Revision: 49128
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=49128
Author: moguri
Date: 2012-07-23 01:00:56 +0000 (Mon, 23 Jul 2012)
Log Message:
-----------
Fix for bug [#26122] "Overlay scene gets transparent when motion blur is
enabled" reported by Alberto Torres Ruiz (dithi).
The problem is motion blur was being treated as a per scene operation, but all
scenes were trying to use the same accumulation buffer. Now motion blur is done
in EndFrame() instead of PostRenderScene().
Modified Paths:
--------------
trunk/blender/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
Modified: trunk/blender/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_KetsjiEngine.cpp 2012-07-22
23:07:43 UTC (rev 49127)
+++ trunk/blender/source/gameengine/Ketsji/KX_KetsjiEngine.cpp 2012-07-23
01:00:56 UTC (rev 49128)
@@ -503,6 +503,8 @@
void KX_KetsjiEngine::EndFrame()
{
+ m_rendertools->MotionBlur(m_rasterizer);
+
// Show profiling info
m_logger->StartLog(tc_overhead, m_kxsystem->GetTimeInSeconds(), true);
if (m_show_framerate || m_show_profile || (m_show_debug_properties &&
m_propertiesPresent))
@@ -1344,7 +1346,6 @@
m_canvas->SetViewPort(0, 0, m_canvas->GetWidth(),
m_canvas->GetHeight());
m_rasterizer->FlushDebugShapes();
- m_rendertools->MotionBlur(m_rasterizer);
scene->Render2DFilters(m_canvas);
#ifdef WITH_PYTHON
scene->RunDrawingCallbacks(scene->GetPostDrawCB());
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