Revision: 48325
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=48325
Author:   jwilkins
Date:     2012-06-27 05:33:39 +0000 (Wed, 27 Jun 2012)
Log Message:
-----------
corrected calculation of the number of addressable texture units

Modified Paths:
--------------
    branches/soc-2012-swiss_cheese/source/blender/gpu/intern/gpu_immediate.c

Modified: 
branches/soc-2012-swiss_cheese/source/blender/gpu/intern/gpu_immediate.c
===================================================================
--- branches/soc-2012-swiss_cheese/source/blender/gpu/intern/gpu_immediate.c    
2012-06-27 01:33:55 UTC (rev 48324)
+++ branches/soc-2012-swiss_cheese/source/blender/gpu/intern/gpu_immediate.c    
2012-06-27 05:33:39 UTC (rev 48325)
@@ -144,23 +144,35 @@
 #if GPU_SAFETY
 static void calc_last_texture(GPUimmediate* immediate)
 {
-       GLint maxTextureCoords = 1;
-       GLint maxCombinedTextureImageUnits = 0;
+       GLint maxTextureUnits;
+       GLint maxTextureCoords;
+       GLint maxCombinedTextureImageUnits;
 
        if (GLEW_VERSION_1_3 || GLEW_ARB_multitexture) {
                glGetIntegerv(
+                       GL_MAX_TEXTURE_UNITS,
+                       &maxTextureUnits);
+       }
+       else {
+               maxTextureUnits = 1;
+       }
+
+       if (GLEW_VERSION_2_0 || GLEW_ARB_fragment_program) {
+               glGetIntegerv(
                        GL_MAX_TEXTURE_COORDS,
                        &maxTextureCoords);
-       }
 
-       if (GLEW_VERSION_2_0) {
                glGetIntegerv(
                        GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS,
                        &maxCombinedTextureImageUnits);
        }
+       else {
+               maxTextureCoords             = 0;
+               maxCombinedTextureImageUnits = 0;
+       }
 
        immediate->lastTexture =
-               GL_TEXTURE0 + MAX2(maxTextureCoords, 
maxCombinedTextureImageUnits) - 1;
+               GL_TEXTURE0 + MAX3(maxTextureUnits, maxTextureCoords, 
maxCombinedTextureImageUnits) - 1;
 }
 #endif
 

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