Revision: 48940
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=48940
Author:   campbellbarton
Date:     2012-07-15 11:35:13 +0000 (Sun, 15 Jul 2012)
Log Message:
-----------
math function to get the intersection point between 2 lines (not 2 segments 
which we already have).

Modified Paths:
--------------
    trunk/blender/source/blender/blenlib/BLI_math_geom.h
    trunk/blender/source/blender/blenlib/intern/math_geom.c

Modified: trunk/blender/source/blender/blenlib/BLI_math_geom.h
===================================================================
--- trunk/blender/source/blender/blenlib/BLI_math_geom.h        2012-07-15 
11:33:13 UTC (rev 48939)
+++ trunk/blender/source/blender/blenlib/BLI_math_geom.h        2012-07-15 
11:35:13 UTC (rev 48940)
@@ -87,6 +87,7 @@
 #define ISECT_LINE_LINE_EXACT        1
 #define ISECT_LINE_LINE_CROSS        2
 
+int isect_line_line_v2_point(const float v1[2], const float v2[2], const float 
v3[2], const float v4[2], float vi[2]);
 int isect_line_line_v2(const float a1[2], const float a2[2], const float 
b1[2], const float b2[2]);
 int isect_line_line_v2_int(const int a1[2], const int a2[2], const int b1[2], 
const int b2[2]);
 int isect_line_sphere_v3(const float l1[3], const float l2[3], const float 
sp[3], const float r, float r_p1[3], float r_p2[3]);

Modified: trunk/blender/source/blender/blenlib/intern/math_geom.c
===================================================================
--- trunk/blender/source/blender/blenlib/intern/math_geom.c     2012-07-15 
11:33:13 UTC (rev 48939)
+++ trunk/blender/source/blender/blenlib/intern/math_geom.c     2012-07-15 
11:35:13 UTC (rev 48940)
@@ -317,6 +317,21 @@
        return ISECT_LINE_LINE_NONE;
 }
 
+/* intersect Line-Line, floats - gives intersection point */
+int isect_line_line_v2_point(const float v1[2], const float v2[2], const float 
v3[2], const float v4[2], float vi[2])
+{
+       float div;
+
+       div = (v2[0] - v1[0]) * (v4[1] - v3[1]) - (v2[1] - v1[1]) * (v4[0] - 
v3[0]);
+       if (div == 0.0f) return ISECT_LINE_LINE_COLINEAR;
+
+       vi[0] = ((v3[0] - v4[0]) * (v1[0] * v2[1] - v1[1] * v2[0]) - (v1[0] - 
v2[0]) * (v3[0] * v4[1] - v3[1] * v4[0])) / div;
+       vi[1] = ((v3[1] - v4[1]) * (v1[0] * v2[1] - v1[1] * v2[0]) - (v1[1] - 
v2[1]) * (v3[0] * v4[1] - v3[1] * v4[0])) / div;
+
+       return ISECT_LINE_LINE_CROSS;
+}
+
+
 /* intersect Line-Line, floats */
 int isect_line_line_v2(const float v1[2], const float v2[2], const float 
v3[2], const float v4[2])
 {

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