Revision: 48988
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=48988
Author:   campbellbarton
Date:     2012-07-16 23:23:33 +0000 (Mon, 16 Jul 2012)
Log Message:
-----------
code cleanup: spelling

Modified Paths:
--------------
    trunk/blender/intern/bsp/intern/BSP_CSGMesh.cpp
    trunk/blender/intern/cycles/kernel/kernel_differential.h
    trunk/blender/intern/dualcon/intern/octree.cpp
    trunk/blender/intern/itasc/Scene.cpp
    trunk/blender/intern/raskter/raskter.c
    trunk/blender/intern/smoke/intern/FLUID_3D.h
    trunk/blender/source/blender/blenkernel/intern/curve.c
    trunk/blender/source/blender/blenkernel/intern/fmodifier.c
    trunk/blender/source/blender/blenkernel/intern/group.c
    trunk/blender/source/blender/blenkernel/intern/implicit.c
    trunk/blender/source/blender/blenkernel/intern/mask_rasterize.c
    trunk/blender/source/blender/blenkernel/intern/mball.c
    trunk/blender/source/blender/blenkernel/intern/multires.c
    trunk/blender/source/blender/blenkernel/intern/pointcache.c
    trunk/blender/source/blender/blenkernel/intern/seqeffects.c
    trunk/blender/source/blender/blenkernel/intern/sequencer.c
    trunk/blender/source/blender/blenkernel/intern/softbody.c
    trunk/blender/source/blender/blenlib/intern/BLI_kdopbvh.c
    trunk/blender/source/blender/blenlib/intern/DLRB_tree.c
    trunk/blender/source/blender/blenlib/intern/math_geom.c
    trunk/blender/source/blender/blenlib/intern/math_vector_inline.c
    trunk/blender/source/blender/blenlib/intern/path_util.c
    trunk/blender/source/blender/blenloader/intern/readfile.c
    trunk/blender/source/blender/bmesh/intern/bmesh_core.c
    trunk/blender/source/blender/bmesh/intern/bmesh_marking.c
    trunk/blender/source/blender/bmesh/intern/bmesh_operator_api.h
    trunk/blender/source/blender/bmesh/intern/bmesh_polygon.c
    trunk/blender/source/blender/bmesh/intern/bmesh_queries.c
    trunk/blender/source/blender/bmesh/intern/bmesh_structure.h
    trunk/blender/source/blender/bmesh/operators/bmo_bevel.c
    trunk/blender/source/blender/bmesh/operators/bmo_dissolve.c
    trunk/blender/source/blender/bmesh/operators/bmo_hull.c
    trunk/blender/source/blender/bmesh/operators/bmo_inset.c
    trunk/blender/source/blender/bmesh/operators/bmo_utils.c
    trunk/blender/source/blender/bmesh/tools/BME_bevel.c
    trunk/blender/source/blender/compositor/COM_compositor.h
    trunk/blender/source/blender/compositor/intern/COM_ExecutionGroup.h
    trunk/blender/source/blender/compositor/intern/COM_ExecutionSystem.h
    trunk/blender/source/blender/compositor/intern/COM_MemoryBuffer.h
    trunk/blender/source/blender/compositor/intern/COM_MemoryProxy.h
    trunk/blender/source/blender/compositor/intern/COM_Node.h
    trunk/blender/source/blender/compositor/intern/COM_NodeOperation.h
    
trunk/blender/source/blender/compositor/operations/COM_DoubleEdgeMaskOperation.cpp
    trunk/blender/source/blender/compositor/operations/COM_KeyingBlurOperation.h
    trunk/blender/source/blender/editors/animation/anim_channels_defines.c
    trunk/blender/source/blender/editors/interface/view2d.c
    trunk/blender/source/blender/editors/object/object_group.c
    trunk/blender/source/blender/editors/physics/physics_fluid.c
    trunk/blender/source/blender/editors/screen/screen_ops.c
    trunk/blender/source/blender/editors/sculpt_paint/paint_ops.c
    trunk/blender/source/blender/editors/space_view3d/drawobject.c
    trunk/blender/source/blender/gpu/intern/gpu_buffers.c
    trunk/blender/source/blender/imbuf/IMB_moviecache.h
    trunk/blender/source/blender/imbuf/intern/imageprocess.c
    trunk/blender/source/blender/imbuf/intern/jp2.c
    trunk/blender/source/blender/imbuf/intern/jpeg.c
    trunk/blender/source/blender/imbuf/intern/scaling.c
    trunk/blender/source/blender/makesdna/DNA_anim_types.h
    trunk/blender/source/blender/makesdna/DNA_texture_types.h
    trunk/blender/source/blender/makesdna/intern/dna_genfile.c
    trunk/blender/source/blender/makesrna/RNA_types.h
    trunk/blender/source/blender/makesrna/intern/rna_scene_api.c
    trunk/blender/source/blender/makesrna/intern/rna_sequencer.c
    trunk/blender/source/blender/modifiers/intern/MOD_array.c
    trunk/blender/source/blender/modifiers/intern/MOD_solidify.c
    trunk/blender/source/blender/modifiers/intern/MOD_weightvgproximity.c
    
trunk/blender/source/blender/nodes/composite/nodes/node_composite_doubleEdgeMask.c
    trunk/blender/source/blender/nodes/shader/node_shader_util.c
    trunk/blender/source/blender/python/bmesh/bmesh_py_types.c
    trunk/blender/source/blender/python/bmesh/bmesh_py_types_meshdata.c
    trunk/blender/source/blender/python/bmesh/bmesh_py_types_select.c
    trunk/blender/source/blender/python/generic/bpy_internal_import.c
    trunk/blender/source/blender/python/generic/idprop_py_api.c
    trunk/blender/source/blender/python/generic/py_capi_utils.c
    trunk/blender/source/blender/python/intern/bpy_operator.c
    trunk/blender/source/blender/python/intern/bpy_props.c
    trunk/blender/source/blender/python/intern/bpy_rna.c
    trunk/blender/source/blender/python/intern/bpy_rna_array.c
    trunk/blender/source/blender/python/mathutils/mathutils_Color.c
    trunk/blender/source/blender/python/mathutils/mathutils_Matrix.c
    trunk/blender/source/blender/python/mathutils/mathutils_Vector.c
    trunk/blender/source/blender/quicktime/apple/qtkit_export.m
    trunk/blender/source/blender/quicktime/apple/qtkit_import.m
    trunk/blender/source/blender/quicktime/apple/quicktime_import.c
    trunk/blender/source/blender/render/intern/include/zbuf.h
    trunk/blender/source/blender/render/intern/raytrace/reorganize.h
    trunk/blender/source/blender/render/intern/source/convertblender.c
    trunk/blender/source/blender/render/intern/source/imagetexture.c
    trunk/blender/source/blender/render/intern/source/rayshade.c
    trunk/blender/source/blender/render/intern/source/render_texture.c
    trunk/blender/source/blender/render/intern/source/renderdatabase.c
    trunk/blender/source/blender/render/intern/source/sunsky.c
    trunk/blender/source/blender/render/intern/source/volumetric.c
    trunk/blender/source/blender/render/intern/source/zbuf.c
    trunk/blender/source/blender/windowmanager/intern/wm_event_system.c
    trunk/blender/source/gameengine/GameLogic/SCA_KeyboardSensor.h

Modified: trunk/blender/intern/bsp/intern/BSP_CSGMesh.cpp
===================================================================
--- trunk/blender/intern/bsp/intern/BSP_CSGMesh.cpp     2012-07-16 20:36:09 UTC 
(rev 48987)
+++ trunk/blender/intern/bsp/intern/BSP_CSGMesh.cpp     2012-07-16 23:23:33 UTC 
(rev 48988)
@@ -486,7 +486,7 @@
                BSP_MEdge &e = edges[*e_it]; 
 
                // iterate through the faces of this edge - push unselected
-               // edges to ouput and then select the edge
+               // edges to output and then select the edge
 
                vector<BSP_FaceInd>::const_iterator e_faces_end = 
e.m_faces.end();
                vector<BSP_FaceInd>::iterator e_faces_it = e.m_faces.begin();

Modified: trunk/blender/intern/cycles/kernel/kernel_differential.h
===================================================================
--- trunk/blender/intern/cycles/kernel/kernel_differential.h    2012-07-16 
20:36:09 UTC (rev 48987)
+++ trunk/blender/intern/cycles/kernel/kernel_differential.h    2012-07-16 
23:23:33 UTC (rev 48988)
@@ -22,7 +22,7 @@
 
 __device void differential_transfer(differential3 *dP_, const differential3 
dP, float3 D, const differential3 dD, float3 Ng, float t)
 {
-       /* ray differential transfer through homogenous medium, to
+       /* ray differential transfer through homogeneous medium, to
         * compute dPdx/dy at a shading point from the incoming ray */
 
        float3 tmp = D/dot(D, Ng);

Modified: trunk/blender/intern/dualcon/intern/octree.cpp
===================================================================
--- trunk/blender/intern/dualcon/intern/octree.cpp      2012-07-16 20:36:09 UTC 
(rev 48987)
+++ trunk/blender/intern/dualcon/intern/octree.cpp      2012-07-16 23:23:33 UTC 
(rev 48988)
@@ -54,7 +54,7 @@
           After playing around with this option, the only case I could
           find where this option gives different results is on
           relatively thin corners. Sometimes along these corners two
-          vertices from seperate sides will be placed in the same
+          vertices from separate sides will be placed in the same
           position, so hole gets filled with a 5-sided face, where two
           of those vertices are in the same 3D location. If
           `use_manifold' is disabled, then the modifier doesn't

Modified: trunk/blender/intern/itasc/Scene.cpp
===================================================================
--- trunk/blender/intern/itasc/Scene.cpp        2012-07-16 20:36:09 UTC (rev 
48987)
+++ trunk/blender/intern/itasc/Scene.cpp        2012-07-16 23:23:33 UTC (rev 
48988)
@@ -40,7 +40,7 @@
        {
                q_nr += m_qrange.start;
                project(m_scene->m_Wq, Range(q_nr, ndof), m_qrange).setZero();
-               // update the ouput vector so that the movement of this joint 
will be 
+               // update the ouput vector so that the movement of this joint 
will be
                // taken into account and we can put the joint back in its 
initial position
                // which means that the jacobian doesn't need to be changed
                for (unsigned int i=0 ;i<ndof ; ++i, ++q_nr) {

Modified: trunk/blender/intern/raskter/raskter.c
===================================================================
--- trunk/blender/intern/raskter/raskter.c      2012-07-16 20:36:09 UTC (rev 
48987)
+++ trunk/blender/intern/raskter/raskter.c      2012-07-16 23:23:33 UTC (rev 
48988)
@@ -461,7 +461,7 @@
     //unsigned int gradientFillOffset;
     float t;
     float ud;                // ud = unscaled edge distance
-    float dmin;              // dmin = minimun edge distance
+    float dmin;              // dmin = minimum edge distance
     float odist;                    // odist = current outer edge distance
     float idist;                    // idist = current inner edge distance
     float dx;                         // dx = X-delta (used for distance 
proportion calculation)
@@ -643,7 +643,7 @@
                         /*
                          * Note once again that since we are using reciprocals 
of distance values our
                          * proportion is already the correct intensity, and 
does not need to be
-                         * subracted from 1.0 like it would have if we used 
real distances.
+                         * subtracted from 1.0 like it would have if we used 
real distances.
                          */
 #else
                         clup[0]=t;

Modified: trunk/blender/intern/smoke/intern/FLUID_3D.h
===================================================================
--- trunk/blender/intern/smoke/intern/FLUID_3D.h        2012-07-16 20:36:09 UTC 
(rev 48987)
+++ trunk/blender/intern/smoke/intern/FLUID_3D.h        2012-07-16 23:23:33 UTC 
(rev 48988)
@@ -105,7 +105,7 @@
                float* _xForce;
                float* _yForce;
                float* _zForce;
-               unsigned char*  _obstacles; /* only used (usefull) for static 
obstacles like domain boundaries */
+               unsigned char*  _obstacles; /* only used (useful) for static 
obstacles like domain boundaries */
                unsigned char*  _obstaclesAnim;
 
                // Required for proper threading:

Modified: trunk/blender/source/blender/blenkernel/intern/curve.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/curve.c      2012-07-16 
20:36:09 UTC (rev 48987)
+++ trunk/blender/source/blender/blenkernel/intern/curve.c      2012-07-16 
23:23:33 UTC (rev 48988)
@@ -1588,7 +1588,7 @@
                       float *labda, float *mu, float vec[3])
 {
        /* return:
-        * -1: colliniar
+        * -1: collinear
         *  0: no intersection of segments
         *  1: exact intersection of segments
         *  2: cross-intersection of segments

Modified: trunk/blender/source/blender/blenkernel/intern/fmodifier.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/fmodifier.c  2012-07-16 
20:36:09 UTC (rev 48987)
+++ trunk/blender/source/blender/blenkernel/intern/fmodifier.c  2012-07-16 
23:23:33 UTC (rev 48988)
@@ -1298,7 +1298,7 @@
        return evaltime;
 }
 
-/* Evalautes the given set of F-Curve Modifiers using the given data
+/* Evaluates the given set of F-Curve Modifiers using the given data
  * Should only be called after evaluate_time_fmodifiers() has been called...
  */
 void evaluate_value_fmodifiers(ListBase *modifiers, FCurve *fcu, float 
*cvalue, float evaltime)

Modified: trunk/blender/source/blender/blenkernel/intern/group.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/group.c      2012-07-16 
20:36:09 UTC (rev 48987)
+++ trunk/blender/source/blender/blenkernel/intern/group.c      2012-07-16 
23:23:33 UTC (rev 48988)
@@ -345,7 +345,7 @@
        
 #if 0 /* warning, isn't clearing the recalc flag on the object which causes it 
to run all the time,
           * not just on frame change.
-          * This isn't working because the animation data is only re-evalyated 
on frame change so commenting for now
+          * This isn't working because the animation data is only re-evaluated 
on frame change so commenting for now
           * but when its enabled at some point it will need to be changed so 
as not to update so much - campbell */
 
        /* if animated group... */

Modified: trunk/blender/source/blender/blenkernel/intern/implicit.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/implicit.c   2012-07-16 
20:36:09 UTC (rev 48987)
+++ trunk/blender/source/blender/blenkernel/intern/implicit.c   2012-07-16 
23:23:33 UTC (rev 48988)
@@ -185,7 +185,7 @@
 /* create long vector */
 DO_INLINE lfVector *create_lfvector(unsigned int verts)
 {
-       /* TODO: check if memory allocation was successfull */
+       /* TODO: check if memory allocation was successful */
        return  (lfVector *)MEM_callocN(verts * sizeof(lfVector), 
"cloth_implicit_alloc_vector");
        // return (lfVector *)cloth_aligned_malloc(&MEMORY_BASE, verts * 
sizeof(lfVector));
 }
@@ -513,7 +513,7 @@
 /* create big matrix */
 DO_INLINE fmatrix3x3 *create_bfmatrix(unsigned int verts, unsigned int springs)
 {
-       // TODO: check if memory allocation was successfull */
+       // TODO: check if memory allocation was successful */
        fmatrix3x3 *temp = (fmatrix3x3 *)MEM_callocN(sizeof(fmatrix3x3) * 
(verts + springs), "cloth_implicit_alloc_matrix");
        temp[0].vcount = verts;
        temp[0].scount = springs;

Modified: trunk/blender/source/blender/blenkernel/intern/mask_rasterize.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/mask_rasterize.c     
2012-07-16 20:36:09 UTC (rev 48987)
+++ trunk/blender/source/blender/blenkernel/intern/mask_rasterize.c     
2012-07-16 23:23:33 UTC (rev 48988)
@@ -134,7 +134,6 @@
        unsigned int i;
        MaskRasterLayer *layer = mr_handle->layers;
 
-       /* raycast vars */
        for (i = 0; i < layers_tot; i++, layer++) {
 
                if (layer->face_array) {
@@ -225,7 +224,7 @@
        }
 }
 
-/* this function is not exact, sometimes it retuns false positives,
+/* this function is not exact, sometimes it returns false positives,
  * the main point of it is to clear out _almost_ all bucket/face 
non-intersections,
  * returning TRUE in corner cases is ok but missing an intersection is NOT.
  *

Modified: trunk/blender/source/blender/blenkernel/intern/mball.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/mball.c      2012-07-16 
20:36:09 UTC (rev 48987)
+++ trunk/blender/source/blender/blenkernel/intern/mball.c      2012-07-16 
23:23:33 UTC (rev 48988)
@@ -2307,7 +2307,7 @@
                metaball_tree = NULL;
        }
 
-       /* if scene includes more then one MetaElem, then octal tree 
optimalisation is used */  
+       /* if scene includes more then one MetaElem, then octal tree 
optimization is used */
        if ((totelem > 1) && (totelem <= 64)) init_metaball_octal_tree(1);
        if ((totelem > 64) && (totelem <= 128)) init_metaball_octal_tree(2);
        if ((totelem > 128) && (totelem <= 512)) init_metaball_octal_tree(3);

Modified: trunk/blender/source/blender/blenkernel/intern/multires.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/multires.c   2012-07-16 
20:36:09 UTC (rev 48987)
+++ trunk/blender/source/blender/blenkernel/intern/multires.c   2012-07-16 
23:23:33 UTC (rev 48988)
@@ -2105,7 +2105,7 @@
        /* XXX We *must* alloc paint mask here, else we have some kind of 
mismatch in
         *     multires_modifier_update_mdisps() (called by dm->release(dm)), 
which always creates the
         *     reference subsurfed dm with this option, before calling 
multiresModifier_disp_run(),

@@ Diff output truncated at 10240 characters. @@
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