Revision: 50094
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=50094
Author:   elubie
Date:     2012-08-21 17:47:00 +0000 (Tue, 21 Aug 2012)
Log Message:
-----------
== assetbrowser ==
WIP commit
* fix: added missing files, sigh
* added icons (no previews yet though)

Added Paths:
-----------
    branches/asset-browser/source/blender/editors/space_asset/assetlist.c
    branches/asset-browser/source/blender/editors/space_asset/assetlist.h

Added: branches/asset-browser/source/blender/editors/space_asset/assetlist.c
===================================================================
--- branches/asset-browser/source/blender/editors/space_asset/assetlist.c       
                        (rev 0)
+++ branches/asset-browser/source/blender/editors/space_asset/assetlist.c       
2012-08-21 17:47:00 UTC (rev 50094)
@@ -0,0 +1,482 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. 
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2012 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Andrea Weikert.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/editors/space_file/assetlist.c
+ *  \ingroup spfile
+ */
+
+
+/* global includes */
+#include "MEM_guardedalloc.h"
+#include "MEM_sys_types.h"
+
+#include "BKE_main.h"
+#include "BKE_global.h"
+#include "BKE_utildefines.h"
+#include "BKE_assets.h"
+#include "BKE_context.h"
+#include "BKE_idcode.h"
+
+#include "BLI_listbase.h"
+#include "BLI_string.h"
+#include "BLI_utildefines.h"
+#include "BLI_path_util.h" /* for testing extension */
+
+#include "BLF_api.h"
+
+#include "BLO_readfile.h"
+
+#include "DNA_space_types.h"
+#include "DNA_asset_types.h"
+
+#include "IMB_imbuf_types.h"
+#include "IMB_imbuf.h"
+
+#include "UI_resources.h"
+
+#include "contentlist.h"
+#include "contentlist_intern.h"
+
+#include <string.h>
+
+
+/* -------------- SORTING -------------------*/
+static int compare_helper(const void *a1, const void *a2)
+{
+       const bAsset *entry1 = a1, *entry2 = a2;
+       
+       /* make sure "." and ".." are always first */
+       if (strcmp(entry1->name, ".") == 0) return (-1);
+       if (strcmp(entry2->name, ".") == 0) return (1);
+       if (strcmp(entry1->name, "..") == 0) return (-1);
+       if (strcmp(entry2->name, "..") == 0) return (1);
+
+       return 0;
+}
+
+static int compare_name(const void *a1, const void *a2)
+{
+       const ContentListEntry *le1 = a1, *le2 = a2;
+       const bAsset *entry1 = le1->data, *entry2 = le2->data;
+       
+       int pre_compare = compare_helper(entry1, entry2);
+
+       if (pre_compare != 0) {
+               return pre_compare;
+       }
+       
+       return (BLI_natstrcmp(entry1->name, entry2->name));
+}
+
+
+
+/* ----------- FILTERING ------------------- */
+static int assetlist_filter_dot(struct ContentListFilter *filter, struct 
ContentListEntry *le)
+{
+       int is_hidden = FALSE;
+       const bAsset *asset = le->data;
+
+       if (((asset->name[0] == '.') && (asset->name[1] != '.') && 
(asset->name[1] != 0) )) {
+               is_hidden = TRUE; /* ignore .blah */
+       }
+       return is_hidden;
+}
+
+static int assetlist_filter_dot_refresh(struct ContentListFilter *filter, 
struct ContentListEntry *le)
+{
+       int is_hidden = FALSE;
+       const bAsset *asset = le->data;
+
+       if (((asset->name[0] == '.') && (asset->name[1] == 0) )) {
+               is_hidden = TRUE; /* ignore . */
+       }
+       return is_hidden;
+}
+
+static int assetlist_filter_temp(struct ContentListFilter *filter, struct 
ContentListEntry *le)
+{
+       int is_hidden = FALSE;
+       const bAsset *asset = le->data;
+
+       int len = strlen(asset->name);
+       if ( (len > 0) && (asset->name[len - 1] == '~') ) {
+               is_hidden = TRUE;  /* ignore file~ */
+       }
+
+       return is_hidden;
+}
+
+static int assetlist_filter_flags(struct ContentListFilter *filter, struct 
ContentListEntry *le)
+{
+       int setting = filter->data.setting;
+       const bAsset *asset = le->data;
+       int show = FALSE;
+
+       show = (( setting & ASC_SCHOWFLAG_ACTION ) && 
(BKE_idcode_from_name(asset->group) == ID_AC));
+       show |= ((setting & ASC_SCHOWFLAG_ARMATURE) && 
(BKE_idcode_from_name(asset->group) == ID_AR));
+       show |= ((setting & ASC_SCHOWFLAG_BRUSH) && 
(BKE_idcode_from_name(asset->group) == ID_BR));
+       show |= ((setting & ASC_SCHOWFLAG_CAMERA) && 
(BKE_idcode_from_name(asset->group) == ID_CA));
+       show |= ((setting & ASC_SCHOWFLAG_CURVE) && 
(BKE_idcode_from_name(asset->group) == ID_CU));
+       show |= ((setting & ASC_SCHOWFLAG_GPENCIL) && 
(BKE_idcode_from_name(asset->group) == ID_GD));
+       show |= ((setting & ASC_SCHOWFLAG_GROUP) && 
(BKE_idcode_from_name(asset->group) == ID_GR));
+       show |= ((setting & ASC_SCHOWFLAG_IMAGE) && 
(BKE_idcode_from_name(asset->group) == ID_IM));
+       show |= ((setting & ASC_SCHOWFLAG_LAMP) && 
(BKE_idcode_from_name(asset->group) == ID_LA));
+       show |= ((setting & ASC_SCHOWFLAG_LATTICE) && 
(BKE_idcode_from_name(asset->group) == ID_LT));
+       show |= ((setting & ASC_SCHOWFLAG_MATERIAL) && 
(BKE_idcode_from_name(asset->group) == ID_MA));
+       show |= ((setting & ASC_SCHOWFLAG_METABALL) && 
(BKE_idcode_from_name(asset->group) == ID_MB));
+       show |= ((setting & ASC_SCHOWFLAG_MESH) && 
(BKE_idcode_from_name(asset->group) == ID_ME));
+       show |= ((setting & ASC_SCHOWFLAG_NODETREE) && 
(BKE_idcode_from_name(asset->group) == ID_NT));
+       show |= ((setting & ASC_SCHOWFLAG_OBJECT) && 
(BKE_idcode_from_name(asset->group) == ID_OB));
+       show |= ((setting & ASC_SCHOWFLAG_SCENE) && 
(BKE_idcode_from_name(asset->group) == ID_SCE));
+       show |= ((setting & ASC_SCHOWFLAG_SPEAKER) && 
(BKE_idcode_from_name(asset->group) == ID_SPK));
+       show |= ((setting & ASC_SCHOWFLAG_SOUND) && 
(BKE_idcode_from_name(asset->group) == ID_SO));
+       show |= ((setting & ASC_SCHOWFLAG_TEXTURE) && 
(BKE_idcode_from_name(asset->group) == ID_TE));
+       show |= ((setting & ASC_SCHOWFLAG_TEXT) && 
(BKE_idcode_from_name(asset->group) == ID_TXT));
+       show |= ((setting & ASC_SCHOWFLAG_VFONT) && 
(BKE_idcode_from_name(asset->group) == ID_VF));
+       show |= ((setting & ASC_SCHOWFLAG_WORLD) && 
(BKE_idcode_from_name(asset->group) == ID_WO));
+       show |= ((setting & ASC_SCHOWFLAG_MOVIECLIP) && 
(BKE_idcode_from_name(asset->group) == ID_MC));
+       show |= ((setting & ASC_SCHOWFLAG_MASK) && 
(BKE_idcode_from_name(asset->group) == ID_MSK));
+       show |= ((setting & ASC_SCHOWFLAG_ASSETS) && 
(BKE_idcode_from_name(asset->group) == ID_ASC));
+
+       return !show;
+}
+
+static int assetlist_filter_glob(struct ContentListFilter *filter, struct 
ContentListEntry *le)
+{
+       const bAsset *asset = le->data;
+       int is_hidden = TRUE;
+
+       if ('\0' != filter->data.string[0])
+       {
+               is_hidden = !BLI_testextensie_glob(asset->name, 
filter->data.string);
+       }
+       return is_hidden;
+};
+
+/* ----------------------- assetlist ------------------------------ */
+
+enum eFileListColumns { 
+       ASSETLIST_COLUMN_NAME = 0,
+       ASSETLIST_COLUMN_GROUP,
+       ASSETLIST_COLUMN_LIB,
+};
+
+#define ASSETLIST_COLUMN_LAST (ASSETLIST_COLUMN_LIB+1)
+
+
+
+static char * assetlist_entry_get_formatted(struct ContentList *cl, int idx, 
int col)
+{
+       struct ContentListEntry *le = &cl->entries[idx];
+       bAsset *asset = le->data;
+       switch (col) {
+               case ASSETLIST_COLUMN_NAME:
+                       return asset->name;
+               case ASSETLIST_COLUMN_GROUP:
+                       return asset->group;
+               case ASSETLIST_COLUMN_LIB:
+                       return asset->lib;
+               default:
+                       return NULL;
+       };
+}
+
+char *assetlist_entry_get_dragpath(struct ContentList *cl, int idx)
+{
+       ContentListEntry *le = &cl->entries[idx];
+       bAsset *asset = le->data;
+       return asset->path;
+}
+
+static int assetlist_entry_is_dir(struct ContentList* cl, int idx)
+{
+       ContentListEntry *le = &cl->entries[idx];
+       const bAsset *asset = le->data;
+
+       return 0;
+}
+
+static int assetlist_entry_is_regular(struct ContentList* cl, int idx)
+{
+       ContentListEntry *le = &cl->entries[idx];
+       const bAsset *asset = le->data;
+
+       return 1;
+}
+
+static int assetlist_entry_get_icon(struct ContentList* cl, int idx)
+{
+       ContentListEntry *le = &cl->entries[idx];
+       const bAsset *asset = le->data;
+
+       if (BKE_idcode_from_name(asset->group) == ID_AC) {
+               return ICON_ANIM_DATA;
+       }       
+       else if (BKE_idcode_from_name(asset->group) == ID_AR) {
+               return ICON_ARMATURE_DATA;
+       }
+       else if (BKE_idcode_from_name(asset->group) == ID_BR) {
+               return ICON_BRUSH_DATA;
+       }
+       else if (BKE_idcode_from_name(asset->group) == ID_CA) {
+               return ICON_CAMERA_DATA;
+       }
+       else if (BKE_idcode_from_name(asset->group) == ID_CU) {
+               return ICON_CURVE_DATA;
+       }
+       else if (BKE_idcode_from_name(asset->group) == ID_GD) {
+               return ICON_GREASEPENCIL;
+       }
+       else if (BKE_idcode_from_name(asset->group) == ID_GR) {
+               return ICON_GROUP;
+       }
+       else if (BKE_idcode_from_name(asset->group) == ID_IM) {
+               return ICON_IMAGE_DATA;
+       }
+       else if (BKE_idcode_from_name(asset->group) == ID_LA) {
+               return ICON_LAMP_DATA;
+       }
+       else if (BKE_idcode_from_name(asset->group) == ID_LT) {
+               return ICON_LATTICE_DATA;
+       }
+       else if (BKE_idcode_from_name(asset->group) == ID_MA) {
+               return ICON_MATERIAL_DATA;
+       }
+       else if (BKE_idcode_from_name(asset->group) == ID_MB) {
+               return ICON_META_DATA;
+       }
+       else if (BKE_idcode_from_name(asset->group) == ID_ME) {
+               return ICON_MESH_DATA;
+       }
+       else if (BKE_idcode_from_name(asset->group) == ID_NT) {
+               return ICON_NODETREE;
+       }
+       else if (BKE_idcode_from_name(asset->group) == ID_OB) {
+               return ICON_OBJECT_DATA;
+       }
+       else if (BKE_idcode_from_name(asset->group) == ID_SCE) {
+               return ICON_SCENE_DATA;
+       }
+       else if (BKE_idcode_from_name(asset->group) == ID_SPK) {
+               return ICON_SPEAKER;
+       }
+       else if (BKE_idcode_from_name(asset->group) == ID_SO) {
+               return ICON_SOUND;
+       }
+       else if (BKE_idcode_from_name(asset->group) == ID_TE) {
+               return ICON_TEXTURE_DATA;
+       }
+       else if (BKE_idcode_from_name(asset->group) == ID_TXT) {
+               return ICON_TEXT;
+       }
+       else if (BKE_idcode_from_name(asset->group) == ID_VF) {
+               return ICON_FONT_DATA;
+       }
+       else if (BKE_idcode_from_name(asset->group) == ID_WO) {
+               return ICON_WORLD_DATA;
+       }
+       else if (BKE_idcode_from_name(asset->group) == ID_MC) {
+               return ICON_CLIP;
+       }
+       else if (BKE_idcode_from_name(asset->group) == ID_MSK) {
+               return ICON_CLIP;
+       }
+       else if (BKE_idcode_from_name(asset->group) == ID_ASC) {
+               return ICON_ASSET_MANAGER;
+       }
+
+       return ICON_FILE_BLANK;
+}
+
+static void assetlist_free_entries(struct ContentList *cl)
+{
+       int i;
+       for (i = 0; i < cl->num_entries; ++i) {
+               struct ContentListEntry *le = &cl->entries[i];
+               MEM_freeN(le->data);
+               le->data = NULL;
+               if (le->image) {                        

@@ Diff output truncated at 10240 characters. @@
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