Revision: 48785
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=48785
Author: moguri
Date: 2012-07-10 04:43:23 +0000 (Tue, 10 Jul 2012)
Log Message:
-----------
Fix for my previous commit so things build on GCC.
Modified Paths:
--------------
trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
Modified:
trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
===================================================================
--- trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
2012-07-10 02:05:06 UTC (rev 48784)
+++ trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
2012-07-10 04:43:23 UTC (rev 48785)
@@ -2051,7 +2051,7 @@
// Make sure to also replace the mesh in the shape map! Otherwise we
leave dangling references when we free.
// Note, this whole business could cause issues with shared meshes. If
we update one mesh, do we replace
// them all?
- std::map<RAS_MeshObject*,CcdShapeConstructionInfo*>::const_iterator mit
= m_meshShapeMap.find(m_meshObject);
+ std::map<RAS_MeshObject*,CcdShapeConstructionInfo*>::iterator mit =
m_meshShapeMap.find(m_meshObject);
if (mit != m_meshShapeMap.end()) {
m_meshShapeMap.erase(mit);
m_meshShapeMap[meshobj] = this;
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