Revision: 50312
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=50312
Author:   dingto
Date:     2012-09-02 12:24:04 +0000 (Sun, 02 Sep 2012)
Log Message:
-----------
Cycles / OSL:
* First batch of compile fixes for several shaders, mainly syntax errors. 

Modified Paths:
--------------
    trunk/blender/intern/cycles/kernel/osl/nodes/node_math.osl
    trunk/blender/intern/cycles/kernel/osl/nodes/node_mix.osl
    trunk/blender/intern/cycles/kernel/osl/nodes/node_noise_texture.osl
    trunk/blender/intern/cycles/kernel/osl/nodes/node_normal.osl
    trunk/blender/intern/cycles/kernel/osl/nodes/node_wave_texture.osl

Modified: trunk/blender/intern/cycles/kernel/osl/nodes/node_math.osl
===================================================================
--- trunk/blender/intern/cycles/kernel/osl/nodes/node_math.osl  2012-09-02 
01:10:31 UTC (rev 50311)
+++ trunk/blender/intern/cycles/kernel/osl/nodes/node_math.osl  2012-09-02 
12:24:04 UTC (rev 50312)
@@ -40,7 +40,7 @@
 
 shader node_math(
        string type = "Add",
-       int Clamp = false,
+       int Clamp = 0,
        float Value1 = 0.0,
        float Value2 = 0.0,
        output float Value = 0.0)

Modified: trunk/blender/intern/cycles/kernel/osl/nodes/node_mix.osl
===================================================================
--- trunk/blender/intern/cycles/kernel/osl/nodes/node_mix.osl   2012-09-02 
01:10:31 UTC (rev 50311)
+++ trunk/blender/intern/cycles/kernel/osl/nodes/node_mix.osl   2012-09-02 
12:24:04 UTC (rev 50312)
@@ -280,7 +280,7 @@
 
 shader node_mix(
        string type = "Mix",
-       int Clamp = false,
+       int Clamp = 0,
        float Fac = 0.5,
        color Color1 = color(0.0, 0.0, 0.0),
        color Color2 = color(0.0, 0.0, 0.0),

Modified: trunk/blender/intern/cycles/kernel/osl/nodes/node_noise_texture.osl
===================================================================
--- trunk/blender/intern/cycles/kernel/osl/nodes/node_noise_texture.osl 
2012-09-02 01:10:31 UTC (rev 50311)
+++ trunk/blender/intern/cycles/kernel/osl/nodes/node_noise_texture.osl 
2012-09-02 12:24:04 UTC (rev 50312)
@@ -27,7 +27,7 @@
        int hard = 0;
        float fac = 0.0;
        
-       if(distortion != 0.0( {
+       if(distortion != 0.0) {
                r[0] = noise_basis(p + point(13.5), basis) * distortion;
                r[1] = noise_basis(p, basis) * distortion;
                r[2] = noise_basis(p - point(13.5), basis) * distortion;

Modified: trunk/blender/intern/cycles/kernel/osl/nodes/node_normal.osl
===================================================================
--- trunk/blender/intern/cycles/kernel/osl/nodes/node_normal.osl        
2012-09-02 01:10:31 UTC (rev 50311)
+++ trunk/blender/intern/cycles/kernel/osl/nodes/node_normal.osl        
2012-09-02 12:24:04 UTC (rev 50312)
@@ -22,7 +22,7 @@
        normal Direction = normal(0.0, 0.0, 0.0),
        normal NormalIn = normal(0.0, 0.0, 0.0),
        output normal NormalOut = normal(0.0, 0.0, 0.0),
-       output float Dot = 1.0
+       output float Dot = 1.0)
 {
        Direction = normalize(Direction);
        NormalOut = Direction;

Modified: trunk/blender/intern/cycles/kernel/osl/nodes/node_wave_texture.osl
===================================================================
--- trunk/blender/intern/cycles/kernel/osl/nodes/node_wave_texture.osl  
2012-09-02 01:10:31 UTC (rev 50311)
+++ trunk/blender/intern/cycles/kernel/osl/nodes/node_wave_texture.osl  
2012-09-02 12:24:04 UTC (rev 50312)
@@ -31,14 +31,14 @@
        float n = 0.0;
 
        if(type == "Bands") {
-               n = (x + y + z)*10.0);
+               n = (x + y + z)*10.0;
        }
        else if(type == "Rings") {
                n = (sqrt(x*x + y*y + z*z)*20.0);
        }
        
        if(distortion != 0.0) {
-               n = n +(distortion * noise_turbulence(p*dscale, "Perlin", 
detail, 0);
+               n = n +(distortion * noise_turbulence(p*dscale, "Perlin", 
detail, 0));
        }
        result = noise_wave("Sine", n);
        

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