Revision: 49023
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=49023
Author:   campbellbarton
Date:     2012-07-18 11:01:23 +0000 (Wed, 18 Jul 2012)
Log Message:
-----------
fix incorrect assert for mask face checking, also correct own bad spelling

Modified Paths:
--------------
    trunk/blender/source/blender/blenkernel/intern/cdderivedmesh.c
    trunk/blender/source/blender/blenkernel/intern/mask_rasterize.c
    trunk/blender/source/blender/blenlib/intern/math_matrix.c
    trunk/blender/source/blender/editors/sculpt_paint/paint_image.c
    trunk/blender/source/blender/windowmanager/intern/wm_operators.c

Modified: trunk/blender/source/blender/blenkernel/intern/cdderivedmesh.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/cdderivedmesh.c      
2012-07-18 10:36:51 UTC (rev 49022)
+++ trunk/blender/source/blender/blenkernel/intern/cdderivedmesh.c      
2012-07-18 11:01:23 UTC (rev 49023)
@@ -2110,7 +2110,7 @@
                /* No tessellation on this mesh yet, need to calculate one.
                 *
                 * Important not to update face normals from polys since it
-                * interfears with assigning the new normal layer in the 
following code.
+                * interferes with assigning the new normal layer in the 
following code.
                 */
                CDDM_recalc_tessellation_ex(dm, FALSE);
        }

Modified: trunk/blender/source/blender/blenkernel/intern/mask_rasterize.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/mask_rasterize.c     
2012-07-18 10:36:51 UTC (rev 49022)
+++ trunk/blender/source/blender/blenkernel/intern/mask_rasterize.c     
2012-07-18 11:01:23 UTC (rev 49023)
@@ -64,7 +64,8 @@
        unsigned int *_t = face;                             \
        BLI_assert(_t[0] < vert_max);                        \
        BLI_assert(_t[1] < vert_max);                        \
-       BLI_assert(_t[2] < vert_max || _t[2] == TRI_VERT);   \
+       BLI_assert(_t[2] < vert_max);                        \
+       BLI_assert(_t[3] < vert_max || _t[3] == TRI_VERT);   \
 } (void)0
 
 void rotate_point(const float cent[2], const float angle, float p[2], const 
float asp[2])
@@ -94,7 +95,7 @@
 /* --------------------------------------------------------------------- */
 
 /**
- * A single #MaskRasterHandle contains multile #MaskRasterLayer's,
+ * A single #MaskRasterHandle contains multiple #MaskRasterLayer's,
  * each #MaskRasterLayer does its own lookup which contributes to
  * the final pixel with its own blending mode and the final pixel
  * is blended between these.
@@ -801,7 +802,7 @@
                                sf_vert_next = sf_vert->next;
                                copy_v3_v3(cos, sf_vert->co);
 
-                               /* remove so as not to interfear with fill 
(called after) */
+                               /* remove so as not to interfere with fill 
(called after) */
                                if (sf_vert->keyindex == SF_KEYINDEX_TEMP_ID) {
                                        BLI_remlink(&sf_ctx.fillvertbase, 
sf_vert);
                                }
@@ -812,13 +813,13 @@
                                cos += 3;
                        }
 
-                       /* main scanfill */
+                       /* main scan-fill */
                        sf_tri_tot = BLI_scanfill_calc_ex(&sf_ctx, FALSE, zvec);
 
                        face_array = MEM_mallocN(sizeof(*face_array) * 
(sf_tri_tot + tot_feather_quads), "maskrast_face_index");
                        face_index = 0;
 
-                       /* tri's */
+                       /* faces */
                        face = (unsigned int *)face_array;
                        for (sf_tri = sf_ctx.fillfacebase.first; sf_tri; sf_tri 
= sf_tri->next) {
                                *(face++) = sf_tri->v3->tmp.u;

Modified: trunk/blender/source/blender/blenlib/intern/math_matrix.c
===================================================================
--- trunk/blender/source/blender/blenlib/intern/math_matrix.c   2012-07-18 
10:36:51 UTC (rev 49022)
+++ trunk/blender/source/blender/blenlib/intern/math_matrix.c   2012-07-18 
11:01:23 UTC (rev 49023)
@@ -1111,7 +1111,7 @@
        /* rotation & scale are linked, we need to create the mat's
         * for these together since they are related. */
 
-       /* so scale doesnt interfear with rotation [#24291] */
+       /* so scale doesn't interfere with rotation [#24291] */
        /* note: this is a workaround for negative matrix not working for 
rotation conversion, FIXME */
        normalize_m3_m3(mat3_n, mat3);
        if (is_negative_m3(mat3)) {

Modified: trunk/blender/source/blender/editors/sculpt_paint/paint_image.c
===================================================================
--- trunk/blender/source/blender/editors/sculpt_paint/paint_image.c     
2012-07-18 10:36:51 UTC (rev 49022)
+++ trunk/blender/source/blender/editors/sculpt_paint/paint_image.c     
2012-07-18 11:01:23 UTC (rev 49023)
@@ -5241,7 +5241,7 @@
                        pixel_size = size;
                }
 
-               /* fade out the brush (cheap trick to work around brush 
interfearing with sampling [#])*/
+               /* fade out the brush (cheap trick to work around brush 
interfering with sampling [#])*/
                if (pixel_size < PX_SIZE_FADE_MIN) {
                        return;
                }
@@ -5253,7 +5253,7 @@
 
                glTranslatef((float)x, (float)y, 0.0f);
 
-               /* No need to scale for uv sculpting, on the contrary it might 
be useful to keep unscaled */
+               /* No need to scale for uv sculpting, on the contrary it might 
be useful to keep un-scaled */
                if (use_zoom)
                        glScalef(zoomx, zoomy, 1.0f);
 

Modified: trunk/blender/source/blender/windowmanager/intern/wm_operators.c
===================================================================
--- trunk/blender/source/blender/windowmanager/intern/wm_operators.c    
2012-07-18 10:36:51 UTC (rev 49022)
+++ trunk/blender/source/blender/windowmanager/intern/wm_operators.c    
2012-07-18 11:01:23 UTC (rev 49023)
@@ -1066,7 +1066,7 @@
        /* clear so the OK button is left alone */
        uiBlockSetFunc(block, NULL, NULL, NULL);
 
-       /* new column so as not to interfear with custom layouts [#26436] */
+       /* new column so as not to interfere with custom layouts [#26436] */
        {
                uiBlock *col_block;
                uiLayout *col;

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