unselected nabours */
                                neighbor = find_neighboring_sequence(scene, 
seq, SEQ_SIDE_LEFT, isel);
                                if (neighbor) {
-                                       if (sel) {neighbor->flag |= SELECT; 
recurs_sel_seq(neighbor); }
+                                       if (sel) { neighbor->flag |= SELECT; 
recurs_sel_seq(neighbor); }
                                        else neighbor->flag &= ~SELECT;
                                        if (linked == 0) neighbor->tmp = 
(Sequence *)1;
                                        change = 1;
                                }
                                neighbor = find_neighboring_sequence(scene, 
seq, SEQ_SIDE_RIGHT, isel);
                                if (neighbor) {
-                                       if (sel) {neighbor->flag |= SELECT; 
recurs_sel_seq(neighbor); }
+                                       if (sel) { neighbor->flag |= SELECT; 
recurs_sel_seq(neighbor); }
                                        else neighbor->flag &= ~SELECT;
                                        if (linked == 0) neighbor->tmp = (void 
*)1;
                                        change = 1;

Modified: trunk/blender/source/blender/modifiers/intern/MOD_mask.c
===================================================================
--- trunk/blender/source/blender/modifiers/intern/MOD_mask.c    2012-06-25 
07:24:01 UTC (rev 48252)
+++ trunk/blender/source/blender/modifiers/intern/MOD_mask.c    2012-06-25 
07:24:48 UTC (rev 48253)
@@ -178,7 +178,7 @@
                        return derivedData;
                }
                

@@ Diff output truncated at 10240 characters. @@
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