Revision: 48785
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=48785
Author:   moguri
Date:     2012-07-10 04:43:23 +0000 (Tue, 10 Jul 2012)
Log Message:
-----------
Fix for my previous commit so things build on GCC.

Modified Paths:
--------------
    trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp

Modified: 
trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
===================================================================
--- trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp     
2012-07-10 02:05:06 UTC (rev 48784)
+++ trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp     
2012-07-10 04:43:23 UTC (rev 48785)
@@ -2051,7 +2051,7 @@
        // Make sure to also replace the mesh in the shape map! Otherwise we 
leave dangling references when we free.
        // Note, this whole business could cause issues with shared meshes. If 
we update one mesh, do we replace
        // them all?
-       std::map<RAS_MeshObject*,CcdShapeConstructionInfo*>::const_iterator mit 
= m_meshShapeMap.find(m_meshObject);
+       std::map<RAS_MeshObject*,CcdShapeConstructionInfo*>::iterator mit = 
m_meshShapeMap.find(m_meshObject);
        if (mit != m_meshShapeMap.end()) {
                m_meshShapeMap.erase(mit);
                m_meshShapeMap[meshobj] = this;

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