Revision: 48914
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=48914
Author: campbellbarton
Date: 2012-07-14 15:29:05 +0000 (Sat, 14 Jul 2012)
Log Message:
-----------
replace masking rasterizer with a more simple geometry based rasterizer (for
the compositor).
notes:
- uncomment #define USE_RASKTER in BKE_mask.h to use the previous mask
rasterizer.
- slightly slower for regular masks but significantly faster for feather.
- main benefit is that it threads well so works nice for tile compositor.
- feather is lower quality, can use some improvements here.
- feather can also use some interpolation enhancements, will do later.
Modified Paths:
--------------
trunk/blender/source/blender/blenkernel/BKE_mask.h
Modified: trunk/blender/source/blender/blenkernel/BKE_mask.h
===================================================================
--- trunk/blender/source/blender/blenkernel/BKE_mask.h 2012-07-14 14:03:36 UTC
(rev 48913)
+++ trunk/blender/source/blender/blenkernel/BKE_mask.h 2012-07-14 15:29:05 UTC
(rev 48914)
@@ -206,7 +206,7 @@
#define MASKPOINT_DESEL_HANDLE(p) { (p)->bezt.f1 &= ~SELECT; (p)->bezt.f3 &=
~SELECT; } (void)0
/* disable to test alternate rasterizer */
-#define USE_RASKTER
+/* #define USE_RASKTER */
/* mask_rasterize.c */
#ifndef USE_RASKTER
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