Revision: 48428
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=48428
Author: campbellbarton
Date: 2012-06-30 09:55:04 +0000 (Sat, 30 Jun 2012)
Log Message:
-----------
code cleanup: rename some members of bmesh operators, 'slots' is a C++ keyword
which confuses some IDE's.
also added missing BMO_op_vinitf args to comments.
Modified Paths:
--------------
trunk/blender/source/blender/bmesh/intern/bmesh_operator_api.h
trunk/blender/source/blender/bmesh/intern/bmesh_operator_api_inline.h
trunk/blender/source/blender/bmesh/intern/bmesh_operators.c
trunk/blender/source/blender/editors/transform/transform.c
Modified: trunk/blender/source/blender/bmesh/intern/bmesh_operator_api.h
===================================================================
--- trunk/blender/source/blender/bmesh/intern/bmesh_operator_api.h
2012-06-30 07:43:37 UTC (rev 48427)
+++ trunk/blender/source/blender/bmesh/intern/bmesh_operator_api.h
2012-06-30 09:55:04 UTC (rev 48428)
@@ -116,7 +116,7 @@
* for when your defining an operator with BMOpDefine.*/
typedef struct BMOpSlot {
- int slottype;
+ int slot_type;
int len;
int flag;
int index; /* index within slot array */
@@ -132,16 +132,13 @@
#define BMO_OP_MAX_SLOTS 16 /* way more than probably needed */
-#ifdef slots
-#undef slots
-#endif
-
typedef struct BMOperator {
int type;
- int slottype;
+ int slot_type;
int needflag;
int flag;
- struct BMOpSlot slots[BMO_OP_MAX_SLOTS]; void (*exec)(BMesh *bm, struct
BMOperator *op);
+ struct BMOpSlot slot_args[BMO_OP_MAX_SLOTS];
+ void (*exec)(BMesh *bm, struct BMOperator *op);
struct MemArena *arena;
} BMOperator;
@@ -154,7 +151,7 @@
typedef struct BMOpDefine {
const char *name;
- BMOSlotType slottypes[BMO_OP_MAX_SLOTS];
+ BMOSlotType slot_types[BMO_OP_MAX_SLOTS];
void (*exec)(BMesh *bm, BMOperator *op);
int flag;
} BMOpDefine;
@@ -201,7 +198,7 @@
* . . .will execute the delete operator, feeding in selected faces, deleting
them.
*
* the basic format for the format string is:
- * [operatorname] [slotname]=%[code] [slotname]=%[code]
+ * [operatorname] [slot_name]=%[code] [slot_name]=%[code]
*
* as in printf, you pass in one additional argument to the function
* for every code.
@@ -246,10 +243,10 @@
int BMO_op_vinitf(BMesh *bm, BMOperator *op, const char *fmt, va_list vlist);
/* test whether a named slot exists */
-int BMO_slot_exists(BMOperator *op, const char *slotname);
+int BMO_slot_exists(BMOperator *op, const char *slot_name);
/* get a pointer to a slot. this may be removed layer on from the public API.
*/
-BMOpSlot *BMO_slot_get(BMOperator *op, const char *slotname);
+BMOpSlot *BMO_slot_get(BMOperator *op, const char *slot_name);
/* copies the data of a slot from one operator to another. src and dst are the
* source/destination slot codes, respectively. */
@@ -270,30 +267,30 @@
void BMO_op_flag_enable(BMesh *bm, BMOperator *op, const int op_flag);
void BMO_op_flag_disable(BMesh *bm, BMOperator *op, const int op_flag);
-void BMO_slot_float_set(BMOperator *op, const char *slotname, const float f);
-float BMO_slot_float_get(BMOperator *op, const char *slotname);
-void BMO_slot_int_set(BMOperator *op, const char *slotname, const int i);
-int BMO_slot_int_get(BMOperator *op, const char *slotname);
-void BMO_slot_bool_set(BMOperator *op, const char *slotname, const int i);
-int BMO_slot_bool_get(BMOperator *op, const char *slotname);
+void BMO_slot_float_set(BMOperator *op, const char *slot_name, const float f);
+float BMO_slot_float_get(BMOperator *op, const char *slot_name);
+void BMO_slot_int_set(BMOperator *op, const char *slot_name, const int i);
+int BMO_slot_int_get(BMOperator *op, const char *slot_name);
+void BMO_slot_bool_set(BMOperator *op, const char *slot_name, const int i);
+int BMO_slot_bool_get(BMOperator *op, const char *slot_name);
/* don't pass in arrays that are supposed to map to elements this way.
*
* so, e.g. passing in list of floats per element in another slot is bad.
* passing in, e.g. pointer to an editmesh for the conversion operator is fine
* though. */
-void BMO_slot_ptr_set(BMOperator *op, const char *slotname, void *p);
-void *BMO_slot_ptr_get(BMOperator *op, const char *slotname);
-void BMO_slot_vec_set(BMOperator *op, const char *slotname, const float
vec[3]);
-void BMO_slot_vec_get(BMOperator *op, const char *slotname, float r_vec[3]);
+void BMO_slot_ptr_set(BMOperator *op, const char *slot_name, void *p);
+void *BMO_slot_ptr_get(BMOperator *op, const char *slot_name);
+void BMO_slot_vec_set(BMOperator *op, const char *slot_name, const float
vec[3]);
+void BMO_slot_vec_get(BMOperator *op, const char *slot_name, float r_vec[3]);
/* only supports square mats */
/* size must be 3 or 4; this api is meant only for transformation matrices.
* note that internally the matrix is stored in 4x4 form, and it's safe to
* call whichever BMO_Get_Mat* function you want. */
-void BMO_slot_mat_set(BMOperator *op, const char *slotname, const float *mat,
int size);
-void BMO_slot_mat4_get(BMOperator *op, const char *slotname, float
r_mat[4][4]);
-void BMO_slot_mat3_set(BMOperator *op, const char *slotname, float
r_mat[3][3]);
+void BMO_slot_mat_set(BMOperator *op, const char *slot_name, const float *mat,
int size);
+void BMO_slot_mat4_get(BMOperator *op, const char *slot_name, float
r_mat[4][4]);
+void BMO_slot_mat3_set(BMOperator *op, const char *slot_name, float
r_mat[3][3]);
void BMO_mesh_flag_disable_all(BMesh *bm, BMOperator *op, const char htype,
const short oflag);
@@ -303,47 +300,47 @@
/* puts every element of type 'type' (which is a bitmask) with tool
* flag 'flag', into a slot. */
-void BMO_slot_buffer_from_enabled_flag(BMesh *bm, BMOperator *op, const char
*slotname,
+void BMO_slot_buffer_from_enabled_flag(BMesh *bm, BMOperator *op, const char
*slot_name,
const char htype, const short oflag);
/* puts every element of type 'type' (which is a bitmask) without tool
* flag 'flag', into a slot. */
-void BMO_slot_buffer_from_disabled_flag(BMesh *bm, BMOperator *op, const char
*slotname,
+void BMO_slot_buffer_from_disabled_flag(BMesh *bm, BMOperator *op, const char
*slot_name,
const char htype, const short oflag);
/* tool-flags all elements inside an element slot array with flag flag. */
-void BMO_slot_buffer_flag_enable(BMesh *bm, BMOperator *op, const char
*slotname,
+void BMO_slot_buffer_flag_enable(BMesh *bm, BMOperator *op, const char
*slot_name,
const char htype, const short oflag);
/* clears tool-flag flag from all elements inside a slot array. */
-void BMO_slot_buffer_flag_disable(BMesh *bm, BMOperator *op, const char
*slotname,
+void BMO_slot_buffer_flag_disable(BMesh *bm, BMOperator *op, const char
*slot_name,
const char htype, const short oflag);
/* tool-flags all elements inside an element slot array with flag flag. */
-void BMO_slot_buffer_hflag_enable(BMesh *bm, BMOperator *op, const char
*slotname,
+void BMO_slot_buffer_hflag_enable(BMesh *bm, BMOperator *op, const char
*slot_name,
const char htype, const char hflag, const
char do_flush);
/* clears tool-flag flag from all elements inside a slot array. */
-void BMO_slot_buffer_hflag_disable(BMesh *bm, BMOperator *op, const char
*slotname,
+void BMO_slot_buffer_hflag_disable(BMesh *bm, BMOperator *op, const char
*slot_name,
const char htype, const char hflag, const
char do_flush);
/* puts every element of type 'type' (which is a bitmask) with header
* flag 'flag', into a slot. note: ignores hidden elements
* (e.g. elements with header flag BM_ELEM_HIDDEN set).*/
void BMO_slot_buffer_from_enabled_hflag(BMesh *bm, BMOperator *op,
- const char *slotname,
+ const char *slot_name,
const char htype, const char hflag);
/* puts every element of type 'type' (which is a bitmask) without
* header flag 'flag', into a slot. note: ignores hidden elements
* (e.g. elements with header flag BM_ELEM_HIDDEN set).*/
void BMO_slot_buffer_from_disabled_hflag(BMesh *bm, BMOperator *op,
- const char *slotname,
+ const char *slot_name,
const char htype, const char hflag);
/* counts number of elements inside a slot array. */
-int BMO_slot_buffer_count(BMesh *bm, BMOperator *op, const char *slotname);
-int BMO_slot_map_count(BMesh *bm, BMOperator *op, const char *slotname);
+int BMO_slot_buffer_count(BMesh *bm, BMOperator *op, const char *slot_name);
+int BMO_slot_map_count(BMesh *bm, BMOperator *op, const char *slot_name);
-void BMO_slot_map_insert(BMesh *UNUSED(bm), BMOperator *op, const char
*slotname,
+void BMO_slot_map_insert(BMesh *UNUSED(bm), BMOperator *op, const char
*slot_name,
void *element, void *data, int len);
/* Counts the number of edges with tool flag toolflag around
@@ -352,7 +349,7 @@
/* flags all elements in a mapping. note that the mapping must only have
* bmesh elements in it.*/
-void BMO_slot_map_to_flag(BMesh *bm, BMOperator *op, const char *slotname,
+void BMO_slot_map_to_flag(BMesh *bm, BMOperator *op, const char *slot_name,
const char hflag, const short oflag);
/* this part of the API is used to iterate over element buffer or
@@ -363,7 +360,7 @@
* BMOIter oiter;
* BMFace *f;
*
- * f = BMO_iter_new(&oiter, bm, some_operator, "slotname", BM_FACE);
+ * f = BMO_iter_new(&oiter, bm, some_operator, "slot_name", BM_FACE);
* for (; f; f = BMO_iter_step(&oiter)) {
* /do something with the face
* }
@@ -373,7 +370,7 @@
* void *key;
* void *val;
*
- * key = BMO_iter_new(&oiter, bm, some_operator, "slotname", 0);
+ * key = BMO_iter_new(&oiter, bm, some_operator, "slot_name", 0);
* for (; key; key = BMO_iter_step(&oiter)) {
* val = BMO_iter_map_value(&oiter);
* //do something with the key/val pair
@@ -396,10 +393,10 @@
char restrictmask; /* bitwise '&' with BMHeader.htype */
} BMOIter;
-void *BMO_slot_buffer_elem_first(BMOperator *op, const char *slotname);
+void *BMO_slot_buffer_elem_first(BMOperator *op, const char *slot_name);
void *BMO_iter_new(BMOIter *iter, BMesh *bm, BMOperator *op,
- const char *slotname, const char restrictmask);
+ const char *slot_name, const char restrictmask);
void *BMO_iter_step(BMOIter *iter);
/* returns a pointer to the key value when iterating over mappings.
@@ -412,8 +409,8 @@
/* use this for float mappings */
float BMO_iter_map_value_f(BMOIter *iter);
-#define BMO_ITER(ele, iter, bm, op, slotname, restrict) \
@@ Diff output truncated at 10240 characters. @@
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