Revision: 48340
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=48340
Author:   psy-fi
Date:     2012-06-27 17:08:12 +0000 (Wed, 27 Jun 2012)
Log Message:
-----------
Fix for #31581, UVs shrink on edge slide.

Issue is that all loops of a face adjacent to the sliding verts were 
getting project-corrected. Introduced a test to only project the
affected loops. 

The projection code introduces a small offset to the boundaries so that
any boundary tests can work as expected, but this leads to shrinking of
the barycentric coordinates of the projection, causing a shrink of the
uvs in turn. This even affects the uvs that -should- be affected though
the unfixed behavior works strangely in a correctish way (my guess is
because the projection uses the same face as the opposite sliding loop).

I fixed the behaviour by taking the mean value of the uvs. This won't
support seams but current code doesn't either. Also, all CustomData to
exhibit this unfixed behaviour. I only fixed the uv case, other data
(Vcolors, etc) will have discontinuities when edge sliding. I expect
that the CorrectUV code I am working on may address some of these
issues.

Also, added NULL checks for utility function (was intended for this bug
but wasn't needed after all)

Modified Paths:
--------------
    trunk/blender/source/blender/bmesh/intern/bmesh_queries.c
    trunk/blender/source/blender/editors/transform/transform.c

Modified: trunk/blender/source/blender/bmesh/intern/bmesh_queries.c
===================================================================
--- trunk/blender/source/blender/bmesh/intern/bmesh_queries.c   2012-06-27 
16:20:27 UTC (rev 48339)
+++ trunk/blender/source/blender/bmesh/intern/bmesh_queries.c   2012-06-27 
17:08:12 UTC (rev 48340)
@@ -196,7 +196,12 @@
 
 BMLoop *BM_vert_find_first_loop(BMVert *v)
 {
-       BMEdge *e = bmesh_disk_faceedge_find_first(v->e, v);
+       BMEdge *e;
+
+       if(!v || !v->e)
+               return NULL;
+
+       e = bmesh_disk_faceedge_find_first(v->e, v);
        return bmesh_radial_faceloop_find_first(e->l, v);
 }
 

Modified: trunk/blender/source/blender/editors/transform/transform.c
===================================================================
--- trunk/blender/source/blender/editors/transform/transform.c  2012-06-27 
16:20:27 UTC (rev 48339)
+++ trunk/blender/source/blender/editors/transform/transform.c  2012-06-27 
17:08:12 UTC (rev 48340)
@@ -5004,8 +5004,11 @@
        for (i = 0, sv = sld->sv; i < sld->totsv; sv++, i++) {
                BMIter fiter;
                BMFace *f;
+               BMIter liter_v;
+               BMLoop *l_v;
+               float uv_med[2] = {0.0, 0.0};
+               int tot_loops = 0;
                
-
                /* BMESH_TODO, this interpolates between vertex/loops which are 
not moved
                 * (are only apart of a face attached to a slide vert), 
couldn't we iterate BM_LOOPS_OF_VERT
                 * here and only interpolate those? */
@@ -5034,6 +5037,8 @@
                        
                        /* project onto copied projection face */
                        BM_ITER_ELEM (l, &liter, f, BM_LOOPS_OF_FACE) {
+                               /* only affected verts will get interpolated */
+                               char affected = FALSE;
                                f_copy_flip = f_copy;
 
                                if (BM_elem_flag_test(l->e, BM_ELEM_SELECT) || 
BM_elem_flag_test(l->prev->e, BM_ELEM_SELECT)) {
@@ -5058,6 +5063,8 @@
                                        if (!f_copy_flip) {
                                                continue;  /* shouldn't happen, 
but protection */
                                        }
+
+                                       affected = TRUE;
                                }
                                else {
                                        /* the loop is attached to only one 
vertex and not a selected edge,
@@ -5094,10 +5101,15 @@
                                                                f_copy_flip = 
BLI_smallhash_lookup(&sld->origfaces, (uintptr_t)e_sel->l->radial_next->f);
                                                        }
                                                }
+
+                                               affected = TRUE;
                                        }
 
                                }
                                
+                               if(!affected)
+                                       continue;
+
                                /* only loop data, no vertex data since that 
contains shape keys,
                                 * and we do not want to mess up other shape 
keys */
                                BM_loop_interp_from_face(em->bm, l, 
f_copy_flip, FALSE, FALSE);
@@ -5121,8 +5133,23 @@
                                BM_elem_hide_set(em->bm, f, is_hide);
                        }
                }
+
+               /* make sure every loop of the vertex has identical uv data. 
Use this temporarily to
+                * fix #31581 until proper data correction/ support for islands 
is done */
+               BM_ITER_ELEM (l_v, &liter_v, sv->v, BM_LOOPS_OF_VERT) {
+                       MLoopUV *uv = CustomData_bmesh_get(&em->bm->ldata, 
l_v->head.data, CD_MLOOPUV);
+                       add_v2_v2(uv_med, uv->uv);
+                       tot_loops++;
+               }
+
+               mul_v2_fl(uv_med, 1.0/tot_loops);
+
+               BM_ITER_ELEM (l_v, &liter_v, sv->v, BM_LOOPS_OF_VERT) {
+                       MLoopUV *uv = CustomData_bmesh_get(&em->bm->ldata, 
l_v->head.data, CD_MLOOPUV);
+                       copy_v2_v2(uv->uv, uv_med);
+               }
        }
-       
+
        BLI_smallhash_release(&visit);
 }
 

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