Revision: 49675
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=49675
Author:   alexk
Date:     2012-08-07 23:10:18 +0000 (Tue, 07 Aug 2012)
Log Message:
-----------
Quads and polygons is not supported by ES and 3.0+
Converted all GL_QUAD_STRIP to GL_TRIANGLE_STRIP as hey are identical.
Converted all GL_POLYGON to GL_TRIANGLE_FAN because it seems graphics cards use 
it internally
Converted some singular quads GL_QUADS to GL_TRIANGLE_FAN
Still there ~45 QUADS left. 
A: we can write an emulator, 
B: we can stop using QUADS because they are triangles anyway
Maybe A then B

Modified Paths:
--------------
    
branches/soc-2012-swiss_cheese/source/blender/blenkernel/intern/subsurf_ccg.c
    
branches/soc-2012-swiss_cheese/source/blender/editors/animation/anim_channels_defines.c
    
branches/soc-2012-swiss_cheese/source/blender/editors/interface/interface_draw.c
    
branches/soc-2012-swiss_cheese/source/blender/editors/interface/interface_icons.c
    
branches/soc-2012-swiss_cheese/source/blender/editors/interface/interface_widgets.c
    branches/soc-2012-swiss_cheese/source/blender/editors/screen/area.c
    branches/soc-2012-swiss_cheese/source/blender/editors/screen/glutil.c
    branches/soc-2012-swiss_cheese/source/blender/editors/screen/screen_edit.c
    
branches/soc-2012-swiss_cheese/source/blender/editors/sculpt_paint/paint_cursor.c
    branches/soc-2012-swiss_cheese/source/blender/editors/space_clip/clip_draw.c
    
branches/soc-2012-swiss_cheese/source/blender/editors/space_image/image_draw.c
    branches/soc-2012-swiss_cheese/source/blender/editors/space_nla/nla_draw.c
    branches/soc-2012-swiss_cheese/source/blender/editors/space_node/drawnode.c
    branches/soc-2012-swiss_cheese/source/blender/editors/space_node/node_draw.c
    
branches/soc-2012-swiss_cheese/source/blender/editors/space_view3d/drawarmature.c
    
branches/soc-2012-swiss_cheese/source/blender/editors/space_view3d/drawobject.c
    
branches/soc-2012-swiss_cheese/source/blender/editors/space_view3d/drawvolume.c
    
branches/soc-2012-swiss_cheese/source/blender/editors/transform/transform_manipulator.c
    branches/soc-2012-swiss_cheese/source/blender/editors/uvedit/uvedit_draw.c
    branches/soc-2012-swiss_cheese/source/blender/gpu/intern/gpu_buffers.c
    branches/soc-2012-swiss_cheese/source/blender/gpu/intern/gpu_draw.c
    branches/soc-2012-swiss_cheese/source/blender/gpu/intern/gpu_extensions.c
    branches/soc-2012-swiss_cheese/source/blender/windowmanager/intern/wm_draw.c
    
branches/soc-2012-swiss_cheese/source/blender/windowmanager/intern/wm_gesture.c
    
branches/soc-2012-swiss_cheese/source/blender/windowmanager/intern/wm_operators.c
    
branches/soc-2012-swiss_cheese/source/gameengine/GamePlayer/common/GPC_Canvas.cpp
    
branches/soc-2012-swiss_cheese/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp

Modified: 
branches/soc-2012-swiss_cheese/source/blender/blenkernel/intern/subsurf_ccg.c
===================================================================
--- 
branches/soc-2012-swiss_cheese/source/blender/blenkernel/intern/subsurf_ccg.c   
    2012-08-07 22:56:39 UTC (rev 49674)
+++ 
branches/soc-2012-swiss_cheese/source/blender/blenkernel/intern/subsurf_ccg.c   
    2012-08-07 23:10:18 UTC (rev 49675)
@@ -1938,7 +1938,7 @@
 
                        if (drawSmooth) {
                                for (y = 0; y < gridFaces; y++) {
-                                       gpuBegin(GL_QUAD_STRIP);
+                                       gpuBegin(GL_TRIANGLE_STRIP);
                                        for (x = 0; x < gridFaces; x++) {
                                                vda = CCG_grid_elem(&key, 
faceGridData, x, y + 0);
                                                vdb = CCG_grid_elem(&key, 
faceGridData, x, y + 1);
@@ -2097,7 +2097,7 @@
 
                        if (drawSmooth) {
                                for (y = 0; y < gridFaces; y++) {
-                                       gpuBegin(GL_QUAD_STRIP);
+                                       gpuBegin(GL_TRIANGLE_STRIP);
                                        for (x = 0; x < gridFaces; x++) {
                                                vda = CCG_grid_elem(&key, 
faceGridData, x, y);
                                                vdb = CCG_grid_elem(&key, 
faceGridData, x, y + 1);
@@ -2236,7 +2236,7 @@
                        if (drawSmooth) {
                                glShadeModel(GL_SMOOTH);
                                for (y = 0; y < gridFaces; y++) {
-                                       gpuBegin(GL_QUAD_STRIP);
+                                       gpuBegin(GL_TRIANGLE_STRIP);
                                        for (x = 0; x < gridFaces; x++) {
                                                a = CCG_grid_elem(&key, 
faceGridData, x, y + 0);
                                                b = CCG_grid_elem(&key, 
faceGridData, x, y + 1);
@@ -2441,7 +2441,7 @@
                                        if (drawSmooth) {
                                                for (y = 0; y < gridFaces; y++) 
{
                                                        CCGElem *a, *b;
-                                                       gpuBegin(GL_QUAD_STRIP);
+                                                       
gpuBegin(GL_TRIANGLE_STRIP);
                                                        for (x = 0; x < 
gridFaces; x++) {
                                                                a = 
CCG_grid_elem(&key, faceGridData, x, y + 0);
                                                                b = 
CCG_grid_elem(&key, faceGridData, x, y + 1);

Modified: 
branches/soc-2012-swiss_cheese/source/blender/editors/animation/anim_channels_defines.c
===================================================================
--- 
branches/soc-2012-swiss_cheese/source/blender/editors/animation/anim_channels_defines.c
     2012-08-07 22:56:39 UTC (rev 49674)
+++ 
branches/soc-2012-swiss_cheese/source/blender/editors/animation/anim_channels_defines.c
     2012-08-07 23:10:18 UTC (rev 49675)
@@ -120,7 +120,7 @@
 
        /* rounded corners on LHS only - top only when expanded, but bottom too 
when collapsed */
        uiSetRoundBox(expanded ? UI_CNR_TOP_LEFT : (UI_CNR_TOP_LEFT | 
UI_CNR_BOTTOM_LEFT));
-       uiDrawBox(GL_POLYGON, offset,  yminc, v2d->cur.xmax + EXTRA_SCROLL_PAD, 
ymaxc, 8);
+       uiDrawBox(GL_TRIANGLE_FAN, offset,  yminc, v2d->cur.xmax + 
EXTRA_SCROLL_PAD, ymaxc, 8);
 }
 
 
@@ -416,7 +416,7 @@
         *      - special hack: make the top a bit higher, since we are 
first... 
         */
        uiSetRoundBox(UI_CNR_TOP_LEFT | UI_CNR_BOTTOM_LEFT);
-       uiDrawBox(GL_POLYGON, 0,  yminc - 2, v2d->cur.xmax + EXTRA_SCROLL_PAD, 
ymaxc, 8);
+       uiDrawBox(GL_TRIANGLE_FAN, 0,  yminc - 2, v2d->cur.xmax + 
EXTRA_SCROLL_PAD, ymaxc, 8);
 }
 
 /* name for summary entries */
@@ -788,7 +788,7 @@
        
        /* rounded corners on LHS only - top only when expanded, but bottom too 
when collapsed */
        uiSetRoundBox(expanded ? UI_CNR_TOP_LEFT : (UI_CNR_TOP_LEFT | 
UI_CNR_BOTTOM_LEFT));
-       uiDrawBox(GL_POLYGON, offset,  yminc, v2d->cur.xmax + EXTRA_SCROLL_PAD, 
ymaxc, 8);
+       uiDrawBox(GL_TRIANGLE_FAN, offset,  yminc, v2d->cur.xmax + 
EXTRA_SCROLL_PAD, ymaxc, 8);
 }
 
 /* name for group entries */

Modified: 
branches/soc-2012-swiss_cheese/source/blender/editors/interface/interface_draw.c
===================================================================
--- 
branches/soc-2012-swiss_cheese/source/blender/editors/interface/interface_draw.c
    2012-08-07 22:56:39 UTC (rev 49674)
+++ 
branches/soc-2012-swiss_cheese/source/blender/editors/interface/interface_draw.c
    2012-08-07 23:10:18 UTC (rev 49675)
@@ -93,6 +93,8 @@
        gpuImmediateFormat_V2(); // DOODLE: ui box, a rounded rectangle
        gpuBegin(mode);
 
+
+
        /* start with corner right-bottom */
        if (roundboxtype & UI_CNR_BOTTOM_RIGHT) {
                gpuVertex2f(maxx - rad, miny);
@@ -387,7 +389,7 @@
                glEnable(GL_BLEND);
        }
 
-       ui_draw_anti_roundbox(GL_POLYGON, minx, miny, maxx, maxy, rad);
+       ui_draw_anti_roundbox(GL_TRIANGLE_FAN, minx, miny, maxx, maxy, rad);
 }
 
 
@@ -693,7 +695,7 @@
 
                glShadeModel(GL_FLAT);
 
-       gpuBegin(GL_QUAD_STRIP); // DOODLE: line graph drawn using quads, 
locking done by function callee
+       gpuBegin(GL_TRIANGLE_STRIP); // DOODLE: line graph drawn using quads, 
locking done by function callee
        gpuVertex2f(x, y);
        gpuVertex2f(x, y + (data[0] * h));
                for (i = 1; i < res; i++) {
@@ -742,7 +744,7 @@
 
        gpuCurrentColor4x(CPACK_BLACK, 0.300f);
        uiSetRoundBox(UI_CNR_ALL);
-       uiDrawBox(GL_POLYGON, rect.xmin - 1, rect.ymin - 1, rect.xmax + 1, 
rect.ymax + 1, 3.0f);
+       uiDrawBox(GL_TRIANGLE_FAN, rect.xmin - 1, rect.ymin - 1, rect.xmax + 1, 
rect.ymax + 1, 3.0f);
 
        /* need scissor test, histogram can draw outside of boundary */
        glGetIntegerv(GL_VIEWPORT, scissor);
@@ -824,7 +826,7 @@
 
        gpuCurrentColor4x(CPACK_BLACK, 0.300f);
        uiSetRoundBox(UI_CNR_ALL);
-       uiDrawBox(GL_POLYGON, rect.xmin - 1, rect.ymin - 1, rect.xmax + 1, 
rect.ymax + 1, 3.0f);
+       uiDrawBox(GL_TRIANGLE_FAN, rect.xmin - 1, rect.ymin - 1, rect.xmax + 1, 
rect.ymax + 1, 3.0f);
        
 
        /* need scissor test, waveform can draw outside of boundary */
@@ -1064,7 +1066,7 @@
 
        gpuCurrentColor4x(CPACK_BLACK, 0.300f);
        uiSetRoundBox(UI_CNR_ALL);
-       uiDrawBox(GL_POLYGON, rect.xmin - 1, rect.ymin - 1, rect.xmax + 1, 
rect.ymax + 1, 3.0f);
+       uiDrawBox(GL_TRIANGLE_FAN, rect.xmin - 1, rect.ymin - 1, rect.xmax + 1, 
rect.ymax + 1, 3.0f);
 
        /* need scissor test, hvectorscope can draw outside of boundary */
        glGetIntegerv(GL_VIEWPORT, scissor);
@@ -1175,7 +1177,7 @@
        v1[1] = y1;
        v2[1] = y1 + sizey;
 
-       gpuBegin(GL_QUAD_STRIP);
+       gpuBegin(GL_TRIANGLE_STRIP);
 
        gpuColor4fv(&cbd->r);
        gpuVertex2fv(v1); gpuVertex2fv(v2);
@@ -1278,7 +1280,7 @@
        /* backdrop */
        gpuCurrentColor3ubv((unsigned char *)wcol->inner);
        uiSetRoundBox(UI_CNR_ALL);
-       uiDrawBox(GL_POLYGON, rect->xmin, rect->ymin, rect->xmax, rect->ymax, 
5.0f);
+       uiDrawBox(GL_TRIANGLE_FAN, rect->xmin, rect->ymin, rect->xmax, 
rect->ymax, 5.0f);
        
        /* sphere color */
        gpuMaterialfv(GL_FRONT, GL_DIFFUSE, diffn);
@@ -1609,7 +1611,7 @@
        if (scopes->track_disabled) {
                gpuCurrentColor4f(0.7f, 0.3f, 0.3f, 0.3f);
                uiSetRoundBox(15);
-               uiDrawBox(GL_POLYGON, rect.xmin - 1, rect.ymin, rect.xmax + 1, 
rect.ymax + 1, 3.0f);
+               uiDrawBox(GL_TRIANGLE_FAN, rect.xmin - 1, rect.ymin, rect.xmax 
+ 1, rect.ymax + 1, 3.0f);
 
                ok = 1;
        }
@@ -1659,7 +1661,7 @@
                        if (scopes->use_track_mask) {
                                gpuCurrentColor4x(CPACK_BLACK, 0.300f);
                                uiSetRoundBox(15);
-                               uiDrawBox(GL_POLYGON, rect.xmin - 1, rect.ymin, 
rect.xmax + 1, rect.ymax + 1, 3.0f);
+                               uiDrawBox(GL_TRIANGLE_FAN, rect.xmin - 1, 
rect.ymin, rect.xmax + 1, rect.ymax + 1, 3.0f);
                        }
 
                        glaDrawPixelsSafe(rect.xmin, rect.ymin + 1, 
drawibuf->x, drawibuf->y,
@@ -1700,7 +1702,7 @@
        if (!ok) {
                gpuCurrentColor4x(CPACK_BLACK, 0.300f);
                uiSetRoundBox(15);
-               uiDrawBox(GL_POLYGON, rect.xmin - 1, rect.ymin, rect.xmax + 1, 
rect.ymax + 1, 3.0f);
+               uiDrawBox(GL_TRIANGLE_FAN, rect.xmin - 1, rect.ymin, rect.xmax 
+ 1, rect.ymax + 1, 3.0f);
        }
 
        /* outline, scale gripper */
@@ -1718,7 +1720,7 @@
        glShadeModel(GL_SMOOTH);
        
        /* right quad */
-       gpuBegin(GL_POLYGON);
+       gpuBegin(GL_TRIANGLE_FAN);
 
        gpuColor4x(CPACK_BLACK, alpha);
        gpuVertex2f(maxx, miny);
@@ -1731,7 +1733,7 @@
        gpuEnd();
        
        /* corner shape */
-       gpuBegin(GL_POLYGON);
+       gpuBegin(GL_TRIANGLE_FAN);
 
        gpuColor4x(CPACK_BLACK, alpha);
        gpuVertex2f(maxx, miny);
@@ -1744,7 +1746,7 @@
        gpuEnd();
        
        /* bottom quad */               
-       gpuBegin(GL_POLYGON);
+       gpuBegin(GL_TRIANGLE_FAN);
 
        gpuColor4x(CPACK_BLACK, alpha);
        gpuVertex2f(minx + 0.3f * shadsize, miny);
@@ -1801,7 +1803,7 @@
                gpuCurrentColor4x(CPACK_BLACK, calpha);
                calpha += dalpha;
 
-               uiDrawBox(GL_POLYGON, rct->xmin - a, rct->ymin - a, rct->xmax + 
a, rct->ymax - 10.0f + a, rad + a);
+               uiDrawBox(GL_TRIANGLE_FAN, rct->xmin - a, rct->ymin - a, 
rct->xmax + a, rct->ymax - 10.0f + a, rad + a);
        }
 
        /* outline emphasis */

Modified: 
branches/soc-2012-swiss_cheese/source/blender/editors/interface/interface_icons.c
===================================================================
--- 
branches/soc-2012-swiss_cheese/source/blender/editors/interface/interface_icons.c
   2012-08-07 22:56:39 UTC (rev 49674)
+++ 
branches/soc-2012-swiss_cheese/source/blender/editors/interface/interface_icons.c
   2012-08-07 23:10:18 UTC (rev 49675)
@@ -953,7 +953,7 @@
        glBindTexture(GL_TEXTURE_2D, icongltex.id);
 
        gpuImmediateFormat_T2_V2(); // DOODLE: icon, single quad with texture
-       gpuBegin(GL_QUADS);
+       gpuBegin(GL_TRIANGLE_FAN);
 
        gpuTexCoord2f(x1, y1);
        gpuVertex2f(x, y);

Modified: 
branches/soc-2012-swiss_cheese/source/blender/editors/interface/interface_widgets.c
===================================================================
--- 
branches/soc-2012-swiss_cheese/source/blender/editors/interface/interface_widgets.c
 2012-08-07 22:56:39 UTC (rev 49674)
+++ 
branches/soc-2012-swiss_cheese/source/blender/editors/interface/interface_widgets.c
 2012-08-07 23:10:18 UTC (rev 49675)
@@ -678,7 +678,7 @@
        float quad_strip[WIDGET_SIZE_MAX * 2 + 2][2]; /* + 2 because the last 
pair is wrapped */
        widget_verts_to_quad_strip(wtb, wtb->totvert, quad_strip);
 
-       gpuSingleClientArrays_V2F(GL_QUAD_STRIP, quad_strip, 0, 0, 
2*(wtb->totvert) + 2);
+       gpuSingleClientArrays_V2F(GL_TRIANGLE_STRIP, quad_strip, 0, 0, 
2*(wtb->totvert) + 2);
 }
 
 static void widgetbase_draw(uiWidgetBase *wtb, uiWidgetColors *wcol)
@@ -703,7 +703,7 @@
                                /* dark checkers */
                                gpuCurrentColor4ub(UI_TRANSP_DARK, 
UI_TRANSP_DARK, UI_TRANSP_DARK, 255);
                                arrays.vertexPointer = wtb->inner_v;
-                               gpuDrawClientArrays(GL_POLYGON, &arrays, 0, 
wtb->totvert);
+                               gpuDrawClientArrays(GL_TRIANGLE_FAN, &arrays, 
0, wtb->totvert);
 
                                /* light checkers */
                                glEnable(GL_POLYGON_STIPPLE);
@@ -729,13 +729,13 @@
                                /* 1/2 solid color */
                                gpuCurrentColor4ub(wcol->inner[0], 
wcol->inner[1], wcol->inner[2], 255);
                                arrays.vertexPointer = inner_v_half;
-                               gpuDrawClientArrays(GL_POLYGON, &arrays, 0, 
wtb->totvert);
+                               gpuDrawClientArrays(GL_TRIANGLE_FAN, &arrays, 
0, wtb->totvert);
                        }
                        else {
                                /* simple fill */
                                gpuCurrentColor4ubv((unsigned char 
*)wcol->inner);
                                arrays.vertexPointer = wtb->inner_v;
-                               gpuDrawClientArrays(GL_POLYGON, &arrays, 0, 
wtb->totvert);
+                               gpuDrawClientArrays(GL_TRIANGLE_FAN, &arrays, 
0, wtb->totvert);
                        }
 
                        gpuImmediateUnformat();
@@ -753,7 +753,7 @@
                        }
 
                        gpuSingleClientArrays_C4UB_V2F(

@@ Diff output truncated at 10240 characters. @@
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