Revision: 49546
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=49546
Author:   moguri
Date:     2012-08-03 23:45:47 +0000 (Fri, 03 Aug 2012)
Log Message:
-----------
Patch from Daniel Stokes to fix bugs when using VBOs and a mesh gets split 
across different material buckets.

Modified Paths:
--------------
    
branches/soc-2012-swiss_cheese/source/gameengine/Rasterizer/RAS_BucketManager.cpp
    
branches/soc-2012-swiss_cheese/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp

Modified: 
branches/soc-2012-swiss_cheese/source/gameengine/Rasterizer/RAS_BucketManager.cpp
===================================================================
--- 
branches/soc-2012-swiss_cheese/source/gameengine/Rasterizer/RAS_BucketManager.cpp
   2012-08-03 23:44:50 UTC (rev 49545)
+++ 
branches/soc-2012-swiss_cheese/source/gameengine/Rasterizer/RAS_BucketManager.cpp
   2012-08-03 23:45:47 UTC (rev 49546)
@@ -233,8 +233,26 @@
        rasty->ClearCachingInfo();
 
        RenderSolidBuckets(cameratrans, rasty, rendertools);    
-       RenderAlphaBuckets(cameratrans, rasty, rendertools);    
+       RenderAlphaBuckets(cameratrans, rasty, rendertools);
 
+       /* All meshes should be up to date now */
+       /* Don't do this while processing buckets because some meshes are split 
between buckets */
+       BucketList::iterator bit;
+       list<RAS_MeshSlot>::iterator mit;
+       for (bit = m_SolidBuckets.begin(); bit != m_SolidBuckets.end(); ++bit) {
+               RAS_MaterialBucket* bucket = *bit;
+               for (mit = (*bit)->msBegin(); mit != (*bit)->msEnd(); ++mit) {
+                       mit->m_mesh->SetMeshModified(false);
+               }
+       }
+       for (bit = m_AlphaBuckets.begin(); bit != m_AlphaBuckets.end(); ++bit) {
+               RAS_MaterialBucket* bucket = *bit;
+               for (mit = (*bit)->msBegin(); mit != (*bit)->msEnd(); ++mit) {
+                       mit->m_mesh->SetMeshModified(false);
+               }
+       }
+       
+
        rendertools->SetClientObject(rasty, NULL);
 }
 

Modified: 
branches/soc-2012-swiss_cheese/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
===================================================================
--- 
branches/soc-2012-swiss_cheese/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
  2012-08-03 23:44:50 UTC (rev 49545)
+++ 
branches/soc-2012-swiss_cheese/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
  2012-08-03 23:45:47 UTC (rev 49546)
@@ -651,9 +651,6 @@
        else
                rasty->IndexPrimitives(ms);
 
-
-       ms.m_mesh->SetMeshModified(false);
-
        rendertools->PopMatrix();
 }
 

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