Revision: 50196
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=50196
Author:   campbellbarton
Date:     2012-08-24 23:22:34 +0000 (Fri, 24 Aug 2012)
Log Message:
-----------
style cleanup: also spelling

Modified Paths:
--------------
    trunk/blender/extern/recastnavigation/Recast/Source/RecastFilter.cpp
    trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c
    trunk/blender/source/blender/blenkernel/intern/anim.c
    trunk/blender/source/blender/blenkernel/intern/armature.c
    trunk/blender/source/blender/blenkernel/intern/curve.c
    trunk/blender/source/blender/blenkernel/intern/dynamicpaint.c
    trunk/blender/source/blender/blenkernel/intern/fcurve.c
    trunk/blender/source/blender/blenkernel/intern/material.c
    trunk/blender/source/blender/blenkernel/intern/nla.c
    trunk/blender/source/blender/blenkernel/intern/node.c
    trunk/blender/source/blender/bmesh/intern/bmesh_opdefines.c
    trunk/blender/source/blender/editors/animation/fmodifier_ui.c
    trunk/blender/source/blender/editors/gpencil/gpencil_paint.c
    trunk/blender/source/blender/editors/interface/interface_handlers.c
    trunk/blender/source/blender/editors/render/render_internal.c
    trunk/blender/source/blender/editors/uvedit/uvedit_parametrizer.c
    trunk/blender/source/gameengine/SceneGraph/SG_ParentRelation.h

Modified: trunk/blender/extern/recastnavigation/Recast/Source/RecastFilter.cpp
===================================================================
--- trunk/blender/extern/recastnavigation/Recast/Source/RecastFilter.cpp        
2012-08-24 17:58:49 UTC (rev 50195)
+++ trunk/blender/extern/recastnavigation/Recast/Source/RecastFilter.cpp        
2012-08-24 23:22:34 UTC (rev 50196)
@@ -128,7 +128,7 @@
                                        rcSpan* ns = solid.spans[dx + dy*w];
                                        int nbot = -walkableClimb;
                                        int ntop = ns ? (int)ns->smin : 
MAX_HEIGHT;
-                                       // Skip neightbour if the gap between 
the spans is too small.
+                                       // Skip neighbor if the gap between the 
spans is too small.
                                        if (rcMin(top,ntop) - rcMax(bot,nbot) > 
walkableHeight)
                                                minh = rcMin(minh, nbot - bot);
                                        
@@ -137,7 +137,7 @@
                                        {
                                                nbot = (int)ns->smax;
                                                ntop = ns->next ? 
(int)ns->next->smin : MAX_HEIGHT;
-                                               // Skip neightbour if the gap 
between the spans is too small.
+                                               // Skip neighbor if the gap 
between the spans is too small.
                                                if (rcMin(top,ntop) - 
rcMax(bot,nbot) > walkableHeight)
                                                {
                                                        minh = rcMin(minh, nbot 
- bot);

Modified: trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c        
2012-08-24 17:58:49 UTC (rev 50195)
+++ trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c        
2012-08-24 23:22:34 UTC (rev 50196)
@@ -541,7 +541,7 @@
        CustomData_free(&me->pdata, me->totpoly);
 
        /* ok, this should now use new CD shapekey data,
-        * which shouuld be fed through the modifier
+        * which should be fed through the modifier
         * stack*/
        if (tmp.totvert != me->totvert && !did_shapekeys && me->key) {
                printf("%s: YEEK! this should be recoded! Shape key loss!: ID 
'%s'\n", __func__, tmp.id.name);
@@ -1793,7 +1793,7 @@
                {
                        finaldm->recalcTessellation(finaldm);
                }
-               /* Even if tessellation is not needed, some modifiers migh have 
modified CD layers
+               /* Even if tessellation is not needed, some modifiers might 
have modified CD layers
                 * (like mloopcol or mloopuv), hence we have to update those. */
                else if (finaldm->dirty & DM_DIRTY_TESS_CDLAYERS) {
                        /* A tessellation already exists, it should always have 
a CD_POLYINDEX. */

Modified: trunk/blender/source/blender/blenkernel/intern/anim.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/anim.c       2012-08-24 
17:58:49 UTC (rev 50195)
+++ trunk/blender/source/blender/blenkernel/intern/anim.c       2012-08-24 
23:22:34 UTC (rev 50196)
@@ -282,7 +282,7 @@
 
 /* ........ */
 
-/* Note on evaluation optimisations:
+/* Note on evaluation optimizations:
  * Optimisations currently used here play tricks with the depsgraph in order 
to try and 
  * evaluate as few objects as strictly necessary to get nicer performance 
under standard
  * production conditions. For those people who really need the accurate 
version, 
@@ -323,7 +323,7 @@
 /* update scene for current frame */
 static void motionpaths_calc_update_scene(Scene *scene)
 {
-#if 1 // 'production' optimisations always on
+#if 1 // 'production' optimizations always on
        Base *base, *last = NULL;
        
        /* only stuff that moves or needs display still */
@@ -431,7 +431,7 @@
        if (efra <= sfra) return;
        
        /* optimize the depsgraph for faster updates */
-       /* TODO: whether this is used should depend on some setting for the 
level of optimisations used */
+       /* TODO: whether this is used should depend on some setting for the 
level of optimizations used */
        motionpaths_calc_optimise_depsgraph(scene, targets);
        
        /* calculate path over requested range */

Modified: trunk/blender/source/blender/blenkernel/intern/armature.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/armature.c   2012-08-24 
17:58:49 UTC (rev 50195)
+++ trunk/blender/source/blender/blenkernel/intern/armature.c   2012-08-24 
23:22:34 UTC (rev 50196)
@@ -1463,7 +1463,7 @@
         *
         * was 0.0000000000001, caused bug [#31333], smaller values give 
unstable
         * roll when toggling editmode again...
-        * No good value here, trying 0.000000001 as best compromize. :/
+        * No good value here, trying 0.000000001 as best compromise. :/
         */
        if (dot_v3v3(axis, axis) > 1.0e-9f) {
                /* if nor is *not* a multiple of target ... */

Modified: trunk/blender/source/blender/blenkernel/intern/curve.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/curve.c      2012-08-24 
17:58:49 UTC (rev 50195)
+++ trunk/blender/source/blender/blenkernel/intern/curve.c      2012-08-24 
23:22:34 UTC (rev 50196)
@@ -1165,7 +1165,7 @@
 static void forward_diff_bezier_cotangent(const float p0[3], const float 
p1[3], const float p2[3], const float p3[3],
                                           float p[3], int it, int stride)
 {
-       /* note that these are not purpendicular to the curve
+       /* note that these are not perpendicular to the curve
         * they need to be rotated for this,
         *
         * This could also be optimized like BKE_curve_forward_diff_bezier */

Modified: trunk/blender/source/blender/blenkernel/intern/dynamicpaint.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/dynamicpaint.c       
2012-08-24 17:58:49 UTC (rev 50195)
+++ trunk/blender/source/blender/blenkernel/intern/dynamicpaint.c       
2012-08-24 23:22:34 UTC (rev 50196)
@@ -3996,7 +3996,7 @@
                float force_intersect;
                float temp;
 
-               /* project force vector on the plane determined by these two 
neightbour points
+               /* project force vector on the plane determined by these two 
neighbor points
                 *  and calculate relative force angle from it*/
                cross_v3_v3v3(tangent, bNeighs[closest_id[0]].dir, 
bNeighs[closest_id[1]].dir);
                normalize_v3(tangent);

Modified: trunk/blender/source/blender/blenkernel/intern/fcurve.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/fcurve.c     2012-08-24 
17:58:49 UTC (rev 50195)
+++ trunk/blender/source/blender/blenkernel/intern/fcurve.c     2012-08-24 
23:22:34 UTC (rev 50196)
@@ -365,7 +365,7 @@
        /* initialize replace-flag first */
        *replace = 0;
        
-       /* sneaky optimisations (don't go through searching process if...):
+       /* sneaky optimizations (don't go through searching process if...):
         *      - keyframe to be added is to be added out of current bounds
         *      - keyframe to be added would replace one of the existing ones 
on bounds
         */

Modified: trunk/blender/source/blender/blenkernel/intern/material.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/material.c   2012-08-24 
17:58:49 UTC (rev 50195)
+++ trunk/blender/source/blender/blenkernel/intern/material.c   2012-08-24 
23:22:34 UTC (rev 50196)
@@ -813,7 +813,7 @@
                *totcolp = act;
        }
 
-       // Determine the object/mesh linking
+       /* Determine the object/mesh linking */
        if (assign_type == BKE_MAT_ASSIGN_USERPREF && ob->totcol && ob->actcol) 
{
                /* copy from previous material */
                bit = ob->matbits[ob->actcol - 1];
@@ -1633,7 +1633,7 @@
        /* flag is shifted in 1 to make 0 != no flag yet (see encode_tfaceflag) 
*/
        flag -= 1;
 
-       alphablend = flag >> 15; //encoded in the encode_tfaceflag function
+       alphablend = flag >> 15;  /* encoded in the encode_tfaceflag function */
        (*game).flag = 0;
        
        /* General Material Options */
@@ -2033,8 +2033,7 @@
                                nowarning = 0;
                        }
                        else
-                               convert_tfacematerial(main, ma);
-                       continue;       
+                               convert_tfacematerial(main, ma);                
        continue;       
                }
        
                /* no conflicts in this material - 90% of cases

Modified: trunk/blender/source/blender/blenkernel/intern/nla.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/nla.c        2012-08-24 
17:58:49 UTC (rev 50195)
+++ trunk/blender/source/blender/blenkernel/intern/nla.c        2012-08-24 
23:22:34 UTC (rev 50196)
@@ -764,7 +764,7 @@
 }
 
 /* Add the given NLA-Strip to the given Meta-Strip, assuming that the
- * strip isn't attached to anyy list of strips 
+ * strip isn't attached to any list of strips
  */
 short BKE_nlameta_add_strip(NlaStrip *mstrip, NlaStrip *strip)
 {

Modified: trunk/blender/source/blender/blenkernel/intern/node.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/node.c       2012-08-24 
17:58:49 UTC (rev 50195)
+++ trunk/blender/source/blender/blenkernel/intern/node.c       2012-08-24 
23:22:34 UTC (rev 50196)
@@ -1484,7 +1484,7 @@
  * otherwise we may reference missing data.
  *
  * Currently its only used for ID's, but nodes may one day
- * referene other pointers which need validation.
+ * reference other pointers which need validation.
  */
 typedef struct bNodeClipboardExtraInfo {
        struct bNodeClipboardExtraInfo *next, *prev;

Modified: trunk/blender/source/blender/bmesh/intern/bmesh_opdefines.c
===================================================================
--- trunk/blender/source/blender/bmesh/intern/bmesh_opdefines.c 2012-08-24 
17:58:49 UTC (rev 50195)
+++ trunk/blender/source/blender/bmesh/intern/bmesh_opdefines.c 2012-08-24 
23:22:34 UTC (rev 50196)
@@ -366,8 +366,8 @@
  */
 static BMOpDefine bmo_create_vert_def = {
        "create_vert",
-       {{BMO_OP_SLOT_VEC, "co"}, //the coordinate of the new vert
-        {BMO_OP_SLOT_ELEMENT_BUF, "newvertout"}, //the new vert
+       {{BMO_OP_SLOT_VEC, "co"},  /* the coordinate of the new vert */
+        {BMO_OP_SLOT_ELEMENT_BUF, "newvertout"},  /* the new vert */
         {0, /* null-terminating sentinel */}},
        bmo_create_vert_exec,
        0,
@@ -381,8 +381,8 @@
  */
 static BMOpDefine bmo_join_triangles_def = {
        "join_triangles",
-       {{BMO_OP_SLOT_ELEMENT_BUF, "faces"}, //input geometry.
-        {BMO_OP_SLOT_ELEMENT_BUF, "faceout"}, //joined faces
+       {{BMO_OP_SLOT_ELEMENT_BUF, "faces"},    /* input geometry. */
+        {BMO_OP_SLOT_ELEMENT_BUF, "faceout"},  /* joined faces */
         {BMO_OP_SLOT_BOOL, "cmp_sharp"},
         {BMO_OP_SLOT_BOOL, "cmp_uvs"},
         {BMO_OP_SLOT_BOOL, "cmp_vcols"},
@@ -406,7 +406,7 @@
  */
 static BMOpDefine bmo_contextual_create_def = {
        "contextual_create",
-       {{BMO_OP_SLOT_ELEMENT_BUF, "geom"}, //input geometry.
+       {{BMO_OP_SLOT_ELEMENT_BUF, "geom"}, /* input geometry. */
         {BMO_OP_SLOT_ELEMENT_BUF, "faceout"},     /* newly-made face(s) */

@@ Diff output truncated at 10240 characters. @@
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