Revision: 51271
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=51271
Author:   campbellbarton
Date:     2012-10-11 03:25:19 +0000 (Thu, 11 Oct 2012)
Log Message:
-----------
style cleanup

Modified Paths:
--------------
    trunk/blender/source/blender/editors/space_view3d/drawobject.c

Modified: trunk/blender/source/blender/editors/space_view3d/drawobject.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/drawobject.c      
2012-10-11 00:56:34 UTC (rev 51270)
+++ trunk/blender/source/blender/editors/space_view3d/drawobject.c      
2012-10-11 03:25:19 UTC (rev 51271)
@@ -745,10 +745,10 @@
                        mul_m4_v3(mat, vos->vec);
 
                if (ED_view3d_project_short_ex(ar,
-                                          (vos->flag & 
V3D_CACHE_TEXT_GLOBALSPACE) ? rv3d->persmat : rv3d->persmatob,
-                                          (vos->flag & 
V3D_CACHE_TEXT_LOCALCLIP) != 0,
-                                          vos->vec, vos->sco,
-                                          V3D_PROJ_TEST_CLIP_BB | 
V3D_PROJ_TEST_CLIP_WIN) == V3D_PROJ_RET_OK)
+                                              (vos->flag & 
V3D_CACHE_TEXT_GLOBALSPACE) ? rv3d->persmat : rv3d->persmatob,
+                                              (vos->flag & 
V3D_CACHE_TEXT_LOCALCLIP) != 0,
+                                              vos->vec, vos->sco,
+                                              V3D_PROJ_TEST_CLIP_BB | 
V3D_PROJ_TEST_CLIP_WIN) == V3D_PROJ_RET_OK)
                {
                        tot++;
                }
@@ -819,7 +819,9 @@
                if (depth_write) {
                        if (v3d->zbuf) glEnable(GL_DEPTH_TEST);
                }
-               else glDepthMask(1);
+               else {
+                       glDepthMask(1);
+               }
                
                glMatrixMode(GL_PROJECTION);
                glPopMatrix();
@@ -861,7 +863,7 @@
        glEnd();
 }
 
-/* draws a cube on given the scaling of the cube, assuming that 
+/* draws a cube on given the scaling of the cube, assuming that
  * all required matrices have been set (used for drawing empties)
  */
 static void drawcube_size(float size)
@@ -1245,8 +1247,10 @@
                        glVertex3fv(tvec);
                        glEnd();
                }
-               else circ(0.0, 0.0, fabsf(z));
-               
+               else {
+                       circ(0.0, 0.0, fabsf(z));
+               }
+
                /* draw the circle/square representing spotbl */
                if (la->type == LA_SPOT) {
                        float spotblcirc = fabs(z) * (1 - pow(la->spotblend, 
2));
@@ -1390,7 +1394,7 @@
        glVertex3f(0.0, 0.0, -end);
        glEnd();
        glPointSize(1.0);
-}              
+}
 
 
 /* yafray: draw camera focus point (cross, similar to aqsis code in tuhopuu) */
@@ -1947,7 +1951,7 @@
 
 /* ************** DRAW MESH ****************** */
 
-/* First section is all the "simple" draw routines, 
+/* First section is all the "simple" draw routines,
  * ones that just pass some sort of primitive to GL,
  * with perhaps various options to control lighting,
  * color, etc.
@@ -2182,7 +2186,7 @@
                return DM_DRAW_OPTION_SKIP;
        }
 }
-static void draw_dm_edges_sel(BMEditMesh *em, DerivedMesh *dm, unsigned char 
*baseCol, 
+static void draw_dm_edges_sel(BMEditMesh *em, DerivedMesh *dm, unsigned char 
*baseCol,
                               unsigned char *selCol, unsigned char *actCol, 
BMEdge *eed_act)
 {
        drawDMEdgesSel_userData data;
@@ -2204,7 +2208,7 @@
                return DM_DRAW_OPTION_NORMAL;
 }
 
-static void draw_dm_edges(BMEditMesh *em, DerivedMesh *dm) 
+static void draw_dm_edges(BMEditMesh *em, DerivedMesh *dm)
 {
        dm->drawMappedEdges(dm, draw_dm_edges__setDrawOptions, em);
 }
@@ -2328,7 +2332,7 @@
 }
 
 /* also draws the active face */
-static void draw_dm_faces_sel(BMEditMesh *em, DerivedMesh *dm, unsigned char 
*baseCol, 
+static void draw_dm_faces_sel(BMEditMesh *em, DerivedMesh *dm, unsigned char 
*baseCol,
                               unsigned char *selCol, unsigned char *actCol, 
BMFace *efa_act)
 {
        drawDMFacesSel_userData data;
@@ -2425,9 +2429,9 @@
 
 /* EditMesh drawing routines*/
 
-static void draw_em_fancy_verts(Scene *scene, View3D *v3d, Object *obedit, 
+static void draw_em_fancy_verts(Scene *scene, View3D *v3d, Object *obedit,
                                 BMEditMesh *em, DerivedMesh *cageDM, BMVert 
*eve_act,
-                                                               RegionView3D 
*rv3d)
+                                RegionView3D *rv3d)
 {
        ToolSettings *ts = scene->toolsettings;
        int sel;
@@ -2547,7 +2551,7 @@
                        glEnable(GL_DEPTH_TEST);
                }
        }
-}      
+}
 
 static void draw_em_measure_stats(View3D *v3d, Object *ob, BMEditMesh *em, 
UnitSettings *unit)
 {
@@ -2812,7 +2816,7 @@
                if (ese->type == BM_FACE) {
                        efa_act = (BMFace *)ese->data;
                }
-               else 
+               else
 #endif
                if (ese->htype == BM_EDGE) {
                        eed_act = (BMEdge *)ese->ele;
@@ -2981,13 +2985,12 @@
 
 static void draw_mesh_object_outline(View3D *v3d, Object *ob, DerivedMesh *dm)
 {
-       
        if ((v3d->transp == FALSE) &&  /* not when we draw the transparent pass 
*/
            (ob->mode & OB_MODE_ALL_PAINT) == FALSE) /* not when painting (its 
distracting) - campbell */
        {
                glLineWidth(UI_GetThemeValuef(TH_OUTLINE_WIDTH) * 2.0f);
                glDepthMask(0);
-               
+
                /* if transparent, we cannot draw the edges for solid select... 
edges have no material info.
                 * drawFacesSolid() doesn't draw the transparent faces */
                if (ob->dtx & OB_DRAWTRANSP) {
@@ -5480,7 +5483,7 @@
        glEnd();
 }
 
-/* draws a circle on x-z plane given the scaling of the circle, assuming that 
+/* draws a circle on x-z plane given the scaling of the circle, assuming that
  * all required matrices have been set (used for drawing empties)
  */
 static void drawcircle_size(float size)
@@ -6642,8 +6645,10 @@
                                draw_box(bb.vec);
 
                                /* draw base resolution bounds */
-                               /*BKE_boundbox_init_from_minmax(&bb, sds->p0, 
sds->p1);
-                               draw_box(bb.vec);*/
+#if 0
+                               BKE_boundbox_init_from_minmax(&bb, sds->p0, 
sds->p1);
+                               draw_box(bb.vec);
+#endif
                        }
 
                        /* don't show smoke before simulation starts, this 
could be made an option in the future */
@@ -6655,15 +6660,15 @@
                                normalize_v3(viewnormal);
 
                                /* set dynamic boundaries to draw the volume */
-                               p0[0] = sds->p0[0] + 
sds->cell_size[0]*sds->res_min[0] + sds->obj_shift_f[0];
-                               p0[1] = sds->p0[1] + 
sds->cell_size[1]*sds->res_min[1] + sds->obj_shift_f[1];
-                               p0[2] = sds->p0[2] + 
sds->cell_size[2]*sds->res_min[2] + sds->obj_shift_f[2];
-                               p1[0] = sds->p0[0] + 
sds->cell_size[0]*sds->res_max[0] + sds->obj_shift_f[0];
-                               p1[1] = sds->p0[1] + 
sds->cell_size[1]*sds->res_max[1] + sds->obj_shift_f[1];
-                               p1[2] = sds->p0[2] + 
sds->cell_size[2]*sds->res_max[2] + sds->obj_shift_f[2];
+                               p0[0] = sds->p0[0] + sds->cell_size[0] * 
sds->res_min[0] + sds->obj_shift_f[0];
+                               p0[1] = sds->p0[1] + sds->cell_size[1] * 
sds->res_min[1] + sds->obj_shift_f[1];
+                               p0[2] = sds->p0[2] + sds->cell_size[2] * 
sds->res_min[2] + sds->obj_shift_f[2];
+                               p1[0] = sds->p0[0] + sds->cell_size[0] * 
sds->res_max[0] + sds->obj_shift_f[0];
+                               p1[1] = sds->p0[1] + sds->cell_size[1] * 
sds->res_max[1] + sds->obj_shift_f[1];
+                               p1[2] = sds->p0[2] + sds->cell_size[2] * 
sds->res_max[2] + sds->obj_shift_f[2];
 
                                /* scale cube to global space to equalize 
volume slicing on all axises
-                               *  (its scaled back before drawing) */
+                                *  (its scaled back before drawing) */
                                mul_v3_v3(p0, ob->size);
                                mul_v3_v3(p1, ob->size);
 
@@ -6687,12 +6692,12 @@
                                }
 
                                /* smoke debug render */
-                               #ifdef SMOKE_DEBUG_VELOCITY
-                                       draw_smoke_velocity(smd->domain, ob);
-                               #endif
-                               #ifdef SMOKE_DEBUG_HEAT
-                                       draw_smoke_heat(smd->domain, ob);
-                               #endif
+#ifdef SMOKE_DEBUG_VELOCITY
+                               draw_smoke_velocity(smd->domain, ob);
+#endif
+#ifdef SMOKE_DEBUG_HEAT
+                               draw_smoke_heat(smd->domain, ob);
+#endif
                        }
                }
        }
@@ -6954,7 +6959,7 @@
        dm->foreachMappedVert(dm, bbs_mesh_verts__mapFunc, ptrs);
        bglEnd();
        glPointSize(1.0);
-}              
+}
 
 static DMDrawOption bbs_mesh_wire__setDrawOptions(void *userData, int index)
 {
@@ -6974,7 +6979,7 @@
 {
        void *ptrs[2] = {(void *)(intptr_t) offset, em};
        dm->drawMappedEdges(dm, bbs_mesh_wire__setDrawOptions, ptrs);
-}              
+}
 
 static DMDrawOption bbs_mesh_solid__setSolidDrawOptions(void *userData, int 
index)
 {
@@ -7153,7 +7158,7 @@
 /*               assumes all matrices/etc set OK */
 
 /* helper function for drawing object instances - meshes */
-static void draw_object_mesh_instance(Scene *scene, View3D *v3d, RegionView3D 
*rv3d, 
+static void draw_object_mesh_instance(Scene *scene, View3D *v3d, RegionView3D 
*rv3d,
                                       Object *ob, const short dt, int outline)
 {
        Mesh *me = ob->data;

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