Revision: 49778
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=49778
Author:   phabtar
Date:     2012-08-10 16:25:58 +0000 (Fri, 10 Aug 2012)
Log Message:
-----------
[COLLADA]ControllerExporter , Re-factor from ArmatureExporter

Modified Paths:
--------------
    branches/soc-2012-bratwurst/source/blender/collada/ArmatureExporter.cpp
    branches/soc-2012-bratwurst/source/blender/collada/ArmatureExporter.h
    branches/soc-2012-bratwurst/source/blender/collada/CMakeLists.txt
    branches/soc-2012-bratwurst/source/blender/collada/DocumentExporter.cpp
    branches/soc-2012-bratwurst/source/blender/collada/DocumentImporter.h

Added Paths:
-----------
    branches/soc-2012-bratwurst/source/blender/collada/ControllerExporter.cpp
    branches/soc-2012-bratwurst/source/blender/collada/ControllerExporter.h

Modified: 
branches/soc-2012-bratwurst/source/blender/collada/ArmatureExporter.cpp
===================================================================
--- branches/soc-2012-bratwurst/source/blender/collada/ArmatureExporter.cpp     
2012-08-10 16:23:54 UTC (rev 49777)
+++ branches/soc-2012-bratwurst/source/blender/collada/ArmatureExporter.cpp     
2012-08-10 16:25:58 UTC (rev 49778)
@@ -75,12 +75,6 @@
        }
 }
 
-bool ArmatureExporter::is_skinned_mesh(Object *ob)
-{
-       return bc_get_assigned_armature(ob) != NULL;
-}
-
-
 void ArmatureExporter::write_bone_URLs(COLLADASW::InstanceController &ins, 
Object *ob_arm, Bone *bone)
 {
        if (bc_is_root_bone(bone, this->export_settings->deform_bones_only))
@@ -117,24 +111,24 @@
        return true;
 }
 
-void ArmatureExporter::export_controllers(Scene *sce)
-{
-       scene = sce;
+//void ArmatureExporter::export_controllers(Scene *sce)
+//{
+//     scene = sce;
+//
+//     openLibrary();
+//
+//     GeometryFunctor gf;
+//     gf.forEachMeshObjectInExportSet<ArmatureExporter>(sce, *this, 
this->export_settings->export_set);
+//
+//     closeLibrary();
+//}
 
-       openLibrary();
-
-       GeometryFunctor gf;
-       gf.forEachMeshObjectInExportSet<ArmatureExporter>(sce, *this, 
this->export_settings->export_set);
-
-       closeLibrary();
-}
-
 void ArmatureExporter::operator()(Object *ob)
 {
        Object *ob_arm = bc_get_assigned_armature(ob);
 
-       if (ob_arm /*&& !already_written(ob_arm)*/)
-               export_controller(ob, ob_arm);
+       //if (ob_arm /*&& !already_written(ob_arm)*/);
+//             export_controller(ob, ob_arm);
 }
 #if 0
 
@@ -318,315 +312,3 @@
 {
        return translate_id(id_name(ob_arm)) + "_" + translate_id(id_name(ob)) 
+ SKIN_CONTROLLER_ID_SUFFIX;
 }
-
-// ob should be of type OB_MESH
-// both args are required
-void ArmatureExporter::export_controller(Object *ob, Object *ob_arm)
-{
-       // joint names
-       // joint inverse bind matrices
-       // vertex weights
-
-       // input:
-       // joint names: ob -> vertex group names
-       // vertex group weights: me->dvert -> groups -> index, weight
-
-#if 0
-       me->dvert :
-
-       typedef struct MDeformVert {
-               struct MDeformWeight *dw;
-               int totweight;
-               int flag;   // flag only in use for weightpaint now
-       } MDeformVert;
-
-       typedef struct MDeformWeight {
-               int def_nr;
-               float weight;
-       } MDeformWeight;
-#endif
-
-       bool use_instantiation = 
this->export_settings->use_object_instantiation;
-       Mesh *me;
-
-       if (this->export_settings->apply_modifiers) {
-               me = bc_to_mesh_apply_modifiers(scene, ob, 
this->export_settings->export_mesh_type);
-       } 
-       else {
-               me = (Mesh *)ob->data;
-       }
-       BKE_mesh_tessface_ensure(me);
-
-       if (!me->dvert) return;
-
-       std::string controller_name = id_name(ob_arm);
-       std::string controller_id = get_controller_id(ob_arm, ob);
-
-       openSkin(controller_id, controller_name,
-                COLLADABU::URI(COLLADABU::Utils::EMPTY_STRING, 
get_geometry_id(ob, use_instantiation)));
-
-       add_bind_shape_mat(ob);
-
-       std::string joints_source_id = add_joints_source(ob_arm, &ob->defbase, 
controller_id);
-       std::string inv_bind_mat_source_id = add_inv_bind_mats_source(ob_arm, 
&ob->defbase, controller_id);
-
-       std::list<int> vcounts;
-       std::list<int> joints;
-       std::list<float> weights;
-
-       {
-               int i, j;
-
-               // def group index -> joint index
-               std::vector<int> joint_index_by_def_index;
-               bDeformGroup *def;
-
-               for (def = (bDeformGroup *)ob->defbase.first, i = 0, j = 0; 
def; def = def->next, i++) {
-                       if (is_bone_defgroup(ob_arm, def))
-                               joint_index_by_def_index.push_back(j++);
-                       else
-                               joint_index_by_def_index.push_back(-1);
-               }
-
-               for (i = 0; i < me->totvert; i++) {
-                       MDeformVert *vert = &me->dvert[i];
-                       std::map<int, float> jw;
-
-                       // We're normalizing the weights later
-                       float sumw = 0.0f;
-
-                       for (j = 0; j < vert->totweight; j++) {
-                               int joint_index = 
joint_index_by_def_index[vert->dw[j].def_nr];
-                               if (joint_index != -1 && vert->dw[j].weight > 
0.0f) {
-                                       jw[joint_index] += vert->dw[j].weight;
-                                       sumw += vert->dw[j].weight;
-                               }
-                       }
-
-                       if (sumw > 0.0f) {
-                               float invsumw = 1.0f / sumw;
-                               vcounts.push_back(jw.size());
-                               for (std::map<int, float>::iterator m = 
jw.begin(); m != jw.end(); ++m) {
-                                       joints.push_back((*m).first);
-                                       weights.push_back(invsumw * 
(*m).second);
-                               }
-                       }
-                       else {
-                               vcounts.push_back(0);
-#if 0
-                               vcounts.push_back(1);
-                               joints.push_back(-1);
-                               weights.push_back(1.0f);
-#endif
-                       }
-               }
-       }
-
-       std::string weights_source_id = add_weights_source(me, controller_id, 
weights);
-       add_joints_element(&ob->defbase, joints_source_id, 
inv_bind_mat_source_id);
-       add_vertex_weights_element(weights_source_id, joints_source_id, 
vcounts, joints);
-
-       if (this->export_settings->apply_modifiers)
-       {
-               BKE_libblock_free_us(&(G.main->mesh), me);
-       }
-       closeSkin();
-       closeController();
-}
-
-void ArmatureExporter::add_joints_element(ListBase *defbase,
-                                          const std::string& joints_source_id, 
const std::string& inv_bind_mat_source_id)
-{
-       COLLADASW::JointsElement joints(mSW);
-       COLLADASW::InputList &input = joints.getInputList();
-
-       input.push_back(COLLADASW::Input(COLLADASW::InputSemantic::JOINT, // 
constant declared in COLLADASWInputList.h
-                                        
COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, joints_source_id)));
-       input.push_back(COLLADASW::Input(COLLADASW::InputSemantic::BINDMATRIX,
-                                        
COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, inv_bind_mat_source_id)));
-       joints.add();
-}
-
-void ArmatureExporter::add_bind_shape_mat(Object *ob)
-{
-       double bind_mat[4][4];
-
-       converter.mat4_to_dae_double(bind_mat, ob->obmat);
-
-       addBindShapeTransform(bind_mat);
-}
-
-std::string ArmatureExporter::add_joints_source(Object *ob_arm, ListBase 
*defbase, const std::string& controller_id)
-{
-       std::string source_id = controller_id + JOINTS_SOURCE_ID_SUFFIX;
-
-       int totjoint = 0;
-       bDeformGroup *def;
-       for (def = (bDeformGroup *)defbase->first; def; def = def->next) {
-               if (is_bone_defgroup(ob_arm, def))
-                       totjoint++;
-       }
-
-       COLLADASW::NameSource source(mSW);
-       source.setId(source_id);
-       source.setArrayId(source_id + ARRAY_ID_SUFFIX);
-       source.setAccessorCount(totjoint);
-       source.setAccessorStride(1);
-       
-       COLLADASW::SourceBase::ParameterNameList &param = 
source.getParameterNameList();
-       param.push_back("JOINT");
-
-       source.prepareToAppendValues();
-
-       for (def = (bDeformGroup *)defbase->first; def; def = def->next) {
-               Bone *bone = get_bone_from_defgroup(ob_arm, def);
-               if (bone)
-                       source.appendValues(get_joint_sid(bone, ob_arm));
-       }
-
-       source.finish();
-
-       return source_id;
-}
-
-std::string ArmatureExporter::add_inv_bind_mats_source(Object *ob_arm, 
ListBase *defbase, const std::string& controller_id)
-{
-       std::string source_id = controller_id + BIND_POSES_SOURCE_ID_SUFFIX;
-
-       int totjoint = 0;
-       for (bDeformGroup *def = (bDeformGroup *)defbase->first; def; def = 
def->next) {
-               if (is_bone_defgroup(ob_arm, def))
-                       totjoint++;
-       }
-
-       COLLADASW::FloatSourceF source(mSW);
-       source.setId(source_id);
-       source.setArrayId(source_id + ARRAY_ID_SUFFIX);
-       source.setAccessorCount(totjoint); //BLI_countlist(defbase));
-       source.setAccessorStride(16);
-       
-       source.setParameterTypeName(&COLLADASW::CSWC::CSW_VALUE_TYPE_FLOAT4x4);
-       COLLADASW::SourceBase::ParameterNameList &param = 
source.getParameterNameList();
-       param.push_back("TRANSFORM");
-
-       source.prepareToAppendValues();
-
-       bPose *pose = ob_arm->pose;
-       bArmature *arm = (bArmature *)ob_arm->data;
-
-       int flag = arm->flag;
-
-       // put armature in rest position
-       if (!(arm->flag & ARM_RESTPOS)) {
-               arm->flag |= ARM_RESTPOS;
-               BKE_pose_where_is(scene, ob_arm);
-       }
-
-       for (bDeformGroup *def = (bDeformGroup *)defbase->first; def; def = 
def->next) {
-               if (is_bone_defgroup(ob_arm, def)) {
-                       bPoseChannel *pchan = BKE_pose_channel_find_name(pose, 
def->name);
-
-                       float mat[4][4];
-                       float world[4][4];
-                       float inv_bind_mat[4][4];
-
-                       // SECOND_LIFE_COMPATIBILITY
-                       if (export_settings->second_life) {
-                               // Only translations, no rotation vs armature
-                               float temp[4][4];
-                               unit_m4(temp);
-                               copy_v3_v3(temp[3], pchan->bone->arm_mat[3]);
-                               mult_m4_m4m4(world, ob_arm->obmat, temp);
-                       }
-                       else {
-                               // make world-space matrix, arm_mat is 
armature-space
-                               mult_m4_m4m4(world, ob_arm->obmat, 
pchan->bone->arm_mat);
-                       }
-
-                       invert_m4_m4(mat, world);
-                       converter.mat4_to_dae(inv_bind_mat, mat);
-
-                       source.appendValues(inv_bind_mat);
-               }
-       }
-
-       // back from rest positon
-       if (!(flag & ARM_RESTPOS)) {
-               arm->flag = flag;
-               BKE_pose_where_is(scene, ob_arm);
-       }
-
-       source.finish();
-
-       return source_id;
-}
-
-Bone *ArmatureExporter::get_bone_from_defgroup(Object *ob_arm, bDeformGroup 
*def)
-{
-       bPoseChannel *pchan = BKE_pose_channel_find_name(ob_arm->pose, 
def->name);
-       return pchan ? pchan->bone : NULL;
-}
-
-bool ArmatureExporter::is_bone_defgroup(Object *ob_arm, bDeformGroup *def)
-{
-       return get_bone_from_defgroup(ob_arm, def) != NULL;
-}
-
-std::string ArmatureExporter::add_weights_source(Mesh *me, const std::string& 
controller_id, const std::list<float>& weights)
-{
-       std::string source_id = controller_id + WEIGHTS_SOURCE_ID_SUFFIX;
-
-       COLLADASW::FloatSourceF source(mSW);
-       source.setId(source_id);
-       source.setArrayId(source_id + ARRAY_ID_SUFFIX);
-       source.setAccessorCount(weights.size());
-       source.setAccessorStride(1);
-       
-       COLLADASW::SourceBase::ParameterNameList &param = 
source.getParameterNameList();
-       param.push_back("WEIGHT");
-
-       source.prepareToAppendValues();
-
-       for (std::list<float>::const_iterator i = weights.begin(); i != 
weights.end(); ++i) {
-               source.appendValues(*i);
-       }
-
-       source.finish();
-
-       return source_id;
-}
-
-void ArmatureExporter::add_vertex_weights_element(const std::string& 
weights_source_id, const std::string& joints_source_id,
-                                                  const std::list<int>& 
vcounts,
-                                                  const std::list<int>& joints)
-{
-       COLLADASW::VertexWeightsElement weightselem(mSW);
-       COLLADASW::InputList &input = weightselem.getInputList();
-
-       int offset = 0;
-       input.push_back(COLLADASW::Input(COLLADASW::InputSemantic::JOINT, // 
constant declared in COLLADASWInputList.h
-                                        
COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, joints_source_id), offset++));
-       input.push_back(COLLADASW::Input(COLLADASW::InputSemantic::WEIGHT,
-                                        
COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, weights_source_id), offset++));
-
-       weightselem.setCount(vcounts.size());
-
-       // write number of deformers per vertex

@@ Diff output truncated at 10240 characters. @@
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