Revision: 50080
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=50080
Author:   campbellbarton
Date:     2012-08-21 11:10:16 +0000 (Tue, 21 Aug 2012)
Log Message:
-----------
fix for bug with render slots - where the menus wouldnt only show layers from 
the last render which could be meaningless in different render slots.

Modified Paths:
--------------
    trunk/blender/source/blender/blenkernel/intern/image.c
    trunk/blender/source/blender/editors/space_image/image_buttons.c

Modified: trunk/blender/source/blender/blenkernel/intern/image.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/image.c      2012-08-21 
10:45:01 UTC (rev 50079)
+++ trunk/blender/source/blender/blenkernel/intern/image.c      2012-08-21 
11:10:16 UTC (rev 50080)
@@ -2145,7 +2145,9 @@
 
 void BKE_image_release_renderresult(Scene *scene, Image *ima)
 {
-       if (ima->rr) ;
+       if (ima->rr) {
+               /* pass */
+       }
        else if (ima->type == IMA_TYPE_R_RESULT) {
                if (ima->render_slot == ima->last_render_slot)
                        RE_ReleaseResult(RE_GetRender(scene->id.name));

Modified: trunk/blender/source/blender/editors/space_image/image_buttons.c
===================================================================
--- trunk/blender/source/blender/editors/space_image/image_buttons.c    
2012-08-21 10:45:01 UTC (rev 50079)
+++ trunk/blender/source/blender/editors/space_image/image_buttons.c    
2012-08-21 11:10:16 UTC (rev 50080)
@@ -681,10 +681,12 @@
                        }
                        else if (ima->type == IMA_TYPE_R_RESULT) {
                                /* browse layer/passes */
-                               Render *re = RE_GetRender(scene->id.name);
-                               RenderResult *rr = RE_AcquireResultRead(re);
+                               RenderResult *rr;
+
+                               /* use BKE_image_acquire_renderresult  so we 
get the correct slot in the menu */
+                               rr = BKE_image_acquire_renderresult(scene, ima);
                                uiblock_layer_pass_arrow_buttons(layout, rr, 
iuser, &ima->render_slot);
-                               RE_ReleaseResult(re);
+                               BKE_image_release_renderresult(scene, ima);
                        }
                }
                else {
@@ -867,16 +869,16 @@
 void uiTemplateImageLayers(uiLayout *layout, bContext *C, Image *ima, 
ImageUser *iuser)
 {
        Scene *scene = CTX_data_scene(C);
-       Render *re;
-       RenderResult *rr;
 
        /* render layers and passes */
        if (ima && iuser) {
                const float dpi_fac = UI_DPI_FAC;
-               re = RE_GetRender(scene->id.name);
-               rr = RE_AcquireResultRead(re);
+               RenderResult *rr;
+
+               /* use BKE_image_acquire_renderresult  so we get the correct 
slot in the menu */
+               rr = BKE_image_acquire_renderresult(scene, ima);
                uiblock_layer_pass_buttons(layout, rr, iuser, 160 * dpi_fac, 
(ima->type == IMA_TYPE_R_RESULT) ? &ima->render_slot : NULL);
-               RE_ReleaseResult(re);
+               BKE_image_release_renderresult(scene, ima);
        }
 }
 

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