Revision: 49147
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=49147
Author:   alexk
Date:     2012-07-23 17:44:40 +0000 (Mon, 23 Jul 2012)
Log Message:
-----------
Fix for Custom Shaders
Add more definitions for ES
Fix for function call.


Reported by dfelinto

Modified Paths:
--------------
    branches/soc-2012-swiss_cheese/source/gameengine/Ketsji/BL_Shader.cpp

Modified: branches/soc-2012-swiss_cheese/source/gameengine/Ketsji/BL_Shader.cpp
===================================================================
--- branches/soc-2012-swiss_cheese/source/gameengine/Ketsji/BL_Shader.cpp       
2012-07-23 16:43:48 UTC (rev 49146)
+++ branches/soc-2012-swiss_cheese/source/gameengine/Ketsji/BL_Shader.cpp       
2012-07-23 17:44:40 UTC (rev 49147)
@@ -293,6 +293,8 @@
        "uniform mat4 b_ModelViewMatrix ;       \n"
        "uniform mat3 b_NormalMatrix ;  \n"
        
+       "#define gl_ModelViewProjectionMatrix (gl_ProjectionMatrix * 
gl_ModelViewMatrix)\n"
+       
        "attribute vec4 b_Vertex;       \n"
        "attribute vec3 b_Normal;       \n"
                
@@ -331,8 +333,18 @@
        }
 
        // -- fragment shader ----------------
+#ifdef GLES    
+       src[0] = ""
+       "#define B_GLES\n"
+       "precision mediump float;               \n"
+       ;
+#else
+       src[0] = "";
+#endif
+       src[1] = fragProg;
+       
        tmpFrag = gpuCreateShader(GL_FRAGMENT_SHADER);
-       gpuShaderSource(tmpFrag, 1,(const char**)&fragProg, 0);
+       gpuShaderSource(tmpFrag, 2,(const char**)src, 0);
        gpuCompileShader(tmpFrag);
        gpuGetShaderiv(tmpFrag, GL_INFO_LOG_LENGTH, (GLint*) &fraglen);
        if (fraglen >0 && fraglen < MAX_LOG_LEN) {
@@ -631,7 +643,7 @@
                )
        {
                MT_assert(mShader!=0);
-               int location = glGetUniformLocationARB(mShader, name.ReadPtr());
+               int location = gpuGetUniformLocation(mShader, name.ReadPtr());
                if (location == -1)
                        spit("Invalid uniform value: " << name.ReadPtr() << 
".");
                return location;

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