Revision: 49665
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=49665
Author:   alexk
Date:     2012-08-07 16:47:27 +0000 (Tue, 07 Aug 2012)
Log Message:
-----------
gpuMatrix clean up in GE: Removed glMatrix calls, removed unnecessary matrix 
commits, converted gluProject to gpuProject

Modified Paths:
--------------
    
branches/soc-2012-swiss_cheese/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp
    
branches/soc-2012-swiss_cheese/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp
    
branches/soc-2012-swiss_cheese/source/gameengine/GamePlayer/common/GPC_Canvas.cpp
    
branches/soc-2012-swiss_cheese/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
    branches/soc-2012-swiss_cheese/source/gameengine/Ketsji/BL_Texture.cpp
    
branches/soc-2012-swiss_cheese/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
    branches/soc-2012-swiss_cheese/source/gameengine/Ketsji/KX_Camera.cpp
    branches/soc-2012-swiss_cheese/source/gameengine/Ketsji/KX_Dome.cpp
    
branches/soc-2012-swiss_cheese/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
    
branches/soc-2012-swiss_cheese/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp

Modified: 
branches/soc-2012-swiss_cheese/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp
===================================================================
--- 
branches/soc-2012-swiss_cheese/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp
   2012-08-07 16:37:54 UTC (rev 49664)
+++ 
branches/soc-2012-swiss_cheese/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp
   2012-08-07 16:47:27 UTC (rev 49665)
@@ -158,14 +158,12 @@
        DisableForText();
        glDisable(GL_DEPTH_TEST);
 
-       //glMatrixMode(GL_PROJECTION);
        gpuMatrixMode(GL_PROJECTION);
 
        gpuPushMatrix();
 
        gpuLoadOrtho(0, (float)width, 0, (float)height, -100, 100); 
gpuMatrixCommit();
 
-       glMatrixMode(GL_MODELVIEW);
        gpuMatrixMode(GL_MODELVIEW);
 
        gpuPushMatrix();
@@ -175,11 +173,9 @@
        gpuCurrentColor3x(CPACK_WHITE);
        BLF_draw_default((float)xco, (float)(height-yco), 0.0f, (char *)text, 
65535); /* XXX, use real len */
 
-       //glMatrixMode(GL_PROJECTION);
        gpuMatrixMode(GL_PROJECTION);
 
-       gpuPopMatrix(); gpuMatrixCommit();
-       glMatrixMode(GL_MODELVIEW);
+       gpuPopMatrix();
        gpuMatrixMode(GL_MODELVIEW);
 
        gpuPopMatrix(); gpuMatrixCommit();
@@ -194,14 +190,12 @@
        DisableForText();
        glDisable(GL_DEPTH_TEST);
 
-       //glMatrixMode(GL_PROJECTION);
        gpuMatrixMode(GL_PROJECTION);
        
        gpuPushMatrix();
        
        gpuLoadOrtho(0, (float)width, 0, (float)height, -100, 100); 
gpuMatrixCommit();
        
-       glMatrixMode(GL_MODELVIEW);
        gpuMatrixMode(GL_MODELVIEW);
 
        gpuPushMatrix();
@@ -213,11 +207,9 @@
        gpuCurrentColor3x(CPACK_WHITE);
        BLF_draw_default((float)xco, (float)(height-yco), 0.0f, text, 65535); 
/* XXX, use real len */
 
-       //glMatrixMode(GL_PROJECTION);
        gpuMatrixMode(GL_PROJECTION);
 
-       gpuPopMatrix(); gpuMatrixCommit();
-       glMatrixMode(GL_MODELVIEW);
+       gpuPopMatrix();
        gpuMatrixMode(GL_MODELVIEW);
 
        gpuPopMatrix(); gpuMatrixCommit();

Modified: 
branches/soc-2012-swiss_cheese/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp
===================================================================
--- 
branches/soc-2012-swiss_cheese/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp
  2012-08-07 16:37:54 UTC (rev 49664)
+++ 
branches/soc-2012-swiss_cheese/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp
  2012-08-07 16:47:27 UTC (rev 49665)
@@ -177,7 +177,6 @@
                resultnormal[0],resultnormal[1],resultnormal[2], 0,
                                0,              0,              0, 1};
        gpuTranslate(resultpoint[0],resultpoint[1],resultpoint[2]);
-       //glMultMatrixd(oglmatrix);
        gpuMultMatrix(maat); gpuMatrixCommit();
        return true;
 }
@@ -270,7 +269,7 @@
                        if (!KX_RayCast::RayTest(physics_environment, 
frompoint, topoint, callback))
                        {
                                // couldn't find something to cast the shadow 
on...
-                               glMultMatrixd(oglmatrix);
+                               gpuMultMatrixd(oglmatrix);
                        }
                        else
                        { // we found the "ground", but the cast matrix doesn't 
take

Modified: 
branches/soc-2012-swiss_cheese/source/gameengine/GamePlayer/common/GPC_Canvas.cpp
===================================================================
--- 
branches/soc-2012-swiss_cheese/source/gameengine/GamePlayer/common/GPC_Canvas.cpp
   2012-08-07 16:37:54 UTC (rev 49664)
+++ 
branches/soc-2012-swiss_cheese/source/gameengine/GamePlayer/common/GPC_Canvas.cpp
   2012-08-07 16:47:27 UTC (rev 49665)
@@ -76,12 +76,12 @@
 //  void GPC_Canvas::InitPostRenderingContext(void)
 //  {
 //     glViewport(0, 0, m_width, m_height);
-//     glMatrixMode(GL_PROJECTION);
+//     gpuMatrixMode(GL_PROJECTION);
 //     gpuLoadIdentity();
        
 //     gpuOrtho(-2.0, 2.0, -2.0, 2.0, -20.0, 20.0); gpuMatrixCommit();
 
-//     glMatrixMode(GL_MODELVIEW);
+//     gpuMatrixMode(GL_MODELVIEW);
 //     gpuLoadIdentity(); gpuMatrixCommit();
 
 //     glEnable(GL_DEPTH_TEST);
@@ -343,11 +343,11 @@
 ) {
 #if 0
 
-       ::glMatrixMode(GL_PROJECTION);
+       ::gpuMatrixMode(GL_PROJECTION);
        ::gpuPushMatrix();
-       ::glMatrixMode(GL_MODELVIEW);
+       ::gpuMatrixMode(GL_MODELVIEW);
        ::gpuPushMatrix();
-       ::glMatrixMode(GL_TEXTURE);
+       ::gpuMatrixMode(GL_TEXTURE);
        ::gpuPushMatrix();
        // Save old OpenGL settings
        ::glGetIntegerv(GL_LIGHTING, (GLint*)&(render_state.oldLighting));
@@ -383,12 +383,12 @@
 
        ::gpuCurrentColor4fv(render_state.oldColor);
        // Restore OpenGL matrices
-       ::glMatrixMode(GL_TEXTURE);
+       ::gpuMatrixMode(GL_TEXTURE);
+       ::gpuPopMatrix();
+       ::gpuMatrixMode(GL_PROJECTION);
+       ::gpuPopMatrix();
+       ::gpuMatrixMode(GL_MODELVIEW);
        ::gpuPopMatrix(); gpuMatrixCommit();
-       ::glMatrixMode(GL_PROJECTION);
-       ::gpuPopMatrix(); gpuMatrixCommit();
-       ::glMatrixMode(GL_MODELVIEW);
-       ::gpuPopMatrix(); gpuMatrixCommit();
 
 #else
 
@@ -403,16 +403,14 @@
        // Set up OpenGL matrices 
        ::glViewport(0, 0, m_width, m_height);
        ::glScissor(0, 0, m_width, m_height);
-       //::glMatrixMode(GL_PROJECTION);
        gpuMatrixMode(GL_PROJECTION);
 
        ::gpuLoadOrtho(0, m_width, 0, m_height, -1, 1); gpuMatrixCommit();
-       //::glMatrixMode(GL_MODELVIEW);
        gpuMatrixMode(GL_MODELVIEW);
 
+       ::gpuLoadIdentity();
+       ::gpuMatrixMode(GL_TEXTURE);
        ::gpuLoadIdentity(); gpuMatrixCommit();
-       ::glMatrixMode(GL_TEXTURE);
-       ::gpuLoadIdentity(); gpuMatrixCommit();
 }
 
        void

Modified: 
branches/soc-2012-swiss_cheese/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
===================================================================
--- 
branches/soc-2012-swiss_cheese/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
      2012-08-07 16:37:54 UTC (rev 49664)
+++ 
branches/soc-2012-swiss_cheese/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
      2012-08-07 16:47:27 UTC (rev 49665)
@@ -180,7 +180,6 @@
                resultnormal[0],resultnormal[1],resultnormal[2], 0,
                                0,              0,              0, 1};
        gpuTranslate(resultpoint[0],resultpoint[1],resultpoint[2]);
-       //glMultMatrixd(oglmatrix);
        gpuMultMatrix(maat); gpuMatrixCommit();
 
        gpuMatrixCommit();
@@ -275,7 +274,7 @@
                        if (!KX_RayCast::RayTest(physics_environment, 
frompoint, topoint, callback))
                        {
                                // couldn't find something to cast the shadow 
on...
-                               glMultMatrixd(oglmatrix);
+                               gpuMultMatrixd(oglmatrix);
                        }
                } else
                {
@@ -366,12 +365,10 @@
 
        
        // Set up viewing settings
-       //glMatrixMode(GL_PROJECTION);
        gpuMatrixMode(GL_PROJECTION);
 
        gpuPushMatrix();
-       gpuLoadOrtho(0, width, 0, height, -1, 1); gpuMatrixCommit();
-       glMatrixMode(GL_MODELVIEW);
+       gpuLoadOrtho(0, width, 0, height, -1, 1);
        gpuMatrixMode(GL_MODELVIEW);
 
        gpuPushMatrix();
@@ -387,12 +384,10 @@
        gpuCurrentColor3x(CPACK_WHITE);
        BLF_draw_default(xco, height-yco, 0.f, text, 65536);
 
-       // Restore view settings
-       //glMatrixMode(GL_PROJECTION);
+       // Restore view settings;
        gpuMatrixMode(GL_PROJECTION);
 
-       gpuPopMatrix(); gpuMatrixCommit();
-       glMatrixMode(GL_MODELVIEW);
+       gpuPopMatrix();
        gpuMatrixMode(GL_MODELVIEW);
 
        gpuPopMatrix(); gpuMatrixCommit();

Modified: branches/soc-2012-swiss_cheese/source/gameengine/Ketsji/BL_Texture.cpp
===================================================================
--- branches/soc-2012-swiss_cheese/source/gameengine/Ketsji/BL_Texture.cpp      
2012-08-07 16:37:54 UTC (rev 49664)
+++ branches/soc-2012-swiss_cheese/source/gameengine/Ketsji/BL_Texture.cpp      
2012-08-07 16:47:27 UTC (rev 49665)
@@ -403,11 +403,10 @@
        if (GLEW_ARB_multitexture)
                glActiveTextureARB(GL_TEXTURE0_ARB+mUnit);
 
-       //glMatrixMode(GL_TEXTURE);
        gpuMatrixMode(GL_TEXTURE);
-       gpuLoadIdentity(); gpuMatrixCommit();
-       glMatrixMode(GL_MODELVIEW);
+       gpuLoadIdentity();
        gpuMatrixMode(GL_MODELVIEW);
+       gpuMatrixCommit();
 
 
        if (GLEW_ARB_texture_cube_map && glIsEnabled(GL_TEXTURE_CUBE_MAP_ARB))
@@ -432,12 +431,11 @@
                if (GLEW_ARB_multitexture)
                        glActiveTextureARB(GL_TEXTURE0_ARB+i);
 
-               //glMatrixMode(GL_TEXTURE);
                gpuMatrixMode(GL_TEXTURE);
 
-               gpuLoadIdentity(); gpuMatrixCommit();
-               glMatrixMode(GL_MODELVIEW);
+               gpuLoadIdentity();
                gpuMatrixMode(GL_MODELVIEW);
+               gpuMatrixCommit();
 
                glDisable(GL_TEXTURE_2D);       
                glDisable(GL_TEXTURE_GEN_S);

Modified: 
branches/soc-2012-swiss_cheese/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
===================================================================
--- 
branches/soc-2012-swiss_cheese/source/gameengine/Ketsji/KX_BlenderMaterial.cpp  
    2012-08-07 16:37:54 UTC (rev 49664)
+++ 
branches/soc-2012-swiss_cheese/source/gameengine/Ketsji/KX_BlenderMaterial.cpp  
    2012-08-07 16:47:27 UTC (rev 49665)
@@ -660,10 +660,9 @@
 
 void KX_BlenderMaterial::setTexMatrixData(int i)
 {
-       glMatrixMode(GL_TEXTURE);
        gpuMatrixMode(GL_TEXTURE);
 
-       gpuLoadIdentity(); gpuMatrixCommit();
+       gpuLoadIdentity();
 
        if ( GLEW_ARB_texture_cube_map && 
                mTextures[i].GetTextureType() == GL_TEXTURE_CUBE_MAP_ARB && 
@@ -688,9 +687,8 @@
                mMaterial->mapping[i].offsets[2]
        );
 
-       gpuMatrixCommit();
-       glMatrixMode(GL_MODELVIEW);
        gpuMatrixMode(GL_MODELVIEW);
+       gpuMatrixCommit();
 
 
 }
@@ -737,10 +735,9 @@
 
        const MT_Matrix4x4& mvmat = ras->GetViewMatrix();
 
-       glMatrixMode(GL_TEXTURE);
        gpuMatrixMode(GL_TEXTURE);
 
-       gpuLoadIdentity(); gpuMatrixCommit();
+       gpuLoadIdentity();
        gpuScale(
                mMaterial->mapping[i].scale[0], 
                mMaterial->mapping[i].scale[1], 
@@ -754,7 +751,6 @@
        gpuTranslate( (float)(-t[0]), (float)(-t[1]), (float)(-t[2]) );
 
        gpuMatrixCommit();
-       glMatrixMode(GL_MODELVIEW);
        gpuMatrixMode(GL_MODELVIEW);
 
 

Modified: branches/soc-2012-swiss_cheese/source/gameengine/Ketsji/KX_Camera.cpp
===================================================================
--- branches/soc-2012-swiss_cheese/source/gameengine/Ketsji/KX_Camera.cpp       
2012-08-07 16:37:54 UTC (rev 49664)
+++ branches/soc-2012-swiss_cheese/source/gameengine/Ketsji/KX_Camera.cpp       
2012-08-07 16:47:27 UTC (rev 49665)
@@ -31,7 +31,7 @@
  */
 
  
-#include <GL/glew.h>
+#include "GPU_compatibility.h"
 #include "KX_Camera.h"
 #include "KX_Scene.h"
 #include "KX_PythonInit.h"
@@ -957,10 +957,12 @@
        }
 
        const GLint *viewport;
-       GLdouble win[3];
-       GLdouble modelmatrix[16];
-       GLdouble projmatrix[16];
+       GLfloat win[3];
+       GLfloat modelmatrix[16];
+       GLfloat projmatrix[16];
+       GLfloat vectf[3] = {vect[0], vect[1], vect[2]};
 
+
        MT_Matrix4x4 m_modelmatrix = this->GetModelviewMatrix();
        MT_Matrix4x4 m_projmatrix = this->GetProjectionMatrix();
 
@@ -969,7 +971,7 @@
 
        viewport = KX_GetActiveEngine()->GetCanvas()->GetViewPort();
 
-       gluProject(vect[0], vect[1], vect[2], modelmatrix, projmatrix, 
viewport, &win[0], &win[1], &win[2]);
+       gpuProject(vectf, (GLfloat (*)[4])modelmatrix, (GLfloat 
(*)[4])projmatrix, viewport, win);
 
        vect[0] =  (win[0] - viewport[0]) / viewport[2];
        vect[1] =  (win[1] - viewport[1]) / viewport[3];
@@ -1000,9 +1002,9 @@
        MT_Point3 campos, screenpos;
 
        const GLint *viewport;
-       GLdouble win[3];
-       GLdouble modelmatrix[16];

@@ Diff output truncated at 10240 characters. @@
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