Revision: 49593
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=49593
Author: moguri
Date: 2012-08-06 00:53:26 +0000 (Mon, 06 Aug 2012)
Log Message:
-----------
Fix for [#32054] "Animation break after resuming scene" reported by Andreas
Esau (ndee). The action's timing was getting messed up which resulted in
negative local frames, which were being counted as "done."
Modified Paths:
--------------
trunk/blender/source/gameengine/Ketsji/BL_Action.cpp
Modified: trunk/blender/source/gameengine/Ketsji/BL_Action.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/BL_Action.cpp 2012-08-05
23:29:50 UTC (rev 49592)
+++ trunk/blender/source/gameengine/Ketsji/BL_Action.cpp 2012-08-06
00:53:26 UTC (rev 49593)
@@ -206,7 +206,7 @@
}
// Now that we have an action, we have something we can play
- m_starttime = KX_GetActiveEngine()->GetFrameTime();
+ m_starttime = -1.f; // We get the start time on our first update
m_startframe = m_localtime = start;
m_endframe = end;
m_blendin = blendin;
@@ -338,6 +338,11 @@
curtime -= KX_KetsjiEngine::GetSuspendedDelta();
+ // Grab the start time here so we don't end up with a negative
m_localtime when
+ // suspending and resuming scenes.
+ if (m_starttime < 0)
+ m_starttime = curtime;
+
if (m_calc_localtime)
SetLocalTime(curtime);
else
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