Revision: 48357
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=48357
Author: moguri
Date: 2012-06-28 06:22:47 +0000 (Thu, 28 Jun 2012)
Log Message:
-----------
Removing channel manipulation from the Action Actuator Python API since this
has been broken since the animation changes from Pepper.
BL_ArmatureObject.channels should be used instead. For more information see bug
#28843 for more info:
http://projects.blender.org/tracker/index.php?func=detail&aid=28843&group_id=9&atid=306
Modified Paths:
--------------
trunk/blender/doc/python_api/rst/bge.types.rst
trunk/blender/source/gameengine/Converter/BL_ActionActuator.cpp
Modified: trunk/blender/doc/python_api/rst/bge.types.rst
===================================================================
--- trunk/blender/doc/python_api/rst/bge.types.rst 2012-06-28 05:33:09 UTC
(rev 48356)
+++ trunk/blender/doc/python_api/rst/bge.types.rst 2012-06-28 06:22:47 UTC
(rev 48357)
@@ -256,12 +256,6 @@
:type: string
- .. attribute:: channelNames
-
- A list of channel names that may be used with :data:`setChannel` and
:data:`getChannel`.
-
- :type: list of strings
-
.. attribute:: frameStart
Specifies the starting frame of the animation.
@@ -322,26 +316,6 @@
:type: string
- .. method:: setChannel(channel, matrix)
-
- Alternative to the 2 arguments, 4 arguments (channel, matrix, loc, size,
quat) are also supported.
-
- :arg channel: A string specifying the name of the bone channel, error
raised if not in :data:`channelNames`.
- :type channel: string
- :arg matrix: A 4x4 matrix specifying the overriding transformation as an
offset from the bone's rest position.
- :arg matrix: list [[float]]
-
- .. note::
-
- These values are relative to the bones rest position, currently the
api has no way to get this info (which is annoying), but can be worked around
by using bones with a rest pose that has no translation.
-
- .. method:: getChannel(channel)
-
- :arg channel: A string specifying the name of the bone channel. error
raised if not in :data:`channelNames`.
- :type channel: string
- :return: (loc, size, quat)
- :rtype: tuple
-
.. class:: BL_Shader(PyObjectPlus)
BL_Shader GLSL shaders.
Modified: trunk/blender/source/gameengine/Converter/BL_ActionActuator.cpp
===================================================================
--- trunk/blender/source/gameengine/Converter/BL_ActionActuator.cpp
2012-06-28 05:33:09 UTC (rev 48356)
+++ trunk/blender/source/gameengine/Converter/BL_ActionActuator.cpp
2012-06-28 06:22:47 UTC (rev 48357)
@@ -350,6 +350,9 @@
PyObject* BL_ActionActuator::PyGetChannel(PyObject* value)
{
+ PyErr_SetString(PyExc_NotImplementedError,
"BL_ActionActuator.getChannel() no longer works, please use
BL_ArmatureObject.channels instead");
+ return NULL;
+#if 0 // XXX To be removed in a later version (first removed in 2.64)
const char *string= _PyUnicode_AsString(value);
if (GetParent()->GetGameObjectType() != SCA_IObject::OBJ_ARMATURE)
@@ -407,6 +410,7 @@
pchan->size[0], pchan->size[1], pchan->size[2],
pchan->quat[0], pchan->quat[1], pchan->quat[2], pchan->quat[3]
);
#endif
+#endif
}
/* setChannel */
@@ -416,6 +420,10 @@
"\t - matrix : A 4x4 matrix specifying the overriding transformation\n"
"\t as an offset from the bone's rest position.\n")
{
+ PyErr_SetString(PyExc_NotImplementedError,
"BL_ActionActuator.setChannel() no longer works, please use
BL_ArmatureObject.channels instead");
+ return NULL;
+
+#if 0 // XXX To be removed in a later version (first removed in 2.64)
BL_ArmatureObject *obj = (BL_ArmatureObject*)GetParent();
char *string;
PyObject *pymat= NULL;
@@ -497,6 +505,7 @@
}
Py_RETURN_NONE;
+#endif
}
/* ------------------------------------------------------------------------- */
@@ -583,6 +592,10 @@
PyObject* BL_ActionActuator::pyattr_get_channel_names(void *self_v, const
KX_PYATTRIBUTE_DEF *attrdef)
{
+ PyErr_SetString(PyExc_NotImplementedError,
"BL_ActionActuator.channelNames no longer works, please use
BL_ArmatureObject.channels instead");
+ return NULL;
+
+#if 0 // XXX To be removed in a later version (first removed in 2.64)
BL_ActionActuator* self= static_cast<BL_ActionActuator*>(self_v);
PyObject *ret= PyList_New(0);
PyObject *item;
@@ -605,6 +618,7 @@
}
return ret;
+#endif
}
PyObject* BL_ActionActuator::pyattr_get_use_continue(void *self_v, const
KX_PYATTRIBUTE_DEF *attrdef)
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