Revision: 51309
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=51309
Author:   campbellbarton
Date:     2012-10-14 04:50:43 +0000 (Sun, 14 Oct 2012)
Log Message:
-----------
forgot to add to menu in previous commit, also remove odd _rip_rip_ name of 
some static functions in rip code.

Modified Paths:
--------------
    trunk/blender/release/scripts/startup/bl_ui/space_view3d.py
    trunk/blender/source/blender/editors/mesh/editmesh_rip.c

Modified: trunk/blender/release/scripts/startup/bl_ui/space_view3d.py
===================================================================
--- trunk/blender/release/scripts/startup/bl_ui/space_view3d.py 2012-10-14 
04:42:11 UTC (rev 51308)
+++ trunk/blender/release/scripts/startup/bl_ui/space_view3d.py 2012-10-14 
04:50:43 UTC (rev 51309)
@@ -1778,6 +1778,7 @@
 
         layout.operator("mesh.merge")
         layout.operator("mesh.rip_move")
+        layout.operator("mesh.rip_move_fill")
         layout.operator("mesh.split")
         layout.operator_menu_enum("mesh.separate", "type")
         layout.operator("mesh.vert_connect")

Modified: trunk/blender/source/blender/editors/mesh/editmesh_rip.c
===================================================================
--- trunk/blender/source/blender/editors/mesh/editmesh_rip.c    2012-10-14 
04:42:11 UTC (rev 51308)
+++ trunk/blender/source/blender/editors/mesh/editmesh_rip.c    2012-10-14 
04:50:43 UTC (rev 51309)
@@ -63,9 +63,9 @@
  * point and would result in teh same distance.
  */
 #define INSET_DEFAULT 0.00001f
-static float edbm_rip_rip_edgedist(ARegion *ar, float mat[][4],
-                                   const float co1[3], const float co2[3], 
const float mvalf[2],
-                                   const float inset)
+static float edbm_rip_edgedist(ARegion *ar, float mat[][4],
+                               const float co1[3], const float co2[3], const 
float mvalf[2],
+                               const float inset)
 {
        float vec1[2], vec2[2];
 
@@ -83,8 +83,8 @@
 }
 
 #if 0
-static float edbm_rip_rip_linedist(ARegion *ar, float mat[][4],
-                                   const float co1[3], const float co2[3], 
const float mvalf[2])
+static float edbm_rip_linedist(ARegion *ar, float mat[][4],
+                               const float co1[3], const float co2[3], const 
float mvalf[2])
 {
        float vec1[2], vec2[2];
 
@@ -591,7 +591,7 @@
                        totboundary_edge += (is_boundary != 0 || 
BM_edge_is_wire(e));
                        if (!BM_elem_flag_test(e, BM_ELEM_HIDDEN)) {
                                if (is_boundary == FALSE && 
BM_edge_is_manifold(e)) {
-                                       d = edbm_rip_rip_edgedist(ar, 
projectMat, e->v1->co, e->v2->co, fmval, INSET_DEFAULT);
+                                       d = edbm_rip_edgedist(ar, projectMat, 
e->v1->co, e->v2->co, fmval, INSET_DEFAULT);
                                        if (d < dist) {
                                                dist = d;
                                                e2 = e;
@@ -619,7 +619,7 @@
                                float l_mid_co[3];
                                l = l_all[i1];
                                edbm_calc_loop_co(l, l_mid_co);
-                               d = edbm_rip_rip_edgedist(ar, projectMat, 
l->v->co, l_mid_co, fmval, INSET_DEFAULT);
+                               d = edbm_rip_edgedist(ar, projectMat, l->v->co, 
l_mid_co, fmval, INSET_DEFAULT);
 
                                if (d < dist) {
                                        dist = d;
@@ -685,7 +685,7 @@
                                                        float l_mid_co[3];
                                                        edbm_calc_loop_co(l, 
l_mid_co);
 
-                                                       d = 
edbm_rip_rip_edgedist(ar, projectMat, v->co, l_mid_co, fmval, INSET_DEFAULT);
+                                                       d = 
edbm_rip_edgedist(ar, projectMat, v->co, l_mid_co, fmval, INSET_DEFAULT);
 
                                                        if (d < dist) {
                                                                dist = d;
@@ -701,7 +701,7 @@
                                                        float e_mid_co[3];
                                                        mid_v3_v3v3(e_mid_co, 
e->v1->co, e->v2->co);
 
-                                                       d = 
edbm_rip_rip_edgedist(ar, projectMat, v->co, e_mid_co, fmval, INSET_DEFAULT);
+                                                       d = 
edbm_rip_edgedist(ar, projectMat, v->co, e_mid_co, fmval, INSET_DEFAULT);
 
                                                        if (d < dist) {
                                                                dist = d;
@@ -824,7 +824,7 @@
                                        add_v3_v3v3(l_corner_co, l_prev_co, 
l_next_co);
                                        add_v3_v3(l_corner_co, l->v->co);
 
-                                       d = edbm_rip_rip_edgedist(ar, 
projectMat, l->v->co, l_corner_co, fmval, INSET_DEFAULT);
+                                       d = edbm_rip_edgedist(ar, projectMat, 
l->v->co, l_corner_co, fmval, INSET_DEFAULT);
                                        if (d < dist) {
                                                v_best = v;
                                                dist = d;

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